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java - 如果我通过 eclipse 导出 jar,则运行时不会加载图像。我对加载图像比较陌生

转载 作者:行者123 更新时间:2023-12-01 09:11:32 25 4
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我看了很多教程,但似乎没有什么用。我不明白从导出的 jar 运行时需要更改什么才能加载图像。当我运行 jar 时,我得到一个空白的 JFrame

这是一些相关代码。如果需要的话我可以添加更多:

主要:

package dev.darokrithia.packer;

import java.io.InputStream;

public class Main {

// Class.getResourceAsStream

public static InputStream packer = Main.class.getResourceAsStream("nested");
public static InputStream tiles = Main.class.getResourceAsStream("nested");
public static InputStream enemy = Main.class.getResourceAsStream("nested");
public static InputStream ally = Main.class.getResourceAsStream("nested");
public static InputStream dead = Main.class.getResourceAsStream("nested");
public static InputStream bigBad = Main.class.getResourceAsStream("nested");
public static InputStream projectiles = Main.class.getResourceAsStream("nested");
public static InputStream hack = Main.class.getResourceAsStream("nested");
public static InputStream win = Main.class.getResourceAsStream("nested");
public static InputStream lose = Main.class.getResourceAsStream("nested");

public static void main (String args[]){

packer = Main.class.getResourceAsStream("/images/packerSpriteSheet.png");
tiles = Main.class.getResourceAsStream("/images/tileSpriteSheet.png");
enemy = Main.class.getResourceAsStream("/images/enemySpriteSheet.png");
ally = Main.class.getResourceAsStream("/images/hackedSpriteSheet.png");
dead = Main.class.getResourceAsStream("/images/deadEnemySpriteSheet.png");
bigBad = Main.class.getResourceAsStream("/images/evilComputer.png");
projectiles = Main.class.getResourceAsStream("/images/projectileSpriteSheet.png");
hack = Main.class.getResourceAsStream("/images/hackText.png");
win = Main.class.getResourceAsStream("/images/winScreen.png");
lose = Main.class.getResourceAsStream("/images/loseScreen.png");

Game game = new Game("Packer",512,512);
game.start();
}

}

图像处理程序:

package dev.darokrithia.packer.graphics;

import java.awt.image.BufferedImage;
import java.io.IOException;
import java.io.InputStream;

import javax.imageio.ImageIO;

public class ImageHandler {

public static BufferedImage loadImage(InputStream s){
try {
return ImageIO.read(s);
} catch (IOException e) {
e.printStackTrace();
System.out.println("Error, image not found");
System.exit(0);
}
return null;
}

}

Assets :

package dev.darokrithia.packer.graphics;

import java.awt.image.BufferedImage;

import dev.darokrithia.packer.Main;

public class Assets {
//Packer's Animations and graphics
public static SpriteSheetHandler packerSpriteSheet;
public static BufferedImage packerDownStatic;
public static BufferedImage packerRightStatic;
public static BufferedImage packerUpStatic;
public static BufferedImage packerLeftStatic;

public static BufferedImage packerDownStaticShoot;
public static BufferedImage packerRightStaticShoot;
public static BufferedImage packerUpStaticShoot;
public static BufferedImage packerLeftStaticShoot;

public static BufferedImage[] packerDownMove = new BufferedImage[4];
public static BufferedImage[] packerRightMove = new BufferedImage[4];
public static BufferedImage[] packerUpMove = new BufferedImage[4];
public static BufferedImage[] packerLeftMove = new BufferedImage[4];

public static BufferedImage[] packerDownShoot = new BufferedImage[4];
public static BufferedImage[] packerRightShoot = new BufferedImage[4];
public static BufferedImage[] packerUpShoot = new BufferedImage[4];
public static BufferedImage[] packerLeftShoot = new BufferedImage[4];


//Enemies' Animations and graphics
public static SpriteSheetHandler enemySpriteSheet;
public static BufferedImage enemyStatic;

public static BufferedImage enemyDownStaticShoot;
public static BufferedImage enemyRightStaticShoot;
public static BufferedImage enemyUpStaticShoot;
public static BufferedImage enemyLeftStaticShoot;

public static BufferedImage[] enemyDownMove = new BufferedImage[4];
public static BufferedImage[] enemyRightMove = new BufferedImage[4];
public static BufferedImage[] enemyUpMove = new BufferedImage[4];
public static BufferedImage[] enemyLeftMove = new BufferedImage[4];

