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java - 绘制要显示的文本

转载 作者:行者123 更新时间:2023-12-01 11:29:21 26 4
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我正在尝试在 LWJGL 中按照 this tutorial 在屏幕上绘制文本。 。问题是,当我在屏幕上绘制文本时,它会完美地绘制但是当我使用文本绘制四边形时,四边形不会显示。

游戏类

package moa.bermudez;

import static org.lwjgl.opengl.GL11.*;

import java.awt.Font;
import java.io.InputStream;

import moa.bermudez.utils.Artist;

import org.lwjgl.LWJGLException;
import org.lwjgl.opengl.Display;
import org.lwjgl.opengl.DisplayMode;
import org.newdawn.slick.TrueTypeFont;

public class Game
{
public static final int WIDTH = 320;
public static final int HEIGHT = WIDTH * 9 / 16;
public static final int SCALE = 3;
public static final String NAME = "----";
public static final float VERSION = 0.1f;
public static final int MAX_FPS = 60;

private TrueTypeFont font;
private boolean fontAS = true;

public Game()
{
try
{
Display.setDisplayMode(new DisplayMode(WIDTH * SCALE, HEIGHT * SCALE));
Display.setTitle(NAME + " " + VERSION);
Display.create();
} catch(LWJGLException e)
{
e.printStackTrace();
Display.destroy();
}

init();
while(!Display.isCloseRequested())
{
setCamera();
update();
Display.sync(MAX_FPS);
}

Display.destroy();
}

public void update()
{
glClear(GL_COLOR_BUFFER_BIT);

font.drawString(0, 0, "This text is showing");
Artist.drawQuad(0, 0, 100, 100); // This is not showing.

Display.update();
}

public void setCamera()
{
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glViewport(0, 0, WIDTH * SCALE, HEIGHT * SCALE);
glOrtho(0, WIDTH * SCALE, HEIGHT * SCALE, 0, 1, -1);
glMatrixMode(GL_MODELVIEW);
glEnable(GL_TEXTURE_2D);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}

public void init()
{
try {
InputStream inputStream = moa.bermudez.fonts.Font.DEFAULT_FONT;

Font awtFont = Font.createFont(Font.TRUETYPE_FONT, inputStream);
awtFont = awtFont.deriveFont(24f);
font = new TrueTypeFont(awtFont, fontAS);
} catch (Exception e) {
e.printStackTrace();
}
}

public static void main(String[] args)
{
new Game();
}
}

艺术家的DrawQuad方法

public static void drawQuad(float x, float y, float width, float height)
{
glBegin(GL_QUADS);

glColor3d(0, 0, 1);
glVertex2f(x, y);
glVertex2f(x + width, y);
glVertex2f(x + width, y + height);
glVertex2f(x, y + height);

glEnd();
}

最佳答案

经过搜索,我从 this stackoverflow post 找到了解决这个问题的方法

Not calling glEnable(GL_BLEND) in initGL but calling glEnable(GL_BLEND) when you draw the text should make it work.

glEnable(GL_BLEND);
font.drawString(0, 0, "This is a text that should appear");
glDisable(GL_BLEND);

关于java - 绘制要显示的文本,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/30549499/

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