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java - 二维阵列棋盘游戏的“撤消移动”功能实现

转载 作者:行者123 更新时间:2023-12-01 09:09:45 30 4
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二维阵列棋盘游戏的“撤消移动”功能实现

大家好

使用 ArrayList,我尝试实现撤消移动功能,用户可以选择选项“Z”,这使得多级“撤消”成为可能。换句话说,如果用户选择“Z”,则先前的移动将被撤消,如果他立即再次选择“Z”,则之前的移动将被撤消,依此类推。

我已经能够获取代码,以便在每次进行有效移动“U”、“D”、“L”、“R”时添加新的移动对象,并在每次“Z”时删除最后一个对象' 被按下。

我的问题是,如何使玩家的移动(坐标)和吃的 donut ( boolean 值)依赖于 ArrayList 中的最后一个对象,以便当按下“Z”并且删除 ArrayList 中的最后一个对象时,玩家的移动和吃掉的 donut 现在将依赖于 ArrayList 中新的最后一个对象来创建“撤消”效果?希望我的问题有意义。

“Z”实现是 move 方法中 switch 语句的最后一个情况。

我的类(class)如下:

package secondproject;

import java.util.ArrayList;
import java.util.Random;
import java.util.Scanner;

public class Game {

private static final int BOARD_SIZE = 10;
private static final int INITIAL_PLAYER_COL = 0;
private static final int INITIAL_PLAYER_ROW = BOARD_SIZE - 1;
private static final int HOME_COL = BOARD_SIZE - 1;
private static final int HOME_ROW = 0;
private static final int WALL_LENGTH = 5;
private static final char PLAYER_CHAR = 'P';
private static final char HOME_CHAR = 'H';
private static final char WALL_CHAR = 'X';
private static final char FREE_SQUARE_CHAR = '.';
private static final char DOUGHNUT_CHAR = '@';
private static final char UP_MOVE_CHAR = 'U';
private static final char DOWN_MOVE_CHAR = 'D';
private static final char LEFT_MOVE_CHAR = 'L';
private static final char RIGHT_MOVE_CHAR = 'R';
private static final char UNDO_MOVE_CHAR = 'Z';
private static final char TRAIL_CHAR = 'M';

private static char[][] board = new char[BOARD_SIZE][BOARD_SIZE];
private static Scanner scan = new Scanner(System.in);
private static Scanner keyBoard = new Scanner(System.in);

private static int playerCol = INITIAL_PLAYER_COL;
private static int playerRow = INITIAL_PLAYER_ROW;
private static int nbrDoughnuts = 0;
private static int nbrMoves = 0;
private static Random random = new Random();

private static int lives = 1;
private static int doughnutLives;
private static boolean doughnutCheck;
static ArrayList<Move> movement = new ArrayList<Move>();

public static void main(String[] args) {

setUpBoard();
showBoard();
String opt;
do {
System.out.print("Next option ?");
opt = scan.next();
char opt1 = opt.charAt(0);
if (opt1 == UP_MOVE_CHAR || opt1 == DOWN_MOVE_CHAR || opt1 == LEFT_MOVE_CHAR || opt1 == RIGHT_MOVE_CHAR || opt1 == UNDO_MOVE_CHAR) {
move(opt1);
} else {
System.out.println("Allowed commands are: + " + UP_MOVE_CHAR + "," + DOWN_MOVE_CHAR + "," + LEFT_MOVE_CHAR + "," + RIGHT_MOVE_CHAR);
}
showBoard();
System.out.println("Number of moves made = " + nbrMoves);
System.out.println("Number of doughnuts eaten = " + nbrDoughnuts);
System.out.println("Lives = " + lives);
} while (board[HOME_ROW][HOME_COL] == HOME_CHAR);
System.out.println("Thank you and goodbye");
}

/**
* Set up the initial state of the board
*/
private static void setUpBoard() {
intialiseBoard(); // Fill the board with . characters
//Add the first vertical wall
int v1StartCol = 1 + random.nextInt(BOARD_SIZE - 2);
int v1StartRow = 1 + random.nextInt(BOARD_SIZE - WALL_LENGTH - 1);
addVerticalWall(v1StartCol, v1StartRow, WALL_LENGTH);

//Add the second vertical wall
int v2StartCol;
do {
v2StartCol = 1 + random.nextInt(BOARD_SIZE - 2);
} while (v2StartCol == v1StartCol);
int v2StartRow = 1 + random.nextInt(BOARD_SIZE - WALL_LENGTH - 1);
addVerticalWall(v2StartCol, v2StartRow, WALL_LENGTH);

//Add the horizontal wall
int h1StartRow = 1 + random.nextInt(BOARD_SIZE - 2);
int h1StartCol = 1 + random.nextInt(BOARD_SIZE - WALL_LENGTH - 1);
addHorizontalWall(h1StartCol, h1StartRow, WALL_LENGTH);

//Add the dougnuts
int nbrDoughnutsAdded = 0;
while (nbrDoughnutsAdded < 5) {
int dRow = 1 + random.nextInt(BOARD_SIZE - 2);
int dCol = 1 + random.nextInt(BOARD_SIZE - 2);
if (board[dRow][dCol] == FREE_SQUARE_CHAR) {
board[dRow][dCol] = DOUGHNUT_CHAR;
nbrDoughnutsAdded++;
}
}

//Add the player and the home square
board[playerRow][playerCol] = PLAYER_CHAR;
board[HOME_ROW][HOME_COL] = HOME_CHAR;
}

/**
* Add a vertical wall to the board
*
* @param startCol Column on which wall is situated
* @param startRow Row on which top of wall is situated
* @param length Number of squares occupied by wall
*/
private static void addVerticalWall(int startCol, int startRow, int length) {
for (int row = startRow; row < startRow + length; row++) {
board[row][startCol] = WALL_CHAR;
}
}

