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python - 如何正确组合 PySide2 和 pytransitions 来实现 GUI 应用程序的状态机

转载 作者:行者123 更新时间:2023-12-01 07:11:47 24 4
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背景:我想使用 PySide2 实现一个 GUI 来控制一堆客户端(通过 RPC 调用与“服务器”控制电机、相机等硬件)。

以前的方法:通常,我要做的是创建 GUI 并将 UI 信号连接到客户端插槽,反之亦然。这对于更简单的应用程序来说非常有效。

问题:我希望我的 GUI 能够正确表示允许对客户端的调用。最简单的示例:执行 client1.doXY() 后,我想禁用执行该命令的按钮,并仅在 doZY() 完成后重新激活它。虽然通过上述方法这是完全可能的,但当事情变得更加复杂时,就会感觉错误:例如当 GUI 元素取决于多个客户端的状态时。

方法:因此,我认为使用有限状态机作为客户端和 GUI 之间的中间层是一个好主意,并遇到了 pytransitions ,看起来很有前途。然而,我正在努力寻找结合这两个世界的正确方法。

问题:

  • 一般来说,这是拥有这样一个层的有效设计方法吗?

  • 特别是如工作代码示例所示,我必须将客户端移至单独的线程,以避免客户端执行阻塞调用时 GUI 卡住。虽然我的代码工作正常,但在创建额外的 qt 信号来连接 ClientStateClient 对象时需要一些开销。这可以更优雅地完成吗(即没有额外的 xy_requested 信号,但以某种方式从 ClientState 直接调用 Client 函数,仍然调用 Client code> 函数在 Client 线程中而不是主线程中?

工作示例:

running state machine

代码:

import io
import logging
from time import sleep

import numpy as np
from PySide2 import QtSvg, QtWidgets
from PySide2.QtCore import Signal, Slot, QObject, QThread
from PySide2.QtWidgets import QWidget, QPushButton, QApplication
from transitions.extensions import GraphMachine

logging.basicConfig(level=logging.DEBUG)


class Client(QObject):
# Client signals
sig_move_done = Signal()
sig_disconnected = Signal()
sig_connected = Signal()

def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)

@Slot(int)
def client_move(self, dest):
print(f'Client moving to {dest}...')
sleep(3) # some blocking function
if np.random.rand() < 0.5:
print("Error occurred during movement...")
self.sig_disconnected.emit()
else:
print("Movement done...")
self.sig_move_done.emit()

@Slot()
def client_disconnect(self):
# do something then... on success do:
self.sig_disconnected.emit()

@Slot()
def client_connect(self):
# do something ... on success do:
self.sig_connected.emit()


# define states, transitions and extra args for transitions state machine:
states = ['ready', 'moving', 'unknown']

transitions = [
{'trigger': 'move', 'source': 'ready', 'dest': 'moving'},
{'trigger': 'stopped', 'source': 'moving', 'dest': 'ready'},
{'trigger': 'disconnect_', 'source': ['ready', 'moving'], 'dest': 'unknown'},
{'trigger': 'error', 'source': ['ready', 'moving'], 'dest': 'unknown'},
{'trigger': 'connect_', 'source': 'unknown', 'dest': 'ready'}

]

extra_args = dict(initial='unknown', title='Simple state machine',
show_conditions=True, show_state_attributes=True)


class ClientState(QObject):
# machine signals
sig_update_available = Signal()
sig_move_requested = Signal(int) # can this be avoided ? see self.on_enter_moving
sig_connect_requested = Signal() # can this be avoided ?

def __init__(self, client, *args, **kwargs):
super().__init__(*args, **kwargs)
self.client = client
# move client to seperate thread
self.worker_thread = QThread()
self.client.moveToThread(self.worker_thread)
self.worker_thread.start()

self.machine = GraphMachine(model=self, states=states, transitions=transitions,
show_auto_transitions=False, **extra_args, after_state_change="update_available",
send_event=True)

