- html - 出于某种原因,IE8 对我的 Sass 文件中继承的 html5 CSS 不友好?
- JMeter 在响应断言中使用 span 标签的问题
- html - 在 :hover and :active? 上具有不同效果的 CSS 动画
- html - 相对于居中的 html 内容固定的 CSS 重复背景?
我的第一个 ios phonegap/cordova 应用程序有一个奇怪的问题
我复制粘贴了示例 http://docs.phonegap.com/en/2.3.0/cordova_camera_camera.md.html#camera.getPicture
和
http://docs.phonegap.com/en/2.3.0/cordova_media_capture_capture.md.html#capture.captureImage
但是当我按下任何按钮时,没有任何反应,除非我随后双击 iphone 上的“主页”按钮。
这是我的 index.html:
<script src="assets/js/cordova.ios.js"></script>
<script type="text/javascript" charset="utf-8">
var pictureSource; // picture source
var destinationType; // sets the format of returned value
// Wait for Cordova to connect with the device
document.addEventListener("deviceready", onDeviceReady, false);
// Cordova is ready to be used!
function onDeviceReady() {
pictureSource = navigator.camera.PictureSourceType;
destinationType = navigator.camera.DestinationType;
}
// Called when a photo is successfully retrieved
function onPhotoDataSuccess(imageData) {
// Uncomment to view the base64 encoded image data
// console.log(imageData);
// Get image handle
var smallImage = document.getElementById('smallImage');
// Unhide image elements
smallImage.style.display = 'block';
// Show the captured photo
// The inline CSS rules are used to resize the image
smallImage.src = "data:image/jpeg;base64," + imageData;
}
// Called when a photo is successfully retrieved
function onPhotoURISuccess(imageURI) {
// Uncomment to view the image file URI
// console.log(imageURI);
// Get image handle
var largeImage = document.getElementById('largeImage');
// Unhide image elements
largeImage.style.display = 'block';
// Show the captured photo
// The inline CSS rules are used to resize the image
largeImage.src = imageURI;
}
// A button will call this function
function capturePhoto() {
// Take picture using device camera and retrieve image as base64-encoded string
navigator.camera.getPicture(onPhotoDataSuccess, onFail, {
quality: 50,
destinationType: destinationType.DATA_URL
});
}
// A button will call this function
function capturePhotoEdit() {
// Take picture using device camera, allow edit, and retrieve image as base64-encoded string
navigator.camera.getPicture(onPhotoDataSuccess, onFail, {
quality: 20, allowEdit: true,
destinationType: destinationType.DATA_URL
});
}
// A button will call this function
function getPhoto(source) {
// Retrieve image file location from specified source
navigator.camera.getPicture(onPhotoURISuccess, onFail, {
quality: 50,
destinationType: destinationType.FILE_URI,
sourceType: source
});
}
// Called if something bad happens.
function onFail(message) {
alert('Failed because: ' + message);
}
</script>
<button onclick="capturePhoto();">Capture Photo</button>
<button onclick="capturePhotoEdit();">Capture Editable Photo</button>
<button onclick="getPhoto(pictureSource.PHOTOLIBRARY);">From Photo Library</button>
<button onclick="getPhoto(pictureSource.SAVEDPHOTOALBUM);">From Photo Album</button>
<img style="display:none;width:60px;height:60px;" id="smallImage" src="" />
<img style="display:none;" id="largeImage" src="" />
<script type="text/javascript" charset="utf-8">
// Called when capture operation is finished
function captureSuccess(mediaFiles) {
//var i, len;
//for (i = 0, len = mediaFiles.length; i < len; i += 1) {
// //uploadFile(mediaFiles[i]);
//}
//navigator.notification.alert('Weee', null, 'Great success!');
}
// Called if something bad happens.
