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java - 如何将 WASD 键连接到特定事件?

转载 作者:行者123 更新时间:2023-12-01 12:03:28 24 4
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我对编程还很陌生,但我很好奇并且想了解更多。目前,我正在尝试制作一个非常简单的程序,可以在屏幕上移动二维球。然而,目前我必须使用程序中的按钮来移动球。我希望能够使用 WASD 之类的。我已经搜索过这个网站,但没有找到足够基本的东西。我的问题实际上很简单 - 当我按下一个键(例如 W)时,如何才能使球朝那个方向移动(或我添加到其中的任何事件)?我在这个网站上看到了类似的内容: ( g.getKeyCode() == KeyEvent.VK_LEFT)

但是,上述代码无法使球移动。是否有任何简单的代码可以连接按下的键和事件?请注意,我使用 NetBeans。

下面,您可以看到我正在尝试使用的内容(以及不起作用的内容)的描述:

编辑:为了澄清这一点,这里是我正在使用的整个代码,作为示例:

    package gamePanel;
import java.awt.Color;
import java.awt.Graphics;

public class GamePanel extends javax.swing.JPanel {


public GamePanel() {
initComponents();
}

@SuppressWarnings("unchecked")
// <editor-fold defaultstate="collapsed" desc="Generated Code">
private void initComponents() {

btnUp = new javax.swing.JButton();
btnDown = new javax.swing.JButton();
btnLeft = new javax.swing.JButton();
btnRight = new javax.swing.JButton();

btnUp.setText("Up");
btnUp.addActionListener(new java.awt.event.ActionListener() {
public void actionPerformed(java.awt.event.ActionEvent evt) {
btnUpActionPerformed(evt);
}
});

btnDown.setText("Down");
btnDown.addActionListener(new java.awt.event.ActionListener() {
public void actionPerformed(java.awt.event.ActionEvent evt) {
btnDownActionPerformed(evt);
}
});

btnLeft.setBackground(new java.awt.Color(140, 140, 140));
btnLeft.setText("Left");
btnLeft.addActionListener(new java.awt.event.ActionListener() {
public void actionPerformed(java.awt.event.ActionEvent evt) {
btnLeftActionPerformed(evt);
}
});

btnRight.setBackground(new java.awt.Color(140, 140, 140));
btnRight.setText("Right");
btnRight.addActionListener(new java.awt.event.ActionListener() {
public void actionPerformed(java.awt.event.ActionEvent evt) {
btnRightActionPerformed(evt);
}
});

javax.swing.GroupLayout layout = new javax.swing.GroupLayout(this);
this.setLayout(layout);
layout.setHorizontalGroup(
layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addGroup(layout.createSequentialGroup()
.addGap(84, 84, 84)
.addComponent(btnLeft, javax.swing.GroupLayout.PREFERRED_SIZE, 59, javax.swing.GroupLayout.PREFERRED_SIZE)
.addPreferredGap(javax.swing.LayoutStyle.ComponentPlacement.RELATED)
.addGroup(layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING, false)
.addComponent(btnUp, javax.swing.GroupLayout.DEFAULT_SIZE, javax.swing.GroupLayout.DEFAULT_SIZE, Short.MAX_VALUE)
.addComponent(btnDown, javax.swing.GroupLayout.DEFAULT_SIZE, javax.swing.GroupLayout.DEFAULT_SIZE, Short.MAX_VALUE))
.addPreferredGap(javax.swing.LayoutStyle.ComponentPlacement.RELATED)
.addComponent(btnRight)
.addContainerGap(129, Short.MAX_VALUE))
);
layout.setVerticalGroup(
layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addGroup(javax.swing.GroupLayout.Alignment.TRAILING, layout.createSequentialGroup()
.addContainerGap(238, Short.MAX_VALUE)
.addComponent(btnUp)
.addPreferredGap(javax.swing.LayoutStyle.ComponentPlacement.RELATED)
.addGroup(layout.createParallelGroup(javax.swing.GroupLayout.Alignment.BASELINE)
.addComponent(btnDown)
.addComponent(btnLeft)
.addComponent(btnRight))
.addGap(10, 10, 10))
);
}// </editor-fold>

int x = 0;
int y = 0;

private void btnUpActionPerformed(java.awt.event.ActionEvent evt) {

y -= 10;
repaint();
}

private void btnDownActionPerformed(java.awt.event.ActionEvent evt) {

y += 10;
repaint();
}

private void btnLeftActionPerformed(java.awt.event.ActionEvent evt) {

x -= 10;
repaint();
}

private void btnRightActionPerformed(java.awt.event.ActionEvent evt) {

x += 10;
repaint();
}

protected void paintComponent(Graphics g){
super.paintComponent(g);

g.setColor(Color.BLACK);
g.fillOval(x, y, 25, 25);
}


// Variables declaration - do not modify
private javax.swing.JButton btnDown;
private javax.swing.JButton btnLeft;
private javax.swing.JButton btnRight;
private javax.swing.JButton btnUp;
// End of variables declaration

}

最佳答案

使用按键绑定(bind)。这是我的一个 Swing 应用程序中的方法。我将这些键绑定(bind)到 JPanel (gridPanel),但您可以将它们绑定(bind)到您想要的任何 Swing 组件。

private void setKeyBindings() {
InputMap inputMap =
gridPanel.getInputMap(JPanel.WHEN_IN_FOCUSED_WINDOW);
inputMap.put(KeyStroke.getKeyStroke("W"), "up arrow");
inputMap.put(KeyStroke.getKeyStroke("S"), "down arrow");
inputMap.put(KeyStroke.getKeyStroke("A"), "left arrow");
inputMap.put(KeyStroke.getKeyStroke("D"), "right arrow");

inputMap.put(KeyStroke.getKeyStroke("UP"), "up arrow");
inputMap.put(KeyStroke.getKeyStroke("DOWN"), "down arrow");
inputMap.put(KeyStroke.getKeyStroke("LEFT"), "left arrow");
inputMap.put(KeyStroke.getKeyStroke("RIGHT"), "right arrow");

inputMap = gridPanel.getInputMap(JPanel.WHEN_FOCUSED);
inputMap.put(KeyStroke.getKeyStroke("UP"), "up arrow");
inputMap.put(KeyStroke.getKeyStroke("DOWN"), "down arrow");
inputMap.put(KeyStroke.getKeyStroke("LEFT"), "left arrow");
inputMap.put(KeyStroke.getKeyStroke("RIGHT"), "right arrow");


gridPanel.getActionMap().put("up arrow",
new UpArrowAction(this, model));
gridPanel.getActionMap().put("down arrow",
new DownArrowAction(this, model));
gridPanel.getActionMap().put("left arrow",
new LeftArrowAction(this, model));
gridPanel.getActionMap().put("right arrow",
new RightArrowAction(this, model));
}

整个 Java Swing 应用程序可以在我的 2048 Game in Java Swing 中找到文章。

关于java - 如何将 WASD 键连接到特定事件?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/27846429/

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