# connecting Client signals to state machine triggers
self.client.sig_disconnected.connect(self.disconnect_)
self.client.sig_connected.connect(self.connect_)
self.client.sig_move_done.connect(self.stopped)
self.update_available = lambda *args, **kwargs: self.sig_update_available.emit()

# can this be avoided ? see self.on_enter_moving
self.sig_move_requested.connect(self.client.client_move)
self.sig_connect_requested.connect(self.client.client_connect)

def on_enter_moving(self, event):
print(event.kwargs)
dest = event.kwargs.get('dest', 0)
# calling self.client_move() directly will cause self.client_move to be called from main thread...
# calling it via a helper signal instead:
self.sig_move_requested.emit(dest)

def show_graph(self, **kwargs):
stream = io.BytesIO()
self.get_graph(**kwargs).draw(stream, prog='dot', format='svg')
return stream.getvalue()


class GUI(QWidget):
def __init__(self, client_state):
super().__init__()
self.client_state = client_state

# setup UI
self.setWindowTitle("State")
self.svgWidget = QtSvg.QSvgWidget()
self.layout = QtWidgets.QVBoxLayout()
self.layout.addWidget(self.svgWidget)
self.btn_move = QPushButton("move")
self.btn_connect = QPushButton("(re-)connect")
self.layout.addWidget(self.btn_move)
self.layout.addWidget(self.btn_connect)

self.setLayout(self.layout)

# Connect Slots/Signals
## machine -> GUI
self.client_state.sig_update_available.connect(self.update_gui)

## GUI --> machine
self.btn_move.clicked.connect(lambda: self.client_state.move(dest=np.random.randint(1, 100)))
self.btn_connect.clicked.connect(
self.client_state.connect_)

# update UI
self.update_gui()

def update_gui(self):
print("Update model graph and GUI...")
self.svgWidget.load(self.client_state.show_graph())

if self.client_state.is_ready():
self.btn_move.setEnabled(True)
self.btn_connect.setDisabled(True)
if self.client_state.is_moving():
self.btn_move.setDisabled(True)
self.btn_connect.setDisabled(True)
if self.client_state.is_unknown():
self.btn_move.setDisabled(True)
self.btn_connect.setEnabled(True)


if __name__ == "__main__":
import sys

app = QApplication(sys.argv)
client = Client()
client_state = ClientState(client)
gui = GUI(client_state)
gui.show()
sys.exit(app.exec_())

最佳答案

一般来说,这是拥有这样一个层的有效设计方法吗?

是的,这是有效的,并且在复杂的应用程序中,FSM 的实现是因为它们简化了逻辑。

<小时/>

关于恕我直言的简化,我更喜欢验证 Qt 中是否存在类似的工具,因为它们通过事件或信号与 Qt 的元素进行友好的交互。在这种情况下,至少有两个选择:

The State Machine Framework:

import time
from functools import partial
from PySide2 import QtCore, QtGui, QtWidgets
import numpy as np


class Client(QtCore.QObject):
# Client signals
sig_move_done = QtCore.Signal()
sig_disconnected = QtCore.Signal()
sig_connected = QtCore.Signal()

@QtCore.Slot(int)
def client_move(self, dest):
print(f"Client moving to {dest}...")
time.sleep(3) # some blocking function
if np.random.rand() < 0.5:
print("Error occurred during movement...")
self.sig_disconnected.emit()
else:
print("Movement done...")
self.sig_move_done.emit()

@QtCore.Slot()
def client_disconnect(self):
# do something then... on success do:
self.sig_disconnected.emit()

@QtCore.Slot()
def client_connect(self):
# do something ... on success do:
self.sig_connected.emit()


class GUI(QtWidgets.QWidget):
def __init__(self, parent=None):
super().__init__(parent)
self.setWindowTitle("State")

self.btn_move = QtWidgets.QPushButton("move")
self.btn_connect = QtWidgets.QPushButton("(re-)connect")

self.client = Client()
self._thread = QtCore.QThread(self)
self._thread.start()
self.client.moveToThread(self._thread)

lay = QtWidgets.QVBoxLayout(self)
lay.addWidget(self.btn_move)
lay.addWidget(self.btn_connect)
self.resize(320, 120)

