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java - LibGDX 游戏在桌面上按预期运行,但在 Android 设备上不正常

转载 作者:行者123 更新时间:2023-12-01 10:10:00 24 4
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我遇到了一些问题。我对 libGDX 有点陌生,不知道出了什么问题。
这里我有一个包含三个文本按钮实例的状态。它在我的桌面上运行良好,但在我的手机上崩溃。我不确定问题是什么,但是当我注释掉其中两个实例的代码时,它可以在我的手机上运行。

public class MenuStateTest extends State {

Stage stage;
TextButton button, button2, button3;
TextButton.TextButtonStyle textButtonStyle;
BitmapFont font;
Skin skin;
TextureAtlas buttonAtlas, button2Atlas, button3Atlas;

public MenuStateTest(GameStateManager gsm) {
super(gsm);
stage = new Stage();
Gdx.input.setInputProcessor(stage);
font = new BitmapFont();
skin = new Skin();

buttonAtlas = new TextureAtlas("buttonTest.pack");
skin.addRegions(buttonAtlas);
textButtonStyle = new TextButton.TextButtonStyle();
textButtonStyle.font = font;
textButtonStyle.up = skin.getDrawable("1BBlock");
textButtonStyle.down = skin.getDrawable("T1BBlock");
button = new TextButton("", textButtonStyle);
stage.addActor(button);
button.setPosition(20,200);

button2Atlas = new TextureAtlas("button2Test.pack");
skin.addRegions(button2Atlas);
textButtonStyle = new TextButton.TextButtonStyle();
textButtonStyle.font = font;
textButtonStyle.up = skin.getDrawable("2BBlock");
textButtonStyle.down = skin.getDrawable("T2BBlock");
button2 = new TextButton("", textButtonStyle);
stage.addActor(button2);
button2.setPosition(175,200);

button3Atlas = new TextureAtlas("button3Test.pack");
skin.addRegions(button3Atlas);
textButtonStyle = new TextButton.TextButtonStyle();
textButtonStyle.font = font;
textButtonStyle.up = skin.getDrawable("3BBlock");
textButtonStyle.down = skin.getDrawable("T3BBlock");
button3 = new TextButton("", textButtonStyle);
stage.addActor(button3);
button3.setPosition(330,200);
}

@Override
protected void render(SpriteBatch sb) {
stage.draw();

如有任何帮助,我们将不胜感激。
谢谢。

编辑:这是我从 logcat 中获得的内容

03-23 11:44:54.510 25775-25799/? E/AndroidRuntime: FATAL EXCEPTION: GLThread 2379
Process: com.mygame.game.android, PID: 25775
Theme: themes:{default=overlay:com.blazze11.euphoria.dark, iconPack:system, fontPkg:system, com.android.systemui=overlay:com.blazze11.euphoria.dark, com.android.systemui.navbar=overlay:system}
com.badlogic.gdx.utils.GdxRuntimeException: Error reading file: button2Test.pack (Internal)
at com.badlogic.gdx.backends.android.AndroidFileHandle.read(AndroidFileHandle.java:77)
at com.badlogic.gdx.graphics.g2d.TextureAtlas$TextureAtlasData.<init>(TextureAtlas.java:103)
at com.badlogic.gdx.graphics.g2d.TextureAtlas.<init>(TextureAtlas.java:231)
at com.badlogic.gdx.graphics.g2d.TextureAtlas.<init>(TextureAtlas.java:226)
at com.badlogic.gdx.graphics.g2d.TextureAtlas.<init>(TextureAtlas.java:216)
at com.badlogic.gdx.graphics.g2d.TextureAtlas.<init>(TextureAtlas.java:211)
at com.mygame.game.States.MenuStateTest.<init>(MenuStateTest.java:41)
at com.mygame.game.MyGame.create(MyGame.java:29)
at com.badlogic.gdx.backends.android.AndroidGraphics.onSurfaceChanged(AndroidGraphics.java:243)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1519)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1240)
Caused by: java.io.FileNotFoundException: button2Test.pack
at android.content.res.AssetManager.openAsset(Native Method)
at android.content.res.AssetManager.open(AssetManager.java:331)
at android.content.res.AssetManager.open(AssetManager.java:305)
at com.badlogic.gdx.backends.android.AndroidFileHandle.read(AndroidFileHandle.java:75)
at com.badlogic.gdx.graphics.g2d.TextureAtlas$TextureAtlasData.<init>(TextureAtlas.java:103) 
at com.badlogic.gdx.graphics.g2d.TextureAtlas.<init>(TextureAtlas.java:231) 
at com.badlogic.gdx.graphics.g2d.TextureAtlas.<init>(TextureAtlas.java:226) 
at com.badlogic.gdx.graphics.g2d.TextureAtlas.<init>(TextureAtlas.java:216) 
at com.badlogic.gdx.graphics.g2d.TextureAtlas.<init>(TextureAtlas.java:211) 
at com.mygame.game.States.MenuStateTest.<init>(MenuStateTest.java:41) 
at com.mygame.game.MyGame.create(MyGame.java:29) 
at com.badlogic.gdx.backends.android.AndroidGraphics.onSurfaceChanged(AndroidGraphics.java:243) 
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1519) 
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1240) 

最佳答案

如果它在桌面上运行而不能在Android上运行,我能想到的有两种可能性:

  1. 检查包含 button2Test.pack 的文件夹路径文件。 Android 路径是相对于 asset 文件夹的,而桌面使用相对于根文件夹的路径。
  2. 例如检查文件 button2Test.pack 名称的大小写是否应该是 Button2Test.packbutton2test.PACK 或类似的组合。因为 Windows 接受任何案例文件,但是Android 则不然。

关于java - LibGDX 游戏在桌面上按预期运行,但在 Android 设备上不正常,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/36181832/

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