public static BufferedImage[] enemyDownShoot = new BufferedImage[4];
public static BufferedImage[] enemyRightShoot = new BufferedImage[4];
public static BufferedImage[] penemyUpShoot = new BufferedImage[4];
public static BufferedImage[] enemyLeftShoot = new BufferedImage[4];

public static SpriteSheetHandler alliedSpriteSheet;
public static BufferedImage alliedStatic;

public static BufferedImage alliedDownStaticShoot;
public static BufferedImage alliedRightStaticShoot;
public static BufferedImage alliedUpStaticShoot;
public static BufferedImage alliedLeftStaticShoot;

public static BufferedImage[] alliedDownMove = new BufferedImage[4];
public static BufferedImage[] alliedRightMove = new BufferedImage[4];
public static BufferedImage[] alliedUpMove = new BufferedImage[4];
public static BufferedImage[] alliedLeftMove = new BufferedImage[4];

public static BufferedImage[] alliedDownShoot = new BufferedImage[4];
public static BufferedImage[] alliedRightShoot = new BufferedImage[4];
public static BufferedImage[] alliedUpShoot = new BufferedImage[4];
public static BufferedImage[] alliedLeftShoot = new BufferedImage[4];


public static SpriteSheetHandler deadEnemySpriteSheet;
public static BufferedImage deadEnemy;

public static SpriteSheetHandler finalEnemySpriteSheet;
public static BufferedImage finalEnemy;

//Projectile graphics
public static SpriteSheetHandler bulletSpriteSheet;
public static BufferedImage[] packerBulletRight = new BufferedImage[2];
public static BufferedImage[] packerBulletLeft = new BufferedImage[2];
public static BufferedImage[] packerBulletUp = new BufferedImage[2];
public static BufferedImage[] packerBulletDown = new BufferedImage[2];

public static BufferedImage[] evilBulletRight = new BufferedImage[2];
public static BufferedImage[] evilBulletLeft = new BufferedImage[2];
public static BufferedImage[] evilBulletUp = new BufferedImage[2];
public static BufferedImage[] evilBulletDown = new BufferedImage[2];

//Tile Animations and graphics
public static SpriteSheetHandler tileSpriteSheet;
public static BufferedImage grassTile;
public static BufferedImage tileTile;
public static BufferedImage carpetTile;
public static BufferedImage waterTile;
public static BufferedImage brickTile;

//Hack mode
public static SpriteSheetHandler hackText;

public static SpriteSheetHandler winText;
public static SpriteSheetHandler loseText;

public static BufferedImage win;
public static BufferedImage lose;

public static void init(){
packerSpriteSheet = new SpriteSheetHandler(Main.packer);
packerDownStatic = packerSpriteSheet.selectImage(0, 0, 32, 32);
packerRightStatic = packerSpriteSheet.selectImage(32, 0, 32, 32);
packerUpStatic = packerSpriteSheet.selectImage(64, 0, 32, 32);
packerLeftStatic = packerSpriteSheet.selectImage(96, 0, 32, 32);

packerDownStaticShoot = packerSpriteSheet.selectImage(128, 0, 32, 32);
packerRightStaticShoot = packerSpriteSheet.selectImage(160, 0, 32, 32);
packerUpStaticShoot = packerSpriteSheet.selectImage(192, 0, 32, 32);
packerLeftStaticShoot = packerSpriteSheet.selectImage(224, 0, 32, 32);

packerDownMove[0] = packerSpriteSheet.selectImage(0, 32, 32, 32);
packerRightMove[0] = packerSpriteSheet.selectImage(32, 32, 32, 32);
packerUpMove[0] = packerSpriteSheet.selectImage(64, 32, 32, 32);
packerLeftMove[0] = packerSpriteSheet.selectImage(96, 32, 32, 32);
packerDownMove[1] = packerSpriteSheet.selectImage(0, 0, 32, 32);
packerRightMove[1] = packerSpriteSheet.selectImage(32, 0, 32, 32);
packerUpMove[1] = packerSpriteSheet.selectImage(64, 0, 32, 32);
packerLeftMove[1] = packerSpriteSheet.selectImage(96, 0, 32, 32);
packerDownMove[2] = packerSpriteSheet.selectImage(0, 64, 32, 32);
packerRightMove[2] = packerSpriteSheet.selectImage(32, 64, 32, 32);
packerUpMove[2] = packerSpriteSheet.selectImage(64, 64, 32, 32);
packerLeftMove[2] = packerSpriteSheet.selectImage(96, 64, 32, 32);
packerDownMove[3] = packerSpriteSheet.selectImage(0, 96, 32, 32);
packerRightMove[3] = packerSpriteSheet.selectImage(32, 96, 32, 32);
packerUpMove[3] = packerSpriteSheet.selectImage(64, 96, 32, 32);
packerLeftMove[3] = packerSpriteSheet.selectImage(96, 96, 32, 32);

