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python - Pygame Sprite "Colliding"在接触之前

转载 作者:行者123 更新时间:2023-12-01 09:17:25 26 4
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使用 python 和 pygame 编码和创建游戏的新手。游戏类似于《Flappy Bird》,但在太空中,管道是 meteor 。

正在努力在 Sprite 碰撞时创建一个事件,但 pygame.sprite.spritecollide 函数似乎无法正常工作。该函数在 Sprite 实际接触之前一英寸左右(在屏幕上)触发。如果玩家 Sprite 掉落穿过 meteor Sprite ,则不会触发该事件。

import pygame
import random

# Initialize the game engine
pygame.init()

# Define colors
WHITE = (255, 255, 255)

# Define done
done = False

def create_meteor():
meteor = Meteor(WHITE, width, height)
meteor_sprites_list.add(meteor)

class Player(pygame.sprite.Sprite):
# This class will be the sprite controlled by player

# -- Methods
def __init__(self, filename, color, HW, HH):
# Constructor function
# Call parent'c constructor
super().__init__()

# Set height, width
self.image = pygame.image.load("player.png").convert_alpha()
# Set background color to transparent
self.image.set_colorkey(color)

# Make top-left corner the passed in locatin
self.rect = pygame.rect.Rect((HW, HH), self.image.get_size())

# How much to add to current player position
self.dy = 0

def ignite(self):
self.dy = -400

def update(self, dt, screen):

#apply gravity
self.dy = min(400, self.dy + 40)
self.rect.y += self.dy * dt

self.rect.topleft = (self.rect.x, self.rect.y)

# Blit image to screen
screen.blit(self.image, (320, self.rect.y))
pygame.display.flip()


# Define new clas for meteor
class Meteor(pygame.sprite.Sprite):
def __init__(self, color, width, height):
# Takes in parameters for color, width (x position) , and height (y postion)

# Call the parent class
super().__init__()

# Make list of image file location
self.meteor_list = ["meteors/meteor1.png"]

# Randomly select meteor from above list
self.new_meteor = random.choice(self.meteor_list)

# Load graphic that is in file folder
self.image = pygame.image.load(self.new_meteor).convert_alpha()

# Set background to transparent
self.image.set_colorkey(color)

# Fetch the rectangle object that has the dimensions of the image
self.rect = self.image.get_rect()

# Random starting location
self.rect.x = random.randrange(width, (width + 100))
self.rect.y = random.randrange(0, height)

# Random movement to the left
self.change_x = random.randrange(-10,-5)
self.change_y = random.randrange(-4,3)

# ---- Attributes
# What meteor does each cycle through
def update(self):
# Move bad block down 3 at a time
self.rect.x += self.change_x
self.rect.y += self.change_y


# Used to manage how fast the screen updates
clock = pygame.time.Clock()

background_size = pygame.image.load("background.png")
# Get dimensions of background
width = background_size.get_width()
height = background_size.get_height()
HW, HH = width/2, height/2
size = (width, height)
screen = pygame.display.set_mode(size)


# Load image for star background
background = pygame.image.load("background.png").convert_alpha()
# Seperate becuase error when placed before screen

# Creates a list of sprites. Each object in program is added to list. Managed by a class called "group"
meteor_sprites_list = pygame.sprite.Group()


# Create spaceship
player = Player("player.png", WHITE, HW, HH)

# Create meteor sprites on the screen
create_meteor()

#-----Main Program Loop
while not done:
dt = clock.tick(30)
# Main event Loop
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
if event.type == pygame.MOUSEBUTTONDOWN:
player.ignite()

#-----Game Logic
# Draw background
screen.blit(background, (0,0))

# Update Sprites
# Update meteor sprite
meteor_sprites_list.update()
# Update player sprite
player.update(dt/1000. , screen)
# Draw meteors
meteor_sprites_list.draw(screen)


# Check to see if player has collided with meteor
meteor_hit_list = pygame.sprite.spritecollide(player, meteor_sprites_list, True, pygame.sprite.collide_circle)

# -- Go ahead and update the screen with what we've drawn.
pygame.display.flip()

# Make sure to quit
pygame.quit()

任何建议将不胜感激和欢迎。谢谢参观。

最佳答案

如果碰撞检测出现问题,通常有助于绘制(或打印)相关 Sprite 的矩形。您没有在矩形的 x 坐标处位 block 传输图像,因此矩形实际上会更靠右。

screen.blit(self.image, (320, self.rect.y))  # self.rect.x is equal to `HW` not 320.

只需将图像复制到矩形即可:

screen.blit(self.image, self.rect)

关于python - Pygame Sprite "Colliding"在接触之前,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/51117676/

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