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java - 使用二维数组熄灯游戏

转载 作者:行者123 更新时间:2023-12-01 10:20:30 25 4
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我正在尝试制作一款熄灯游戏,我将其简化为一次仅更改一个图 block ,但我仍然遇到一个错误。我可以单击从黄色变为黑色,但无法单击并发生相反的情况。如果您不熟悉的话,这是这个游戏:http://www.logicgamesonline.com/lightsout/

我的代码:

import java.awt.*;
import javax.swing.*;
import java.awt.event.*;
import java.net.*;

public class LightsOutPanel extends JPanel implements MouseListener {
private boolean[][] lights;

public static void main(String[] args) throws Exception {
JFrame frame = new JFrame();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setTitle("Lights Out!");
frame.setResizable(false);
frame.setVisible(true);

LightsOutPanel panel = new LightsOutPanel();
if (panel.lights == null) {
System.out.println("You did not initialize your light array!" +
"It's still null...");
System.exit(-1);
}
panel.addMouseListener(panel);
panel.setPreferredSize(new Dimension(601, 501));
panel.setMinimumSize(new Dimension(601, 501));

Container c = frame.getContentPane();
c.setLayout(new BorderLayout());
c.add(panel, BorderLayout.CENTER);

frame.pack();
}

public LightsOutPanel() {
lights = new boolean[5][6];
for (int i = 0; i < 5; i++) {
for (int j = 0; j < 6; j++) {
lights[i][j] = true;
}
}

}

// unused methods
public void mouseClicked(MouseEvent e) {}

public void mouseReleased(MouseEvent e) {}

public void mouseEntered(MouseEvent e) {}

public void mouseExited(MouseEvent e) {}

public void paint(Graphics g) {
int boxWidth = 600 / 6;
int boxHeight = 500 / 5;

int y = 0;
for (int row = 0; row < 5; row++) {
int x = 0;
for (int col = 0; col < 6; col++) {
if (lights[row][col]==true) {
g.setColor(Color.YELLOW);
} else {
g.setColor(Color.BLACK);
}
g.fillRect(x, y, boxWidth, boxHeight);

g.setColor(Color.BLUE);
g.drawRect(x, y, boxWidth, boxHeight);
x += boxWidth;
}
y += boxHeight;
}
}

// called when the mouse is pressed - determines what row/column the user
// has clicked
public void mousePressed(MouseEvent e) {
int mouseX = e.getX();
int mouseY = e.getY();

int panelWidth = getWidth();
int panelHeight = getHeight();

int boxWidth = panelWidth / lights[0].length;
int boxHeight = panelHeight / lights.length;

int col = mouseX / boxWidth;
int row = mouseY / boxHeight;

toggle(row, col);
repaint();
}

// called to "toggle" the selected row and column, as well as the four
// adjacent lights
public void toggle(int row, int col) {

if (row >= 0 && col >= 0 && row < lights.length &&
col < lights[0].length)
{
if (lights[row][col] = true) {
lights[row][col] = false;
} else {
lights[row][col] = true;
}
}

}
}

最佳答案

您的“核心”问题出在您的 toggle 方法中...

if (lights[row][col] = true) {

= 是一个赋值,所以你说将 true 赋给 lights[row][col] 并且 if lights[row ][col] == true 然后执行以下操作...所以它总是 true。

更简单的方法是......

lights[row][col] = !lights[row][col];

不,if's 或 else's,很简单。

您还应该看看Painting in AWT and SwingPerforming Custom Painting 。您违反了绘制方法链契约(未调用 super.paint)

您应该使用paintComponent,而不是覆盖paint,并且您应该在进行任何自定义绘画之前调用super.paintComponent,这将确保为您准备好Graphics上下文

关于java - 使用二维数组熄灯游戏,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/35641920/

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