gpt4 book ai didi

fabricjs - 如何添加多边形点并将其绘制在 fabric js 中的图像上

转载 作者:行者123 更新时间:2023-12-01 11:17:28 24 4
gpt4 key购买 nike

此代码在 fabric js 1.5 版中受支持,但在最新版本的 fabric js(如 1.7 及更高版本)中不受支持。任何人都可以帮助我解决此代码问题。我希望它在 fabric 版本 1.7.21 中实现。Whats在较新版本的结构中对鼠标坐标所做的更改。

var canvas = new fabric.Canvas('canvas');
var polygonCount = 1;
var startDrawingPolygon;
var ArrayLength;
var addTexture = false;
var circleCount = 1;
var fillColor = "rgba(46, 240, 56, 0.5)";

function done() {
startDrawingPolygon = false;
ArrayLength = circleCount;
circleCount = 1;
var tempCount = 0;
window["polygon" + polygonCount] = new fabric.Polygon([{
x: 0,
y: 0
}, {
x: 0.5,
y: 0.5
}], {
fill: fillColor,
PolygonNumber: polygonCount,
name: "Polygon",
type: 'normal',
noofcircles: ArrayLength
});
canvas.add(window["polygon" + polygonCount]);
for (var i = 0; canvas.getObjects().length > i; i++) {
if (canvas.getObjects()[i].polygonNo === polygonCount) {
var points = window["polygon" + polygonCount].get("points");
if (canvas.getObjects()[i].circleNo == 1) {
points[0].x = canvas.getObjects()[i].left - window["polygon" + polygonCount].get("left");
points[0].y = canvas.getObjects()[i].top - window["polygon" + polygonCount].get("top");
} else if (canvas.getObjects()[i].circleNo == 2) {
points[1].x = canvas.getObjects()[i].left - window["polygon" + polygonCount].get("left");
points[1].y = canvas.getObjects()[i].top - window["polygon" + polygonCount].get("top");
} else {
points.push({
x: canvas.getObjects()[i].left - window["polygon" + polygonCount].get("left"),
y: canvas.getObjects()[i].top - window["polygon" + polygonCount].get("top"),
});

}
window["polygon" + polygonCount].set({
points: points
});
canvas.renderAll();
}
}
for (var i = 0; canvas.getObjects().length > i; i++) {
if (canvas.getObjects()[i].name == "draggableCircle") {
canvas.bringForward(canvas.getObjects()[i]);
canvas.renderAll();
}
}
polygonCount++;
canvas.renderAll();
}

function Addpolygon() {
startDrawingPolygon = true;

}
canvas.on('object:moving', function(option) {
var startY = option.e.offsetY,
startX = option.e.offsetX;
for (var i = 0; i < canvas.getObjects().length; i++) {
if (canvas.getObjects()[i].name == "Polygon") {
if (canvas.getObjects()[i].PolygonNumber == option.target.polygonNo) {
var points = window["polygon" + option.target.polygonNo].get("points");
points[option.target.circleNo - 1].x = startX - window["polygon" + option.target.polygonNo].get("left");
points[option.target.circleNo - 1].y = startY - window["polygon" + option.target.polygonNo].get("top");
window["polygon" + option.target.polygonNo].set({
points: points
});
canvas.renderAll();
}
}

if (canvas.getObjects()[i].name == "draggableCircle") {
canvas.bringForward(canvas.getObjects()[i]);
}

}
canvas.renderAll();
})
canvas.on('mouse:down', function(option) {
if (typeof option.target != "undefined") {
return;
} else {
if (addTexture) {
console.log(option);
}
if (startDrawingPolygon) {
circle = new fabric.Circle({
left: canvas.getPointer(option.e).x,
top: canvas.getPointer(option.e).y,
radius: 7,
hasBorders: false,
hasControls: false,
polygonNo: polygonCount,
name: "draggableCircle",
circleNo: circleCount,
fill: "rgba(0, 0, 0, 0.5)",
hasRotatingPoint: false,
originX: 'center',
originY: 'center'
});
canvas.add(circle);
canvas.bringToFront(circle);
circleCount++;
canvas.renderAll();
}
}
});
#backgroundCanvas {
background-image: url('nike.jpg');
background-position-x: center;
background-position-y: bottom;
background-repeat: no-repeat;
background-attachment: scroll;
-webkit-background-size: cover;
-moz-background-size: cover;
-o-background-size: cover;
position: absolute;
width: 800px;
height: 800px;
left: 0px;
top: 0px;
-webkit-user-select: none;
cursor: default;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/1.5.0/fabric.js"></script>
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<div>
<button onclick="Addpolygon()">Add Polygon Points</button>
<button onclick="done()">Create Polygon</button>
</div>
<div style="position:relative">
<canvas id="canvas" width="800px" height="800px" style="z-index:10;background-color:transparent;"></canvas>
<div id="backgroundCanvas" style="width:400px;height:400px"> </div>
</div>