/**
* Add a horizontal wall to the board
*
* @param startCol Column on which leftmost end of wall is situated
* @param startRow Row on which wall is situated
* @param length Number of squares occupied by wall
*/
private static void addHorizontalWall(int startCol, int startRow, int length) {
for (int col = startCol; col < startCol + length; col++) {
board[startRow][col] = WALL_CHAR;
}
}

/**
* Display the board
*/
private static void showBoard() {
for (int row = 0; row < board.length; row++) {
for (int col = 0; col < board[row].length; col++) {
System.out.print(board[row][col]);
}
System.out.println();
}
}

/**
* Fill the board with FREE_SQUARE_CHAR characters.
*/
private static void intialiseBoard() {
for (int row = 0; row < board.length; row++) {
for (int col = 0; col < board[row].length; col++) {
board[row][col] = FREE_SQUARE_CHAR;
}
System.out.println();
}
}

/**
* Move the player
*
* @param moveChar Character indicating the move to be made
*/
private static void move(char moveChar) {
int newCol = playerCol;
int newRow = playerRow;

switch (moveChar) {
case UP_MOVE_CHAR:
if (lives == 1) {
newRow--;
} else if (lives > 1) {
int number = keyBoard.nextInt();
if (number <= lives) {
newRow = newRow - number;
} else {
checkLives();
}
}
break;
case DOWN_MOVE_CHAR:
if (lives == 1) {
newRow++;
} else if (lives > 1) {
squareNumberPrompt();
int number = keyBoard.nextInt();
if (number <= lives) {
newRow = newRow + number;
} else {
checkLives();
}
}
break;
case LEFT_MOVE_CHAR:
if (lives == 1) {
newCol--;
} else if (lives > 1) {
squareNumberPrompt();
int number = keyBoard.nextInt();
if (number <= lives) {
newCol = newCol - number;
} else {
checkLives();
}
}
break;
case RIGHT_MOVE_CHAR:
if (lives == 1) {
newCol++;
} else if (lives > 1) {
squareNumberPrompt();
int number = keyBoard.nextInt();
if (number <= lives) {
newCol = newCol + number;
} else {
checkLives();
}
}
break;
case UNDO_MOVE_CHAR:
if (movement.size() >= 1) {
movement.remove(movement.size() - 1);
System.out.println("The decreasing size of the arraylist is now " + movement.size());
} else if (movement.size() < 1) {
System.out.println("There is no move to be undone!");
}
break;
}
if (newRow < 0 || newRow >= BOARD_SIZE || newCol < 0 || newCol >= BOARD_SIZE) {
System.out.println("Sorry that move takes you off the board!");
} else {
char dest = board[newRow][newCol];
if (dest == WALL_CHAR) {
System.out.println("Sorry you landed on a wall!");
} else {
nbrMoves++;
if (dest == DOUGHNUT_CHAR) {
doughnutCheck = true;
nbrDoughnuts++;
doughnutLives++;
lives = (doughnutLives + 1);
}
board[playerRow][playerCol] = FREE_SQUARE_CHAR;
playerCol = newCol;
playerRow = newRow;
board[playerRow][playerCol] = PLAYER_CHAR;
}
}
if (moveChar == UP_MOVE_CHAR || moveChar == DOWN_MOVE_CHAR || moveChar == LEFT_MOVE_CHAR || moveChar == RIGHT_MOVE_CHAR) {
movement.add(new Move(playerCol, playerRow, newCol, newRow, doughnutCheck));
System.out.println("The increasing size of the arraylist is now " + movement.size());
}
}

public static void squareNumberPrompt() {
System.out.println("Enter the number of squares to be moved");
}

public static void checkLives() {
System.out.println("Invalid number! The number must be"
+ " equal to or less than the number of lives you have");
}
}





package secondproject;

import java.util.ArrayList;

public class Move {

private static int pColumn;
private static int pRow;
private static int nCol;
private static int nRow;
private static boolean dCheck;

public Move(int playerCol, int playerRow, int newCol, int newRow, boolean doughnutCheck) {
pColumn = playerCol;
pRow = playerRow;
nCol = newCol;
nRow = newRow;
dCheck = doughnutCheck;
}

public int getFromCol() {
return pColumn;
}

public int getFromRow() {
return pRow;
}

public int getToCol() {
return nCol;
}

public int getToRow() {
return nRow;
}

public boolean isDoughnutEaten() {
return dCheck;
}
}

最佳答案

仔细查看代码后,您基本上已经具备了撤消所需的一切。甚至可能有点太多了:D 你实际上并不需要往返位置。只要移动让你进入的位置就足够了。

因此,当您按 Z 时,您的代码应如下所示:

Move lastMove = movement.remove(movement.size() - 1);
playerCol = movement.get(movement.size() - 1).getToCol();
playerRow = movement.get(movement.size() - 1).getToRow();
board[playerRow][playerCol] = PLAYER_CHAR;
if (lastMove.isDoughnutEaten()) {
int dCol = lastMove.getToCol();
int dRow = lastMove.getToRow();
board[dRow][dCol] = DOUGHNUT_CHAR;
nbrDoughnutsAdded--;
}

现在,您可以从lastMove 的pColumn 和pRow 值中读取新的玩家位置,但正如我所说,这有点矫枉过正,因为您无论如何都可以从列表的新的最后一个元素中读取它。

请记住,您仍然需要捕获特殊情况(例如当您撤消第一步时)。在这种情况下,您需要从定义起点的静态变量中读取前一个玩家的位置,而不是从列表的最后一个元素(不再存在))

关于java - 二维阵列棋盘游戏的“撤消移动”功能实现,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/40991328/

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