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python - 如何在 tkinter 中单击按钮后更新 Canvas 上的文本

转载 作者:行者123 更新时间:2023-12-01 07:30:13 24 4
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我想建立一个“商店”,一旦你点击某个按钮,它就会减去为此花费的金币。我面临的问题是单击按钮后刷新 Canvas ,以便显示您拥有多少金币。

class Hi:
gold=100
def showShop(self):
def buyArcher():
Hi.gold = int(Hi.gold) - 10
updateScreen(canva)

def updateScreen(name: Canvas):
self.name = name
self.name.update_idletasks()

canva = Canvas(root, width="750", height="750",bg="brown")
button1 =Button(root,text="Hello", command=buyArcher)
button1.configure(width=10, activebackground="#33B5E5", relief=FLAT)
button1_window = canva.create_window(10, 10, anchor=NW, window=button1)
label = Label(text=Hi.gold, width=10)
label.configure(width=10, activebackground="brown", relief=FLAT)
label_window = canva.create_window(700, 10, anchor=NW, window=label)
canva.pack()
root.mainloop()

我希望点击按钮后屏幕上的金币会从 100 变为 90

最佳答案

这是一个小骨架,您可以扩展它来构建您的游戏。

它有一个类Player、一个类Shop和一个类Item;它为玩家保持金币余额,并在储蓄不足时拒绝消费。它为玩家和商店保留了基本的元素库存;商店不能出售自己没有的商品。

您可以通过点击 Canvas 上相应的元素来购买元素,并显示剩余的金币数量。

import tkinter as tk

class Player:
def __init__(self, name, gold=100):
self.name = name
self.gold = 100
self.items = []
def pay_gold(self, amount):
if self.gold >= amount:
self.gold -= amount
goldvar.set(self.gold)
return True
return False

def __str__(self):
return f'Player: {self.name} posessions: \n\t' + '\n\t'.join(f'{item.name}' for item in self.items) + f'\n\tgold: {self.gold}'


class Item:
def __init__(self, name, price):
self.name = name
self.price = price
def __eq__(self, other):
return self.name == other.name


class Shop:
def __init__(self, items):
self.items = items[:]
def buy_item(self, item):
if item in self.items and player.gold >= item.price:
if player.pay_gold(item.price):
self.items.remove(item)
player.items.append(item)
def __str__(self):
return 'shop inventory:\n\t' + '\n\t'.join(f'{item.name} at {item.price}' for item in self.items)


archer = Item('Archer', 10)
sword = Item('Sword', 15)
shop = Shop([archer, sword, archer, sword, archer, sword, archer, sword, archer, sword, archer, sword])
player = Player('Henryk')

print(shop)
print(player)

print()
shop.buy_item(archer)

print(player)
print(shop)

root = tk.Tk()
canvas = tk.Canvas(root, width="750", height="750", bg="brown")
button_sword = tk.Button(root, text="sword", command=lambda item=sword: shop.buy_item(item))
button1_window = canvas.create_window(10, 10, anchor=tk.NW, window=button_sword)
button_archer = tk.Button(root, text="archer", command=lambda item=archer: shop.buy_item(item))
button2_window = canvas.create_window(10, 30, anchor=tk.NW, window=button_archer)


goldvar = tk.IntVar()
goldvar.set(player.gold)
label = tk.Label(root, width=10)
label.configure(width=10, relief=tk.FLAT, textvariable=goldvar)
label_window = canvas.create_window(600, 10, anchor=tk.NW, window=label)
canvas.pack()
root.mainloop()

关于python - 如何在 tkinter 中单击按钮后更新 Canvas 上的文本,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/57242048/

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