packerDownShoot[0] = packerSpriteSheet.selectImage(128, 32, 32, 32);
packerRightShoot[0] = packerSpriteSheet.selectImage(160, 32, 32, 32);
packerUpShoot[0] = packerSpriteSheet.selectImage(192, 32, 32, 32);
packerLeftShoot[0] = packerSpriteSheet.selectImage(224, 32, 32, 32);
packerDownShoot[1] = packerSpriteSheet.selectImage(128, 0, 32, 32);
packerRightShoot[1] = packerSpriteSheet.selectImage(160, 0, 32, 32);
packerUpShoot[1] = packerSpriteSheet.selectImage(192, 0, 32, 32);
packerLeftShoot[1] = packerSpriteSheet.selectImage(224, 0, 32, 32);
packerDownShoot[2] = packerSpriteSheet.selectImage(128, 64, 32, 32);
packerRightShoot[2] = packerSpriteSheet.selectImage(160, 64, 32, 32);
packerUpShoot[2] = packerSpriteSheet.selectImage(192, 64, 32, 32);
packerLeftShoot[2] = packerSpriteSheet.selectImage(224, 64, 32, 32);
packerDownShoot[3] = packerSpriteSheet.selectImage(128, 96, 32, 32);
packerRightShoot[3] = packerSpriteSheet.selectImage(160, 96, 32, 32);
packerUpShoot[3] = packerSpriteSheet.selectImage(192, 96, 32, 32);
packerLeftShoot[3] = packerSpriteSheet.selectImage(224, 96, 32, 32);


enemySpriteSheet = new SpriteSheetHandler(Main.enemy);
enemyStatic = enemySpriteSheet.selectImage(0, 0, 32, 32);

enemyDownStaticShoot = enemySpriteSheet.selectImage(0, 0, 32, 32);

enemyDownMove[0] = enemySpriteSheet.selectImage(0, 32, 32, 32);
enemyRightMove[0] = enemySpriteSheet.selectImage(32, 32, 32, 32);
enemyUpMove[0] = enemySpriteSheet.selectImage(64, 32, 32, 32);
enemyLeftMove[0] = enemySpriteSheet.selectImage(96, 32, 32, 32);
enemyDownMove[1] = enemySpriteSheet.selectImage(0, 0, 32, 32);
enemyRightMove[1] = enemySpriteSheet.selectImage(32, 0, 32, 32);
enemyUpMove[1] = enemySpriteSheet.selectImage(64, 0, 32, 32);
enemyLeftMove[1] = enemySpriteSheet.selectImage(96, 0, 32, 32);
enemyDownMove[2] = enemySpriteSheet.selectImage(0, 64, 32, 32);
enemyRightMove[2] = enemySpriteSheet.selectImage(32, 64, 32, 32);
enemyUpMove[2] = enemySpriteSheet.selectImage(64, 64, 32, 32);
enemyLeftMove[2] = enemySpriteSheet.selectImage(96, 64, 32, 32);
enemyDownMove[3] = enemySpriteSheet.selectImage(0, 96, 32, 32);
enemyRightMove[3] = enemySpriteSheet.selectImage(32, 96, 32, 32);
enemyUpMove[3] = enemySpriteSheet.selectImage(64, 96, 32, 32);
enemyLeftMove[3] = enemySpriteSheet.selectImage(96, 96, 32, 32);

alliedSpriteSheet = new SpriteSheetHandler(Main.ally);
alliedStatic = alliedSpriteSheet.selectImage(0, 0, 32, 32);

alliedDownStaticShoot = alliedSpriteSheet.selectImage(0, 0, 32, 32);