最佳答案

objectCaching: false

如果禁用,它不会为对象创建缓存 Canvas 。对于多边形点,我取了左圆和最高值。

演示

var canvas = new fabric.Canvas('canvas');
var polygonCount = 1;
var startDrawingPolygon;
var ArrayLength;
var addTexture = false;
var circleCount = 1;
var fillColor = "rgba(46, 240, 56, 0.5)";

function done() {
startDrawingPolygon = false;
ArrayLength = circleCount;
circleCount = 1;
var tempCount = 0;
var objects = canvas.getObjects();
var points = [];
for (var i = 0; objects.length > i; i++) {
if (objects[i].polygonNo === polygonCount) {
points.push({
x: objects[i].left,
y: objects[i].top
});
canvas.renderAll();
}
}
console.log(points)
window["polygon" + polygonCount] = new fabric.Polygon(points, {
fill: fillColor,
PolygonNumber: polygonCount,
name: "Polygon",
selectable: false,
noofcircles: ArrayLength,
objectCaching: false
});
canvas.add(window["polygon" + polygonCount]);
canvas.sendToBack(window["polygon" + polygonCount])
canvas.renderAll();
polygonCount++;
}

function Addpolygon() {
startDrawingPolygon = true;
}

canvas.on('object:moving', function(option) {
var object = option.target;
canvas.forEachObject(function(obj) {
if (obj.name == "Polygon") {
if (obj.PolygonNumber == object.polygonNo) {
var points = window["polygon" + object.polygonNo].get("points");
points[object.circleNo - 1].x = object.left;
points[object.circleNo - 1].y = object.top;
window["polygon" + object.polygonNo].set({
points: points
});
}
}
})
canvas.renderAll();
});

canvas.on('mouse:down', function(option) {

if (option.target && option.target.name == "draggableCircle") {
return;
} else {
if (addTexture) {
console.log(option);
}
if (startDrawingPolygon) {
var pointer = canvas.getPointer(option.e);
circle = new fabric.Circle({
left: pointer.x,
top: pointer.y,
radius: 7,
hasBorders: false,
hasControls: false,
polygonNo: polygonCount,
name: "draggableCircle",
circleNo: circleCount,
fill: "rgba(0, 0, 0, 0.5)",
hasRotatingPoint: false,
originX: 'center',
originY: 'center'
});
canvas.add(circle);
circleCount++;
}
}
});
#backgroundCanvas {
background-image: url('nike.jpg');
background-position-x: center;
background-position-y: bottom;
background-repeat: no-repeat;
background-attachment: scroll;
-webkit-background-size: cover;
-moz-background-size: cover;
-o-background-size: cover;
position: absolute;
width: 800px;
height: 800px;
left: 0px;
top: 0px;
-webkit-user-select: none;
cursor: default;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/1.7.22/fabric.js"></script>
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<div>
<button onclick="Addpolygon()">Add Polygon Points</button>
<button onclick="done()">Create Polygon</button>
</div>
<div style="position:relative">
<canvas id="canvas" width="800px" height="800px" style="z-index:10;background-color:transparent;"></canvas>
<div id="backgroundCanvas" style="width:400px;height:400px"> </div>
</div>

关于fabricjs - 如何添加多边形点并将其绘制在 fabric js 中的图像上,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/48761416/

24 4 0
Copyright 2021 - 2024 cfsdn All Rights Reserved 蜀ICP备2022000587号
广告合作:1813099741@qq.com 6ren.com