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java - 当 getChildren() 返回一个以 Circle 作为第一个元素的可观察列表时,如何访问 Circle 中的值?

转载 作者:行者123 更新时间:2023-12-01 08:57:56 27 4
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我必须检测 javaFX 程序中两个“球”何时发生碰撞。每次单击按钮时,都会将一个新球添加到 Pane 中。我知道 getChildren() 返回一个可观察列表,其中包含每个球的节点,当我打印带有两个圆圈的列表时,它将打印,例如,圆[centerX=30.0,centerY=30.0,半径=20.0,填充=0x9ac26780],圆[centerX=224.0,centerY=92.0,半径=20.0,填充=0x9ac26780]

我的想法是使用嵌套循环来比较每个球与其他球的 (x,y) 坐标。如何从每个 Circle 访问 centerX 和 centerY 以便比较它们?我尝试了 getChildren().sublist(0,0);以为我会得到第一个元素的 centerX 值,但这不起作用。我还尝试了 getCenterX,因为 Ball 扩展了 Circle,但这也失败了。感谢您抽出时间。

public class Exercise20_05 extends Application {
@Override // Override the start method in the Application class
public void start(Stage primaryStage) {

MultipleBallPane ballPane = new MultipleBallPane();
ballPane.setStyle("-fx-border-color: yellow");

Button btAdd = new Button("+");
Button btSubtract = new Button("-");
HBox hBox = new HBox(10);
hBox.getChildren().addAll(btAdd, btSubtract);
hBox.setAlignment(Pos.CENTER);

// Add or remove a ball
btAdd.setOnAction(e -> ballPane.add());
btSubtract.setOnAction(e -> ballPane.subtract());

// Pause and resume animation
ballPane.setOnMousePressed(e -> ballPane.pause());
ballPane.setOnMouseReleased(e -> ballPane.play());

// Use a scroll bar to control animation speed
ScrollBar sbSpeed = new ScrollBar();
sbSpeed.setMax(20);
sbSpeed.setValue(10);
ballPane.rateProperty().bind(sbSpeed.valueProperty());

BorderPane pane = new BorderPane();
pane.setCenter(ballPane);
pane.setTop(sbSpeed);
pane.setBottom(hBox);

// Create a scene and place the pane in the stage
Scene scene = new Scene(pane, 250, 150);
primaryStage.setTitle("MultipleBounceBall"); // Set the stage title
primaryStage.setScene(scene); // Place the scene in the stage
primaryStage.show(); // Display the stage
}

private class MultipleBallPane extends Pane {
private Timeline animation;

public MultipleBallPane() {
// Create an animation for moving the ball
animation = new Timeline(
new KeyFrame(Duration.millis(50), e -> moveBall()));
animation.setCycleCount(Timeline.INDEFINITE); //animation will play indefinitely
animation.play(); // Start animation
}

public void add() {
Color color = new Color(Math.random(),
Math.random(), Math.random(), 0.5);
//creates a new Ball at (30, 30) with a radius of 20
getChildren().add(new Ball(30, 30, 20, color));
ballCollision();
}

public void subtract() {
if (getChildren().size() > 0) {
getChildren().remove(getChildren().size() - 1);
}
}

public void play() {
animation.play();
}

public void pause() {
animation.pause();
}

public void increaseSpeed() {
animation.setRate(animation.getRate() + 0.1);
}

public void decreaseSpeed() {
animation.setRate(
animation.getRate() > 0 ? animation.getRate() - 0.1 : 0);
}

public DoubleProperty rateProperty() {
return animation.rateProperty();
}

protected void moveBall() {
for (Node node: this.getChildren()) {
Ball ball = (Ball)node;
// Check boundaries
if (ball.getCenterX() < ball.getRadius() ||
ball.getCenterX() > getWidth() - ball.getRadius()) {
ball.dx *= -1; // Change ball move direction
}
if (ball.getCenterY() < ball.getRadius() ||
ball.getCenterY() > getHeight() - ball.getRadius()) {
ball.dy *= -1; // Change ball move direction
}

// Adjust ball position
ball.setCenterX(ball.dx + ball.getCenterX());
ball.setCenterY(ball.dy + ball.getCenterY());

ballCollision();
}
}

//check for ball collisions
protected void ballCollision() {
/*System.out.println(getChildren().size());
getChildren returns an observableList; this observableList is what
keeps track of the balls (specifically, the nodes added to ballPane)
added each time the + button is clicked
*/
ObservableList ballList = getChildren();
System.out.println(ballList.get(0));
//if there are 2 or more balls, check for collision
if (ballList.size() > 1) {
//compare each (x,y) coordinate value to every other (x,y) value
for (int i = 0; i < ballList.size(); i++) {
for (int k = 0; k < ballList.size(); k++) {
// if (ballList.sublist(i,i) < 1) {
//
// }
}
}
}
}
}

class Ball extends Circle {
private double dx = 1, dy = 1;

Ball(double x, double y, double radius, Color color) {
super(x, y, radius);
setFill(color); // Set ball color
}
}

/**
* The main method is only needed for the IDE with limited
* JavaFX support. Not needed for running from the command line.
*/
public static void main(String[] args) {
launch(args);
}
}

编辑:多亏了几个人,我才能够让碰撞检查发挥作用。一个球将被移除,但我收到 ConcurrentModificationException。这是更新的方法:

protected void ballCollision() {
ObservableList ballList = getChildren();
//if there are 2 or more balls, check for collision
if (ballList.size() > 1) {
//compare each (x,y) coordinate value to every other (x,y) value
for (int i = 0; i < ballList.size(); i++) {
for (int k = i + 1; k < ballList.size(); k++) {
Circle c1 = (Circle) ballList.get(i);
Circle c2 = (Circle) ballList.get(k);

if ((c1.getCenterX() <= c2.getCenterX() * 1.10 &&
(c1.getCenterX() >= c2.getCenterX()*.90)) &&
((c1.getCenterY() <= c2.getCenterY() * 1.10) &&
c1.getCenterY() >= c2.getCenterY() * .90)){

ballList.remove(c2);

}
}
}
}
}

最终编辑:感谢 David Wallace 花时间帮助我。问题是我在 moveBall 方法的 for-each 循环中调用 ballCollision 。一旦我将它移到循环之外,它就完美地工作了。

最佳答案

您可以像对待任何其他List一样对待ObservableList。您可能希望将元素转换为正确的类,如此处所示。使用 Math 类的 hypot 方法计算中心之间的距离。

for (int first = 0; first < ballList.size(); first++) {
Ball firstBall = (Ball) ballList.get(first);
for (int second = first + 1; second < ballList.size(); second++) {
Ball secondBall = (Ball) ballList.get(second);

double distanceBetweenCentres = Math.hypot(
firstBall.getCenterX() - secondBall.getCenterX(),
firstBall.getCenterY() - secondBall.getCenterY());

if (distanceBetweenCentres <= firstBall.getRadius() + secondBall.getRadius()) {
System.out.println("Collision between ball " + first + " and ball " + second);
}

}
}

关于java - 当 getChildren() 返回一个以 Circle 作为第一个元素的可观察列表时,如何访问 Circle 中的值?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/41918076/

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