alliedDownMove[0] = alliedSpriteSheet.selectImage(0, 32, 32, 32);
alliedRightMove[0] = alliedSpriteSheet.selectImage(32, 32, 32, 32);
alliedUpMove[0] = alliedSpriteSheet.selectImage(64, 32, 32, 32);
alliedLeftMove[0] = alliedSpriteSheet.selectImage(96, 32, 32, 32);
alliedDownMove[1] = alliedSpriteSheet.selectImage(0, 0, 32, 32);
alliedRightMove[1] = alliedSpriteSheet.selectImage(32, 0, 32, 32);
alliedUpMove[1] = alliedSpriteSheet.selectImage(64, 0, 32, 32);
alliedLeftMove[1] = alliedSpriteSheet.selectImage(96, 0, 32, 32);
alliedDownMove[2] = alliedSpriteSheet.selectImage(0, 64, 32, 32);
alliedRightMove[2] = alliedSpriteSheet.selectImage(32, 64, 32, 32);
alliedUpMove[2] = alliedSpriteSheet.selectImage(64, 64, 32, 32);
alliedLeftMove[2] = alliedSpriteSheet.selectImage(96, 64, 32, 32);
alliedDownMove[3] = alliedSpriteSheet.selectImage(0, 96, 32, 32);
alliedRightMove[3] = alliedSpriteSheet.selectImage(32, 96, 32, 32);
alliedUpMove[3] = alliedSpriteSheet.selectImage(64, 96, 32, 32);
alliedLeftMove[3] = alliedSpriteSheet.selectImage(96, 96, 32, 32);

deadEnemySpriteSheet = new SpriteSheetHandler(Main.dead);
deadEnemy = deadEnemySpriteSheet.selectImage(0, 0, 32, 32);
finalEnemySpriteSheet = new SpriteSheetHandler(Main.bigBad);
finalEnemy = finalEnemySpriteSheet.selectImage(0, 0, 128, 128);

bulletSpriteSheet = new SpriteSheetHandler(Main.projectiles);
packerBulletRight[0] = bulletSpriteSheet.selectImage(0, 0, 16, 16);
packerBulletRight[1] = bulletSpriteSheet.selectImage(16, 0, 16, 16);
packerBulletLeft[0] = bulletSpriteSheet.selectImage(0, 16, 16, 16);
packerBulletLeft[1] = bulletSpriteSheet.selectImage(16, 16, 16, 16);
packerBulletUp[0] = bulletSpriteSheet.selectImage(0, 32, 16, 16);
packerBulletUp[1] = bulletSpriteSheet.selectImage(16, 32, 16, 16);
packerBulletDown[0] = bulletSpriteSheet.selectImage(0, 48, 16, 16);
packerBulletDown[1] = bulletSpriteSheet.selectImage(16, 48, 16, 16);

evilBulletRight[0] = bulletSpriteSheet.selectImage(32, 0, 16, 16);
evilBulletRight[1] = bulletSpriteSheet.selectImage(48, 0, 16, 16);
evilBulletLeft[0] = bulletSpriteSheet.selectImage(32, 16, 16, 16);
evilBulletLeft[1] = bulletSpriteSheet.selectImage(48, 16, 16, 16);
evilBulletUp[0] = bulletSpriteSheet.selectImage(32, 32, 16, 16);
evilBulletUp[1] = bulletSpriteSheet.selectImage(48, 32, 16, 16);
evilBulletDown[0] = bulletSpriteSheet.selectImage(32, 48, 16, 16);
evilBulletDown[1] = bulletSpriteSheet.selectImage(48, 48, 16, 16);

tileSpriteSheet = new SpriteSheetHandler(Main.tiles);
grassTile = tileSpriteSheet.selectImage(0, 0, 32, 32);
tileTile = tileSpriteSheet.selectImage(32, 0, 32, 32);
carpetTile = tileSpriteSheet.selectImage(64, 0, 32, 32);
waterTile = tileSpriteSheet.selectImage(96, 0, 32, 32);
brickTile = tileSpriteSheet.selectImage(0, 32, 32, 32);

hackText = new SpriteSheetHandler(Main.hack);

winText = new SpriteSheetHandler(Main.win);
win = winText.selectImage(0, 0, 512, 512);
loseText = new SpriteSheetHandler(Main.lose);
lose = loseText.selectImage(0, 0, 512, 512);
}

}

Sprite 表处理程序

package dev.darokrithia.packer.graphics;

import java.awt.image.BufferedImage;
import java.io.InputStream;

public class SpriteSheetHandler {

private BufferedImage sheet;

public SpriteSheetHandler(BufferedImage s){
this.sheet = s;
}
public SpriteSheetHandler(InputStream s){
this.sheet = ImageHandler.loadImage(s);
}

public BufferedImage selectImage(int x, int y, int w, int h){
return this.sheet.getSubimage(x, y, w, h);
}

}

最佳答案

尝试将图像添加到 my.jar 的 META-INF 文件夹中

关于java - 如果我通过 eclipse 导出 jar,则运行时不会加载图像。我对加载图像比较陌生,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/40894275/

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