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java - 使用滑动手势向上/向下移动对象

转载 作者:行者123 更新时间:2023-12-01 10:20:55 25 4
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我正在尝试在 max_heightmin_height 值之间移动一个对象,我找到了一段代码并尝试对其进行调整,但是该对象( CardView)在屏幕的整个高度移动,当我尝试移动对象在移动之前重新出现在另一个位置时,我不知道如何使其适应我的需求,有什么想法吗?

public interface OnLayoutCloseListener {
void OnLayoutClosed();
}

enum Direction {
UP_DOWN,
LEFT_RIGHT,
NONE
}
private Direction direction = Direction.NONE;
private int previousFingerPositionY;
private int previousFingerPositionX;
private int baseLayoutPosition;
private boolean isScrollingUp;
private boolean isLocked = false;
private OnLayoutCloseListener listener;

@Override
public boolean onInterceptTouchEvent(MotionEvent ev) {

if (isLocked) {
return false;
} else {
final int y = (int) ev.getRawY();
final int x = (int) ev.getRawX();


if (ev.getActionMasked() == MotionEvent.ACTION_DOWN) {

previousFingerPositionX = x;
previousFingerPositionY = y;

} else if (ev.getActionMasked() == MotionEvent.ACTION_MOVE) {


int diffY = y - previousFingerPositionY;
int diffX = x - previousFingerPositionX;

if (Math.abs(diffX) + 50 < Math.abs(diffY)) {
return true;
}

}

return false;
}

}

@Override
public boolean onTouchEvent(MotionEvent ev) {

if (!isLocked) {

final int y = (int) ev.getRawY();
final int x = (int) ev.getRawX();

if (ev.getActionMasked() == MotionEvent.ACTION_DOWN) {

previousFingerPositionX = x;
previousFingerPositionY = y;
baseLayoutPosition = (int) this.getY();

} else if (ev.getActionMasked() == MotionEvent.ACTION_MOVE) {


int diffY = y - previousFingerPositionY;
int diffX = x - previousFingerPositionX;

if (direction == Direction.NONE) {
if (Math.abs(diffX) > Math.abs(diffY)) {
direction = Direction.LEFT_RIGHT;
} else if (Math.abs(diffX) < Math.abs(diffY)) {
direction = Direction.UP_DOWN;
} else {
direction = Direction.NONE;
}
}

if (direction == Direction.UP_DOWN) {
isScrollingUp = diffY <= 0;

this.setY(baseLayoutPosition + diffY);
requestLayout();
return true;
}

} else if (ev.getActionMasked() == MotionEvent.ACTION_UP) {

if (direction == Direction.UP_DOWN) {

if (isScrollingUp) {

//Calculates height according to my needs
int max_height = height - (card.getHeight() + toolbar.getHeight());

if (Math.abs(this.getY()) > max_height) {

if (listener != null) {
listener.OnLayoutClosed();
}

}

} else {

//Calculates height according to my needs
int min_height = height - ((int)(toolbar.getHeight() * 1.7));
if (Math.abs(this.getY()) > min_height) {
if (listener != null) {
listener.OnLayoutClosed();
}

}

}

ObjectAnimator positionAnimator = ObjectAnimator.ofFloat(card, "y", this.getY(), 0);
positionAnimator.setDuration(0);
positionAnimator.start();

direction = Direction.NONE;
return true;
}

direction = Direction.NONE;
}

return true;

}

return false;
}

public void setOnLayoutCloseListener(OnLayoutCloseListener closeListener) {
this.listener = closeListener;
}

public void lock() {
isLocked = true;
}

public void unLock() {
isLocked = false;
}

更新解决方案:

在卡片的任何实例处重置LayoutParam:

card.setLayoutParams(new FrameLayout.LayoutParams(LayoutParams.MATCH_PARENT, LayoutParams.WRAP_CONTENT));

使用此代码在 min_heightmax_height 之间 ScrollView

private int previousFingerPositionY;
private int previousFingerPositionX;
int min_height = 500;
int max_height = 100;
int pressedy;
int viewMariginY;

private boolean isLocked = false;
@Override
public boolean onInterceptTouchEvent(MotionEvent ev) {
if (isLocked) {
return false;
} else {
final int y = (int) ev.getRawY();
final int x = (int) ev.getRawX();
if (ev.getActionMasked() == MotionEvent.ACTION_DOWN) {
previousFingerPositionX = x;
previousFingerPositionY = y;
} else if (ev.getActionMasked() == MotionEvent.ACTION_MOVE) {
int diffY = y - previousFingerPositionY;
int diffX = x - previousFingerPositionX;
if (Math.abs(diffX) + 25 < Math.abs(diffY)) {
return true;
}
}
return false;
}
}

