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java - Unity C# 和 Layar SDK Java - AndroidJavaException

转载 作者:行者123 更新时间:2023-12-01 09:06:14 25 4
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我正在尝试将 Layar SDK 集成到 Unity。但我有一些问题。

这是AndroidManifest.xml

<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.layar.player"
android:versionCode="1"
android:versionName="8.5.2" >

<uses-sdk
android:minSdkVersion="15"
android:targetSdkVersion="23" />

<uses-permission android:name="com.google.android.providers.gsf.permission.READ_GSERVICES" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.ACCESS_FINE_LOCATION" />
<uses-permission android:name="android.permission.ACCESS_COARSE_LOCATION" />
<uses-permission android:name="android.permission.ACCESS_COARSE_UPDATES" />
<uses-permission android:name="android.permission.ACCESS_WIFI_STATE" />
<uses-permission android:name="android.permission.CAMERA" />
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" />
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />

<uses-feature android:name="android.hardware.camera" />

<application>
<activity
android:name="com.layar.sdk.LayarSDKActivity"
android:launchMode="singleTask"
android:screenOrientation="nosensor"
android:theme="@android:style/Theme.Light.NoTitleBar" />
<activity
android:name="com.layar.player.geo.FilterSettingsActivity"
android:configChanges="keyboard|keyboardHidden|orientation|screenSize"
android:theme="@style/FilterTheme" />
<activity
android:name="com.layar.LayerDetailsActivity"
android:configChanges="keyboard|keyboardHidden|orientation|screenSize"
android:theme="@style/LayarTitleTheme" />
<activity
android:name="com.layar.WebActivity"
android:configChanges="keyboard|keyboardHidden|orientation|screenSize"
android:theme="@style/LayarTitleTheme" />
<activity
android:name="com.layar.ShareSocialActivity"
android:configChanges="keyboard|keyboardHidden|orientation|screenSize"
android:theme="@style/Layar.Theme.Default" />
<activity
android:name="com.layar.VideoActivity"
android:configChanges="keyboard|keyboardHidden|orientation|screenSize"
android:theme="@style/FullScreenTheme" />
<activity
android:name="com.layar.AudioActivity"
android:configChanges="keyboard|keyboardHidden|orientation|screenSize"
android:theme="@style/SmartDialogTheme" />
<activity
android:name="com.layar.ScreenshotActivity"
android:configChanges="keyboard|keyboardHidden|orientation|screenSize"
android:screenOrientation="nosensor"
android:theme="@android:style/Theme.Light.NoTitleBar" />
<activity
android:name="com.layar.ShareOnFacebookActivity"
android:theme="@android:style/Theme.Light.NoTitleBar"
android:windowSoftInputMode="stateAlwaysVisible|adjustResize" />

<receiver
android:name="com.layar.localytics.CloseSesionBroadcastReciever"
android:exported="false" >
<intent-filter>
<action android:name="com.layar.close_session" />
</intent-filter>
</receiver>
</application>

这是我的 c#

using UnityEngine;

public class IntegrationLayar : MonoBehaviour {

private AndroidJavaObject LayarSDK = null;
private AndroidJavaObject activity = null;
private AndroidJavaObject context = null;

private string oauthKey = "code";
private string oauthSecret = "code2";


void Start ()
{
if (LayarSDK == null)
{
using (AndroidJavaClass unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer"))
{
activity = unityPlayer.GetStatic<AndroidJavaObject>("currentActivity");
context = activity.Call<AndroidJavaObject>("getApplicationContext");

//activity.Call("runOnUiThread", new AndroidJavaRunnable(runOnUiThread));
Debug.Log("unity3D JAVA - Working");
}

using (AndroidJavaClass pluginClass = new AndroidJavaClass("com.layar.player"))
{
if (pluginClass != null)
{
Debug.Log("Layar Java - Working");
pluginClass.CallStatic("initialize", context, oauthKey, oauthSecret);
pluginClass.CallStatic("startLayarActivity", context);
}
}
}
}
}

错误:

AndroidJavaException: java.lang.ClassNotFoundException: com.layar.player

据我了解,在Java中没有找到这样命名的类。那么问题是什么?我调用了错误的 Activity ?

这里是 Layar API 的链接 link

正如我在 Layar API 中看到的,该类是“LayarVisionSDK”。

AndroidJavaClass pluginClass = new AndroidJavaClass("com.layar.player.LayarVisionSDK")

那么也许这应该有效?

我当然做错了,但如果你们中的任何人有一个可以遵循的方向,我会很高兴学习:)

更新 1:

这是来自 APK

Class LayarVisionSDK

java.lang.Object
com.layar.sdk.LayarVisionSDK

所以不要使用

AndroidJavaClass pluginClass = new AndroidJavaClass("com.layar.player.LayarVisionSDK")

我正在使用

AndroidJavaObject LayarVisionSDK = new AndroidJavaObject("com.layar.sdk.LayarVisionSDK");

但是还是没有成功。我问自己问题是否并不在表面上。

更新2:

好的!我找到了为什么会出现这个错误,API 文档没有更新,所以我检查了 java 包并找到了“initialize”方法在哪里。

这是新的 C# 代码。

using (AndroidJavaClass pluginClass = new AndroidJavaClass("com.layar.sdk.LayarSDK"))
{
if (pluginClass != null)
{
Debug.Log("SDK LAYAR FOUND !!! ");
pluginClass.CallStatic("initialize", context, oauthKey, oauthSecret);
Debug.Log("INITIALIZED");
//pluginClass.Call("startLayarActivity", context);
}
}

但是我遇到了一个新错误:

AndroidJavaException: java.lang.NoClassDefFoundError: Failed resolution of: Landroid/support/v4/content/ContextCompat;

我缺少 Android 库吗?

最佳答案

确保 Plugins/Android/libs 文件夹下有 android-support-v4.jar。

您可以从 here 下载该文件.

关于java - Unity C# 和 Layar SDK Java - AndroidJavaException,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/41262585/

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