function captureError(error) {
//var msg = 'An error occurred during capture: ' + error.code;
//navigator.notification.alert(msg, null, 'Uh oh!');
}
// A button will call this function
function captureImage() {
// Launch device camera application,
// allowing user to capture up to 2 images
navigator.device.capture.captureImage(captureSuccess, captureError, { limit: 2 });
}
// Upload files to server
function uploadFile(mediaFile) {
var ft = new FileTransfer(),
path = mediaFile.fullPath,
name = mediaFile.name;
ft.upload(path,
"http://my.domain.com/upload.php",
function (result) {
console.log('Upload success: ' + result.responseCode);
console.log(result.bytesSent + ' bytes sent');
},
function (error) {
console.log('Error uploading file ' + path + ': ' + error.code);
},
{ fileName: name });
}
</script>
<button onclick="captureImage();">Capture Image</button>
这是我的 config.xml:
<name>yadda</name>
<description>
blabla
</description>
<author href="http://blabla.github.com"
email="blabla@gmail.com">
BlaBla
</author>
<icon src="icon.png" gap:role="default" />
<feature name="http://api.phonegap.com/1.0/geolocation"/>
<feature name="http://api.phonegap.com/1.0/network"/>
<feature name="http://api.phonegap.com/1.0/file"/>
<feature name="http://api.phonegap.com/1.0/camera"/>
<feature name="http://api.phonegap.com/1.0/media"/>
<feature name="http://api.phonegap.com/1.0/device"/>
<preference name="orientation" value="portrait" />
<preference name="webviewbounce" value="false" />
<preference name="prerendered-icon" value="true" />
<plugin name="Capture" value="CDVCapture" />
<plugin name="Camera" value="CDVCamera" />
有人知道我做错了什么吗?
最佳答案
是的!我终于让它工作了,我从 phonegap 2.3.0 降级到 2.0.0
对于有同样问题的人,这里是我的最终代码:
index.html
<script src="assets/js/cordova-2.0.0.js"></script>
<script type="text/javascript" charset="utf-8">
// Called when capture operation is finished
//
function captureSuccess(mediaFiles) {
//var i, len;
//for (i = 0, len = mediaFiles.length; i < len; i += 1) {
// //uploadFile(mediaFiles[i]);
//}
//navigator.notification.alert('Weee', null, 'Great success!');
}
// Called if something bad happens.
//
function captureError(error) {
//var msg = 'An error occurred during capture: ' + error.code;
//navigator.notification.alert(msg, null, 'Uh oh!');
}
// A button will call this function
//
function captureImage() {
// Launch device camera application,
// allowing user to capture up to 2 images
navigator.device.capture.captureImage(captureSuccess, captureError, { limit: 2 });
}
// Upload files to server
function uploadFile(mediaFile) {
var ft = new FileTransfer(),
path = mediaFile.fullPath,
name = mediaFile.name;
ft.upload(path,
"http://my.domain.com/upload.php",
function (result) {
console.log('Upload success: ' + result.responseCode);
console.log(result.bytesSent + ' bytes sent');
},
function (error) {
console.log('Error uploading file ' + path + ': ' + error.code);
},
{ fileName: name });
}
</script>
<script type="text/javascript" charset="utf-8">
var pictureSource; // picture source
var destinationType; // sets the format of returned value
// Wait for Cordova to connect with the device
//
function onLoad() { document.addEventListener("deviceready", onDeviceReady, false); }
// Cordova is ready to be used!
