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java - 收到 StackOverFlowError 且不确定原因?

转载 作者:行者123 更新时间:2023-12-01 08:05:40 28 4
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我试图创建的程序是一个基本游戏,用户输入网格大小,选择 block 接收增加分数的奖品、从分数中夺走分数的强盗或结束游戏的炸弹。我收到堆栈流错误,但我不明白为什么?

抱歉,代码量很大,我只是无法找到问题所在!

这是我收到的堆栈溢出错误。它发生在你输入​​网格大小之后(它比这个长得多,因为你可以看到游戏项目、 block 跳和奖品不断重复:

java.lang.StackOverflowError
at java.lang.System.nanoTime(Native Method)
at java.util.Random.<init>(Random.java:62)
at BlockHop.<init>(BlockHop.java:12)
at GameItems.<init>(GameItems.java:20)
at Prize.<init>(Prize.java:9)
at BlockHop.<init>(BlockHop.java:27)
at GameItems.<init>(GameItems.java:20)
at Prize.<init>(Prize.java:9)
at BlockHop.<init>(BlockHop.java:27)
at GameItems.<init>(GameItems.java:20)
at Prize.<init>(Prize.java:9)
at BlockHop.<init>(BlockHop.java:27)
at GameItems.<init>(GameItems.java:20)

block 跳 GUI:

import java.util.*;
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;

public class BlockHopGUI extends JFrame{

private BlockHop bh;
private JButton [][] board;
private JLabel scorePoints;
private PlayHandler ph; // listener for buttons

public BlockHopGUI( int gridSize ) {
super( "Click to uncover prizes" );
bh = new BlockHop( gridSize );
System.out.println( "gridsize: " + gridSize );
Container c = getContentPane( );
JPanel p = new JPanel( );
board = new JButton[gridSize][gridSize];
p.setLayout( new GridLayout( gridSize, gridSize ) );

ph = new PlayHandler( );
for ( int row = 0; row < board.length; row++ )
for ( int col = 0; col < board.length; col++ ) {
board[row][col] = new JButton( "" );
board[row][col].addActionListener(ph);
p.add( board[row][col] );
}
c.add( p, BorderLayout.CENTER );

JPanel scorePanel = new JPanel( );
JLabel scoreLabel = new JLabel( "Score: " );
scorePoints = new JLabel( Integer.toString( bh.getScore( ) ) );
scorePanel.add( scoreLabel );
scorePanel.add( scorePoints );

c.add( scorePanel, BorderLayout.SOUTH );

setSize( 500, 500 );
setVisible( true );
}

private class PlayHandler implements ActionListener {
public void actionPerformed( ActionEvent ae ) {
for ( int row = 0; row < board.length; row++ )
for ( int col = 0; col < board[0].length; col++ ) {
if ( ae.getSource( ) == board[row][col] ) {
bh.play( row, col );
board[row][col].setText( bh.getLabel( row, col ) );
board[row][col].removeActionListener( ph );
break;
}
}
scorePoints.setText( Integer.toString( bh.getScore( ) ) );
if ( bh.isGameOver( ) ) {
JOptionPane.showMessageDialog( null, "Game over! Final points: "
+ bh.getScore( ) );
System.exit( 1 );
}

block 跳跃等级:

import java.util.*;
import java.awt.*;
import javax.swing.*;

public class BlockHop {

Random rand = new Random();
private GameItems [] [] board;
int score = 100;
int row;
int col;

public BlockHop () {
board = new GameItems [1][1];
board[0][0] = new Prize( 0, 0, 'P') ;
}

public BlockHop( int gridSize ) {
board = new GameItems [gridSize][gridSize];
int end = 10;
int start = 1;
for ( int row = 0; row < board.length; row++ )
for ( int col = 0; col < board[row].length; col++ ) {

int numAssign = rand.nextInt( end - start + 1 ) + start;
// System.out.print("test");
switch (numAssign) {
case 1: case 2 : case 3 : case 4 : case 5 : case 6 :
board[row][col] = new Prize( row, col, 'P') ;
System.out.print("test");
break;
case 7:
board[row][col] = ( new Bomb( row, col, 'B') );
System.out.print("test");
break;
case 8: case 9 : case 10 :
board[row][col] = ( new Bandit( row, col, 'X') );
System.out.print("test");
break;
}
}

}

public void play( int row, int col ) {
String newID = getLabel(row, col);
//newID.adjustScore()

}


public int getScore( ) {

return score;
}



public String getLabel(int row, int col) {
if ((board[row][col]).equals('P'))
return "p";
else if ((board[row][col]).equals('X'))
return "x";
else
return "b";

}

public boolean isGameOver( ) {
if ( getScore() < 0)
return true;
else
return false;
}



}

游戏元素类别:

import java.awt.*;
import javax.swing.*;
import java.io.*;

public abstract class GameItems extends BlockHop {

private char ID; // block type
private int row; // row
private int col; // column


public GameItems (){
ID = ' ';
row = 0;
col = 0;
}

public GameItems (int newRow, int newCol, char newId) {
row = newRow;
col = newCol;
ID = newId;


}

public int adjustScore(char input) {
switch (input) {
case 'P' :
score += 10;
break;
case 'X':
score -= 5;
break;
case 'B' :
score -= 2000;
break;

}
return score;

}
}

奖项类别:

public class Prize extends GameItems{
public Prize () {
super();
}

public Prize (int row, int col, char id) {
super (row, col, id);
}
}

炸弹类别:

public class Bomb extends GameItems {
public Bomb () {
super();
}

public Bomb (int row, int col, char id) {
super (row, col, id);
}
}

强盗等级:

public class Bandit extends GameItems {
public Bandit () {
super();
}

public Bandit (int row, int col, char id) {
super (row, col, id);
}
}

最佳答案

这确实是构造函数中的堆栈溢出..

BlockHop你有:

  public BlockHop () {

board = new GameItems [1][1];
prize = new Prize(...);
}

但是你有GameItems定义为:

public abstract class GameItems extends BlockHop {
//...
}

每次构造一个继承自 GameItems 的类的实例时,它构造了一个 BlockHop它构造了一个 Prize它继承GameItems .. 为什么?因为:

public class Prize extends GameItems {
//...
}

所以现在每次你构建一个奖品时,它都会构建一个区 block 跳跃,反之亦然。

关于java - 收到 StackOverFlowError 且不确定原因?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/21897343/

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