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python - 在蛇中用图像替换立方体

转载 作者:行者123 更新时间:2023-12-01 07:52:48 25 4
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我正在尝试创建一个蛇游戏,其中包含与我所分配的任务相关的拾取项,我已经使用网格和立方体创建了此代码,并且需要帮助用图片替换立方体。

我已经尝试添加“pygame.image.load("")”行但不成功,我尝试将代码更改为我认为可行的内容,但我得到的返回是一个红色立方体而不是图像。

import math
import random
import pygame
import tkinter as tk
from tkinter import messagebox

class cube(object):
rows = 20
w = 500
def __init__(self,start,dirnx=1,dirny=0,color=(255,0,0)):
self.pos = start
self.dirnx = 1
self.dirny = 0
self.color = color


def move(self, dirnx, dirny):
self.dirnx = dirnx
self.dirny = dirny
self.pos = (self.pos[0] + self.dirnx, self.pos[1] + self.dirny)

def draw(self, surface, eyes=False):
dis = self.w // self.rows
i = self.pos[0]
j = self.pos[1]

pygame.draw.rect(surface, self.color, (i*dis+1,j*dis+1, dis-2,
dis-2))
if eyes:
centre = dis//2
radius = 3
circleMiddle = (i*dis+centre-radius,j*dis+8)
circleMiddle2 = (i*dis + dis -radius*2, j*dis+8)
pygame.draw.circle(surface, (0,0,0), circleMiddle, radius)
pygame.draw.circle(surface, (0,0,0), circleMiddle2, radius)




class snake(object):
body = []
turns = {}
def __init__(self, color, pos):
self.color = color
self.head = cube(pos)
self.body.append(self.head)
self.dirnx = 0
self.dirny = 1

def move(self):
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()

keys = pygame.key.get_pressed()

for key in keys:
if keys[pygame.K_LEFT]:
self.dirnx = -1
self.dirny = 0
self.turns[self.head.pos[:]] = [self.dirnx,
self.dirny]

elif keys[pygame.K_RIGHT]:
self.dirnx = 1
self.dirny = 0
self.turns[self.head.pos[:]] = [self.dirnx, self.dirny]

elif keys[pygame.K_UP]:
self.dirnx = 0
self.dirny = -1
self.turns[self.head.pos[:]] = [self.dirnx, self.dirny]

elif keys[pygame.K_DOWN]:
self.dirnx = 0
self.dirny = 1
self.turns[self.head.pos[:]] = [self.dirnx, self.dirny]

for i, c in enumerate(self.body):
p = c.pos[:]
if p in self.turns:
turn = self.turns[p]
c.move(turn[0],turn[1])
if i == len(self.body)-1:
self.turns.pop(p)
else:
if c.dirnx == -1 and c.pos[0] <= 0: c.pos = (c.rows-1, c.pos[1])
elif c.dirnx == 1 and c.pos[0] >= c.rows-1: c.pos = (0,c.pos[1])
elif c.dirny == 1 and c.pos[1] >= c.rows-1: c.pos = (c.pos[0], 0)
elif c.dirny == -1 and c.pos[1] <= 0: c.pos = (c.pos[0],c.rows-1)
else: c.move(c.dirnx,c.dirny)


def reset(self, pos):
self.head = cube(pos)
self.body = []
self.body.append(self.head)
self.turns = {}
self.dirnx = 0
self.dirny = 1


def addCube(self):
tail = self.body[-1]
dx, dy = tail.dirnx, tail.dirny

if dx == 1 and dy == 0:
self.body.append(cube((tail.pos[0]-1,tail.pos[1])))
elif dx == -1 and dy == 0:
self.body.append(cube((tail.pos[0]+1,tail.pos[1])))
elif dx == 0 and dy == 1:
self.body.append(cube((tail.pos[0],tail.pos[1]-1)))
elif dx == 0 and dy == -1:
self.body.append(cube((tail.pos[0],tail.pos[1]+1)))

self.body[-1].dirnx = dx
self.body[-1].dirny = dy


def draw(self, surface):
for i, c in enumerate(self.body):
if i ==0:
c.draw(surface, True)
else:
c.draw(surface)


def drawGrid(w, rows, surface):
sizeBtwn = w // rows

x = 0
y = 0
for l in range(rows):
x = x + sizeBtwn
y = y + sizeBtwn

pygame.draw.line(surface, (255,255,255), (x,0),(x,w))
pygame.draw.line(surface, (255,255,255), (0,y),(w,y))




def redrawWindow(surface):
global rows, width, s, snack
surface.fill((0,0,0))
s.draw(surface)
snack.draw(surface)
drawGrid(width,rows, surface)
pygame.display.update()





def randomSnack(rows, item):

positions = item.body

while True:
x = random.randrange(rows)
y = random.randrange(rows)
if len(list(filter(lambda z:z.pos == (x,y), positions))) > 0:
continue
else:
break

return (x,y)


def message_box(subject, content):
root = tk.Tk()
root.attributes("-topmost", True)
root.withdraw()
messagebox.showinfo(subject, content)
try:
root.destroy()
except:
pass


def main():
global width, rows, s, snack
width = 500
rows = 20
win = pygame.display.set_mode((width, width))
s = snake((255,0,0), (10,10))
snack = cube(randomSnack(rows, s), color=(0,255,0))
flag = True

clock = pygame.time.Clock()

while flag:
pygame.time.delay(50)
clock.tick(10)
s.move()
if s.body[0].pos == snack.pos:
s.addCube()
snack = cube(randomSnack(rows, s), color=(0,255,0))


for x in range(len(s.body)):
if s.body[x].pos in list(map(lambda z:z.pos,s.body[x+1:])):
print('Score: ', len(s.body))
message_box('You Lost!', 'Play again...')
s.reset((10,10))
break


redrawWindow(win)

main()

最佳答案

使用pygame.image.load将图像加载到 pygame.Surface对象。
将 pygame.Surface 缩放至合适的大小 pygame.transform.smoothscale() :

self.image = pygame.transform.smoothscale(pygame.image.load("myimage.png"), (dis-2, dis-2))

通过 pygame.Surface.blit 在屏幕上绘制图像:

surface.blit(self.image, (i*dis+1,j*dis+1))

图像或图像的名称可以是类cube的constrictor的可选参数。如果给出了图像的名称,则绘制图像,否则绘制矩形:

例如

class cube(object):
rows = 20
w = 500
def __init__(self, start, imagename = None, dirnx=1, dirny=0, color=(255,0,0)):
self.pos = start
self.dirnx = 1
self.dirny = 0
self.color = color
try:
dis = self.w // self.rows
self.image = pygame.transform.smoothscale(pygame.image.load(imagename), (dis-2, dis-2))
except:
self.image = None

# [...]

def draw(self, surface, eyes=False):
dis = self.w // self.rows
i = self.pos[0]
j = self.pos[1]

if self.image:
surface.blit(self.image, (i*dis+1,j*dis+1))
else:
pygame.draw.rect(surface, self.color, (i*dis+1,j*dis+1, dis-2, dis-2))

# [...]

关于python - 在蛇中用图像替换立方体,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/56108527/

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