//
function onDeviceReady() {
pictureSource = navigator.camera.PictureSourceType;
destinationType = navigator.camera.DestinationType;
alert("device is ready");
}
// Called when a photo is successfully retrieved
//
function onPhotoDataSuccess(imageData) {
// Uncomment to view the base64 encoded image data
// console.log(imageData);
// Get image handle
//
var smallImage = document.getElementById('smallImage');
// Unhide image elements
//
smallImage.style.display = 'block';
// Show the captured photo
// The inline CSS rules are used to resize the image
//
smallImage.src = "data:image/jpeg;base64," + imageData;
}
// Called when a photo is successfully retrieved
//
function onPhotoURISuccess(imageURI) {
// Uncomment to view the image file URI
// console.log(imageURI);
// Get image handle
//
var largeImage = document.getElementById('largeImage');
// Unhide image elements
//
largeImage.style.display = 'block';
// Show the captured photo
// The inline CSS rules are used to resize the image
//
largeImage.src = imageURI;
}
// A button will call this function
//
function capturePhoto() {
// Take picture using device camera and retrieve image as base64-encoded string
navigator.camera.getPicture(onPhotoDataSuccess, onFail, {
quality: 50,
destinationType: destinationType.DATA_URL
});
}
// A button will call this function
//
function capturePhotoEdit() {
// Take picture using device camera, allow edit, and retrieve image as base64-encoded string
navigator.camera.getPicture(onPhotoDataSuccess, onFail, {
quality: 20, allowEdit: true,
destinationType: destinationType.DATA_URL
});
}
// A button will call this function
//
function getPhoto(source) {
// Retrieve image file location from specified source
navigator.camera.getPicture(onPhotoURISuccess, onFail, {
quality: 50,
destinationType: destinationType.FILE_URI,
sourceType: source
});
}
// Called if something bad happens.
//
function onFail(message) {
alert('Failed because: ' + message);
}
</script>
</head>
<body onLoad="onLoad()">
<button onclick="capturePhoto();">Capture Photo</button> <br><br>
<button onclick="capturePhotoEdit();">Capture Editable Photo</button> <br><br>
<button onclick="getPhoto(pictureSource.PHOTOLIBRARY);">From Photo Library</button><br><br>
<button onclick="getPhoto(pictureSource.SAVEDPHOTOALBUM);">From Photo Album</button><br><br>
<img style="display:none;width:60px;height:60px;" id="smallImage" src="" />
<img style="display:none;" id="largeImage" src="" />
<br><button onclick="captureImage();">Capture Image</button> <br>
配置文件
<?xml version="1.0" encoding="UTF-8"?>
<widget xmlns = "http://www.w3.org/ns/widgets"
xmlns:gap = "http://phonegap.com/ns/1.0"
id = "com.phonegap.getting.started"
version = "1.0.0">
<name>bla</name>
<description>
bla
</description>
<author href="http://bla.github.com"
email="bla@gmail.com">
bla
</author>
<icon src="icon.png" gap:role="default" />
<feature name="http://api.phonegap.com/1.0/geolocation"/>
<feature name="http://api.phonegap.com/1.0/network"/>
<feature name="http://api.phonegap.com/1.0/file"/>
<feature name="http://api.phonegap.com/1.0/camera"/>
<feature name="http://api.phonegap.com/1.0/media"/>
<feature name="http://api.phonegap.com/1.0/device"/>