@Override
public boolean onTouchEvent(MotionEvent event) {

int currenty=(int) event.getRawY();
FrameLayout.LayoutParams layoutParams = (FrameLayout.LayoutParams) card.getLayoutParams();
switch(event.getAction())
{

case MotionEvent.ACTION_DOWN :
pressedy=currenty;
viewMariginY=layoutParams.topMargin;
break;


case MotionEvent.ACTION_MOVE :
int diffy=currenty-pressedy;
int marginy=viewMariginY+diffy;
layoutParams.topMargin=marginy;
if(marginy >= max_height && marginy <= min_height)
{
ObjectAnimator positionAnimator = ObjectAnimator.ofFloat(card, "y", this.getY(), marginy);
positionAnimator.setDuration(0);
positionAnimator.start();
}
break;

case MotionEvent.ACTION_UP :
int diffy2=currenty-pressedy;
int marginy2=viewMariginY+diffy2;
layoutParams.topMargin=marginy2;
if(marginy2 >= max_height && marginy2 <= min_height)
{
ObjectAnimator positionAnimator1 = ObjectAnimator.ofFloat(card, "y", this.getY(), marginy2);
positionAnimator1.setDuration(0);
positionAnimator1.start();
}
break;
}

return true;
}

最佳答案

int pressedx,pressedy;
int viewMariginX,viewMariginY;

@Override
public boolean onTouch(View v, MotionEvent event) {

int currentx=(int) event.getRawX();
int currenty=(int) event.getRawY();


//get Layout Param of your cardView

FrameLayout.LayoutParams layoutParams = (FrameLayout.LayoutParams) v.getLayoutParams();

switch(event.getAction())
{

case MotionEvent.ACTION_DOWN :

pressedx=currentx;
pressedy=currenty;

viewMariginX=layoutParams.leftMargin;
viewMariginY=layoutParams.topMargin;
break;


case MotionEvent.ACTION_MOVE :

int diffx=currentx-pressedx;
int diffy=currenty-pressedy;

int marginx=viewMariginX+diffx;
int marginy=viewMariginY+diffy;


layoutParams.leftMargin=marginx;
layoutParams.topMargin=marginy;
v.setLayoutParams(layoutParams);
break;

case MotionEvent.ACTION_UP :

int diffx2=currentx-pressedx;
int diffy2=currenty-pressedy;

int marginx2=viewMariginX+diffx2;
int marginy2=viewMariginY+diffy2;


layoutParams.leftMargin=marginx2;
layoutParams.topMargin=marginy2;
v.setLayoutParams(layoutParams);
break;
}

return true;
}

您的引用资料与我几天前所做的类似。

它获取两个位置的差异并将它们从左侧和顶部添加到当前 View 边距。

您可以通过保存这些边距值来保留 View 的位置。

注意:您必须注意您的最大和最小范围

希望对你有帮助...

更新:1)根据需要将 onTouchListners 附加到您的卡片 View 上

cardview.setOnTouchListener(this);cardview1.setOnTouchListener(this);

OnTouch(View v, MotionEvent 事件)当触摸事件被分派(dispatch)到 View 时调用。这使得听众有机会在目标 View 之前做出响应。

指定者:OnTouchListener 中的 onTouch(...)参数:v :触摸事件已分派(dispatch)到的 View 。event :包含有关事件的完整信息的 MotionEvent 对象。通过文档。

将 onTouch 中的卡片 View 更改为 v

根据你的问题

FrameLayout.LayoutParamslayoutParams = (FrameLayout.LayoutParams) v.getLayoutParams();

ObjectAnimatorpositionAnimator = ObjectAnimator.ofFloat(v, "y", this.getY(), marginy); positionAnimator.setDuration(0); positionAnimator.start();

以相同的方法更改更多引用。

2)设置边界的问题是在更改位置之前进行简单的条件检查。

很抱歉解释不好。

关于java - 使用滑动手势向上/向下移动对象,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/35633409/

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