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python - Material 和纹理更改脚本(之前询问过)

转载 作者:行者123 更新时间:2023-12-01 09:33:08 25 4
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我正在尝试在 Maya Python 中创建一个脚本,通过下拉菜单更改模型的 Material ,并通过 slider 更改模型的纹理,从而更改粗糙度参数。我很难将其应用到我的模型中。任何帮助将不胜感激!

import maya.cmds as mc
if mc.window("ram", exists=True):
mc.deleteUI(ram)

ram = mc.window("Material and Texture", t="Material and Texture", w=300, h=300)
mc.columnLayout(adj=True)
imagePath = mc.internalVar(upd=True) + "icons/scriptlogo.jpg"
mc.image(w=300, h=200, image=imagePath)

# A dropdown menu deisnged to change material/color of octopus
mc.optionMenu(label="Material",)
myBlinn = mc.menuItem(label="Red")
myBlinn = mc.menuItem(label="Blue")
myBlinn = mc.menuItem(label="Yellow")
myBlinn = mc.menuItem(label="Green")
myBlinn = mc.menuItem(label="Orange")
myBlinn = mc.menuItem(label="Purple")

# A slider designed to alter the intensity of the octopus' texture
mc.intSliderGrp(label="Texture", min=0, max=10, field=True)

# A button to apply any changes
mc.button(label="Apply" a="applyMaterial ()")

mc.showWindow(ram)

def applyMaterial():
currentValue = mc.optionMenu("Material", query=True, value=True)
if currentValue == "Red":
mc.hyperShade(objects='lambert1')
mc.hyperShade(assign='red')
elif currentValue == "Blue":
mc.hyperShade(objects='lambert1')
mc.hyperShade(assign='blue')
elif currentValue == "Yellow":
mc.hyperShade(objects='lambert1')
mc.hyperShade(assign='yellow')
elif currentValue == "Green":
mc.hyperShade(objects='lambert1')
mc.hyperShade(assign='green')
elif currentValue == "Orange":
mc.hyperShade(objects='lambert1')
mc.hyperShade(assign='orange')
elif currentValue == "Purple":
mc.hyperShade(objects='lambert1')
mc.hyperShade(assign='purple')

最佳答案

有一些问题。

1:按钮上存在语法错误。你忘了一个逗号。

2: 按钮的参数“a”不存在。请使用 command 在单击函数时运行该函数。

3:您需要为 optionMenu 分配一个变量才能获取其全名。稍后当您想要查询其当前值时可以传递该变量。您应该将变量分配给界面的其余项目。

4:没有错误检查。如果 labert1 不存在或任何其他 Material 不存在,此操作将会失败。您可以使用 mc.objExists 来查看它们是否在场景中。如果没有,请向用户抛出一条错误消息,告诉他们创建它,或者让您的脚本自行创建 Material 。

只要 Material 在场景中,以下对我来说就可以正常工作:

import maya.cmds as mc
if mc.window("ram", exists=True):
mc.deleteUI(ram)

ram = mc.window("Material and Texture", t="Material and Texture", w=300, h=300)
mc.columnLayout(adj=True)
imagePath = mc.internalVar(upd=True) + "icons/scriptlogo.jpg"
mc.image(w=300, h=200, image=imagePath)

# A dropdown menu deisnged to change material/color of octopus
matOptionMenu = mc.optionMenu(label="Material") # Need to assign a variable here to capture its full name.
myBlinn = mc.menuItem(label="Red")
myBlinn = mc.menuItem(label="Blue")
myBlinn = mc.menuItem(label="Yellow")
myBlinn = mc.menuItem(label="Green")
myBlinn = mc.menuItem(label="Orange")
myBlinn = mc.menuItem(label="Purple")

# A slider designed to alter the intensity of the octopus' texture
mc.intSliderGrp(label="Texture", min=0, max=10, field=True)

# A button to apply any changes
mc.button(label="Apply", command="applyMaterial()") # Missing comma after label, and parameter needs to be command.

mc.showWindow(ram)

def applyMaterial():
currentValue = mc.optionMenu(matOptionMenu, query=True, value=True) # Use the variable to get the value.
if currentValue == "Red":
mc.hyperShade(objects='lambert1')
mc.hyperShade(assign='red')
elif currentValue == "Blue":
mc.hyperShade(objects='lambert1')
mc.hyperShade(assign='blue')
elif currentValue == "Yellow":
mc.hyperShade(objects='lambert1')
mc.hyperShade(assign='yellow')
elif currentValue == "Green":
mc.hyperShade(objects='lambert1')
mc.hyperShade(assign='green')
elif currentValue == "Orange":
mc.hyperShade(objects='lambert1')
mc.hyperShade(assign='orange')
elif currentValue == "Purple":
mc.hyperShade(objects='lambert1')
mc.hyperShade(assign='purple')

关于python - Material 和纹理更改脚本(之前询问过),我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/49778396/

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