<feature name="http://api.phonegap.com/1.0/notification"/>
<feature name="http://api.phonegap.com/1.0/battery"/>
<preference name="orientation" value="portrait" />
<preference name="webviewbounce" value="false" />
<preference name="prerendered-icon" value="true" />
<preference name="phonegap-version" value="2.0.0" />
<preference name="fullscreen" value="false" />
<preference name="stay-in-webview" value="false" />
<preference name="ios-statusbarstyle" value="default" />
<preference name="android-minSdkVersion" value="7" />
<preference name="android-installLocation" value="internalOnly" />
<preference name="target-device" value="universal" />
<preference name="autohide-splashscreen" value="true" />
<preference name="load-url-timeout" value="60000" />
<preference name="show-splashscreen-spinner" value="true" />
<preference name="show-splash-screen-spinner" value="true" />
<preference name="allow-inline-media-playback" value="false" />
<preference name="launch-mode" value="standard" />
<plugin name="Capture" value="CDVCapture" />
<plugin name="Camera" value="CDVCamera" />
</widget>
谢谢!给所有帮助过的人:)
关于ios5 - Phonegap/Cordova 不显示摄像头,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/14235206/
我使用plugman命令在cordova中创建了一个插件 它创建了所有必需的文件。然后我在插件中添加了android平台。 然后我尝试将它添加到 cordova 应用程序中。我成功添加了它,但是当我尝
我使用plugman命令在cordova中创建了一个插件 它创建了所有必需的文件。然后我在插件中添加了android平台。 然后我尝试将它添加到 cordova 应用程序中。我成功添加了它,但是当我尝
我正在尝试在较旧的 Atrix 上安装一个应用程序,在 S3 上运行良好。搜索论坛可能的问题是SDK版本较高(Atrix是4.0.4)。修复显然是在设置 API 级别。 但是当我运行 cordova
使用 cordova build在一个为期一年的项目中提出: :processDebugResources my_project/platforms/android/build/intermediat
我有一个可以创建文件的可运行应用程序。 我正在寻找一种工作后数小时从cordova应用程序中删除文件的方法。我似乎无法使其正常工作。 这是用于创建和删除文件的代码: function crea
有什么区别吗Cordova 构建 Android 和 Cordova 准备 Android 命令? Reference is added here 最佳答案 准备将您的 www Assets 和任何插
我检查了文档,但没有找到关于此命令的明确说明。 那么,有谁知道cordova prepare命令的作用是什么? 是否更新特定于平台的www文件夹? 如果是,它将复制根www的全部内容吗? 它会更新平台
我们正在开发正在使用Cordova(专用于Ionic)的移动应用程序,并且正在使用PhoneGap PushPlugin和Amazon SNS进行推送通知。反过来,这会撞到我们与Amazon SNS进
我正在使用Vue,Webpack和Cordova。 Videos 如果我在没有Cordova的情况下加载页面,并且在Firefox浏览器中,则可以使用Youtube视频上的全屏图
因此,我尝试在我的(正在运行的)Ionic应用程序中安装一个新插件,该文件名为https://ionicframework.com/docs/native/firebase-dynamic-links
我像这样安装了cordova: C:\Windows\system32>npm install -g cordova 我明白了: C:\Users\cyril\AppData\Roaming\npm\
我有一个 cordova 应用程序,我使用以下代码捕获了后退按钮: document.addEventListener("backbutton", function (e) { bac
如何在 Cordova 中的蓝牙设备和 Android/iOS 之间发送和接收一系列数据字节? 我的项目的详细信息: 我正在开发一个蓝牙传感器设备。设备以一系列字节的形式发送数据。它还对设备 API
我是 cordova 开发的新手。我使用 Onsen UI (1.2.1) 作为布局框架。ons-toolbar 上的标题有问题。 someTextHere 如果我在 ripple 上运行
我有一个启用了平台浏览器的 Cordova 应用程序。我想在 Chrome 中使用摄像头,但调用摄像头根本没有任何反馈。它在我的 Android 设备上就像一个魅力。 我通过这个命令启动:cordov
我对thid docs https://firebase.google.com/docs/android/setup#available_libraries中提到的根级和应用程序级的路径目录感到困惑
喜欢这些插件 https://github.com/ArchieGoodwin/SilentShot https://github.com/alongubkin/phonertc 他们没有 tarba
我有一个 Angular 2 应用程序,我正在将其构建到 cordova 中并部署到 Android/IOS。我没有使用 ionic,我见过许多使用 ionic 的解决方案,但我现在无法将整个项目转换
当我发出命令时,在带有 Cordova 的 Ionic 3 中: ionic cordova run android --emulate 它给出以下消息: BUILD FAILED in 3s
我无法在 ionic 5.2.4v 中安装软件包 cordova-res 并收到以下错误。 命令:cordova-res C:\hanu\cordova-res-master\cordova-res
我是一名优秀的程序员,十分优秀!