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java - LibGDX + Box2D : Object Positioning

转载 作者:行者123 更新时间:2023-12-01 09:31:27 25 4
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我正在尝试使用 LibGDX 和 Box2D 编写一些突破性游戏。但有一点我不明白。必须有两 block 砖 block 只与边缘接触。但在模拟器上我只看到两 block 嵌套的砖 block 。

这是 createBox 方法的代码:

private void createBox(float posX, float posY, float boxW, float boxH) {
BodyDef bodyDef = new BodyDef();
bodyDef.type = BodyDef.BodyType.StaticBody;
bodyDef.position.set(posX, posY);

Body body = world.createBody(bodyDef);

PolygonShape shape = new PolygonShape();
shape.setAsBox(boxW, boxH);

FixtureDef fixtureDef = new FixtureDef();
fixtureDef.shape = shape;
fixtureDef.density = 1f;

Fixture fixture = body.createFixture(fixtureDef);

shape.dispose();
}

enter image description here

编辑:乘以代码。

createBox(CONS_HOLDER.BRICKS_LEFT_MARGIN + (i * CONS_HOLDER.BRICK_WIDTH * 2 ),
CONS_HOLDER.BRICK_TOP_SCREEN_MARGIN + (j * CONS_HOLDER.BRICK_HEIGHT * 2 ) + CONS_HOLDER.BRICKS_TOP_MARGIN,
CONS_HOLDER.BRICK_WIDTH / 2,
CONS_HOLDER.BRICK_HEIGHT / 2);

最佳答案

setAsBox(float, float) 的文档指出参数是half-widthhalf-height。您应该将盒子的尺寸分成两半以获得正确的尺寸。

private void createBox(float posX, float posY, float boxW, float boxH) {
BodyDef bodyDef = new BodyDef();
bodyDef.type = BodyDef.BodyType.StaticBody;
bodyDef.position.set(posX, posY);

Body body = world.createBody(bodyDef);

PolygonShape shape = new PolygonShape();
shape.setAsBox(boxW / 2.f, boxH / 2.f);

FixtureDef fixtureDef = new FixtureDef();
fixtureDef.shape = shape;
fixtureDef.density = 1f;

Fixture fixture = body.createFixture(fixtureDef);

shape.dispose();
}

文档:https://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/physics/box2d/PolygonShape.html#setAsBox-float-float-

关于java - LibGDX + Box2D : Object Positioning,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/39368345/

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