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java - J面板尺寸不正确

转载 作者:行者123 更新时间:2023-12-01 09:47:47 25 4
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所以我尝试使用 swing、JFrame 和 JPanel 制作一个类似 Pacman 的游戏,尺寸为 256x256;然而,当我实际编译游戏时,屏幕有点大。我无法判断这是因为没有正确重写方法还是可能与布局有关。

这是我的 JFrame 类,它添加了 JPanel

*请注意,我注释掉了一些内容,因为我试图弄清楚它们是否有帮助。

public class GameDevelopment extends JFrame{

//Window Stuff ... hopefully
public static final int DimensionHeight = 256;
public static final int DimensionWidth = 256;

// Level stuff possibly
Tile startingTile;

Player player;
Walls walls;
public static Tile[][] tiles;

public GameDevelopment(){
//Initialize
tiles = new Tile[DimensionWidth/16 ][DimensionHeight/16];
for(int i = 0; i < DimensionWidth/16; i++){
for(int y = 0; y < DimensionHeight/16; y++){
tiles[i][y] = new Tile(i, y);
}
}

startingTile = tiles[tiles.length/2][tiles[0].length/2];
//xStart = (tiles.length/2) * 16;
//yStart = (tiles[0].length/2) * 16;
walls = new Walls();
player = new Player(startingTile);


//Sceen stuff
setTitle("Game");
addKeyListener(player);
addMouseListener(player);
add(new Draw(walls, player), BorderLayout.CENTER);
//setSize(DimensionWidth, DimensionHeight);
pack();

setLocationRelativeTo(null);
setResizable(false);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setVisible(true);
}

public static void main(String[] args){
SpriteSheet.getSprites();
//Create tiles
GameDevelopment game = new GameDevelopment();
}

我知道如果您添加一个组件并调用 pack() ,它会将 jframe 设置为组件大小,所以我不确定问题是什么。

这是我的 Jpanel 类,它绘制屏幕。我还手动绘制了屏幕在矩形中的样子,并且屏幕明显比应有的要大。

*注意,我传递了具有绘制方法的各种类,并使用单个paintComponent从此类中调用这些方法,它可能没有得到很好的优化,但这不应该是问题。

public class Draw extends JPanel{

//Size
int DimensionHeight;
int DimensionWidth;

// Components
ArrayList components;
int amount;

public Draw(DrawGraphics ... _components){
//Size
DimensionWidth = GameDevelopment.DimensionWidth;
DimensionHeight = GameDevelopment.DimensionHeight;
//this.setPreferredSize(new Dimension(256, 256));
//setMinimumSize(new Dimension(DimensionWidth, DimensionHeight));
//setMaximumSize(new Dimension(DimensionWidth, DimensionHeight));
//setSize(DimensionWidth, DimensionHeight);
setBackground(new Color(80, 0, 255));
System.out.println(getMinimumSize());

//Components
components = new ArrayList();
components.addAll(Arrays.asList(_components));
amount = components.size();
}

@Override
public Dimension getPreferredSize(){
return new Dimension(DimensionWidth, DimensionHeight);
}

@Override
public void paintComponent(Graphics g){
super.paintComponent(g);
for(int i = 0; i < 16; i++){
for(int y = 0; y < 16; y++){
g.drawRect(i*16, y*16, 16, 16);
}
}
for(int i = 0; i < amount; i++){
((DrawGraphics)components.get(i)).draw(g);
}
//g.drawRect(0, 0, 16, 16);
repaint();
}

结果我得到了这张照片,它在绘制的矩形后面显示了一些蓝色空间:

/image/gep0O.png

感谢您的帮助!

最佳答案

不要在绘画方法中调用 repaint()。这将导致无限循环。

It shows some blue space after the drawn rectangles:

    setResizable(false);
pack();
setLocationRelativeTo(null);
// setResizable(false);

在打包框架之前,您需要使框架不可调整大小。

关于java - J面板尺寸不正确,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/37848758/

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