# states
self.unknown_state = QtCore.QState()
self.ready_state = QtCore.QState()
self.moving_state = QtCore.QState()

# transitions
self.ready_state.addTransition(self.btn_move.clicked, self.moving_state)
self.moving_state.addTransition(self.client.sig_move_done, self.ready_state)
self.ready_state.addTransition(self.client.sig_disconnected, self.unknown_state)
self.moving_state.addTransition(self.client.sig_disconnected, self.unknown_state)
self.unknown_state.addTransition(self.btn_connect.clicked, self.ready_state)
self.unknown_state.addTransition(self.client.sig_connected, self.ready_state)

self.unknown_state.entered.connect(self.on_unknown_state_enter)
self.ready_state.entered.connect(self.on_ready_state_enter)
self.moving_state.entered.connect(self.on_moving_state_enter)

state_machine = QtCore.QStateMachine(self)
state_machine.addState(self.ready_state)
state_machine.addState(self.moving_state)
state_machine.addState(self.unknown_state)

state_machine.setInitialState(self.unknown_state)
state_machine.start()

def on_unknown_state_enter(self):
print("unknown_state")
self.btn_move.setDisabled(True)
self.btn_connect.setEnabled(True)

def on_ready_state_enter(self):
print("ready_state")
self.btn_move.setEnabled(True)
self.btn_connect.setDisabled(True)

def on_moving_state_enter(self):
print("moving_state")
self.btn_move.setDisabled(True)
self.btn_connect.setDisabled(True)
dest = np.random.randint(1, 100)
wrapper = partial(self.client.client_move, dest)
QtCore.QTimer.singleShot(0, wrapper)

def closeEvent(self, event):
self._thread.quit()
self._thread.wait()
super().closeEvent(event)


if __name__ == "__main__":
import sys

app = QtWidgets.QApplication(sys.argv)

w = GUI()
w.show()

sys.exit(app.exec_())

Qt SCXML:

Simple_State_Machine.scxml

<?xml version="1.0" encoding="UTF-8"?>
<scxml xmlns="http://www.w3.org/2005/07/scxml" version="1.0" binding="early" xmlns:qt="http://www.qt.io/2015/02/scxml-ext" name="Simple_State_Machine" qt:editorversion="4.10.0" initial="unknown">
<qt:editorinfo initialGeometry="150.82;359.88;-20;-20;40;40"/>
<state id="ready">
<qt:editorinfo stateColor="#ff974f" geometry="425.83;190.46;-60;-50;120;100" scenegeometry="425.83;190.46;365.83;140.46;120;100"/>
<transition type="internal" event="move" target="moving">
<qt:editorinfo endTargetFactors="35.02;9.52" movePoint="-34.84;14.59" startTargetFactors="32.33;90.16"/>
</transition>
<transition type="internal" event="disconnect" target="unknown">
<qt:editorinfo endTargetFactors="91.87;60.92" movePoint="9.38;9.36" startTargetFactors="6.25;63.37"/>
</transition>
</state>
<state id="unknown">
<qt:editorinfo stateColor="#89725b" geometry="150.82;190.46;-60;-50;120;100" scenegeometry="150.82;190.46;90.82;140.46;120;100"/>
<transition type="internal" target="ready" event="connect">
<qt:editorinfo endTargetFactors="6.34;41.14" movePoint="0;7.30" startTargetFactors="91.13;39.41"/>
</transition>
</state>
<state id="moving">
<qt:editorinfo stateColor="#a508d0" geometry="425.83;344.53;-60;-50;120;100" scenegeometry="425.83;344.53;365.83;294.53;120;100"/>
<transition type="internal" event="disconnect" target="unknown">
<qt:editorinfo movePoint="2.08;17.72"/>
</transition>
<transition type="internal" event="stopped" target="ready">
<qt:editorinfo endTargetFactors="68.30;90.08" movePoint="62.50;10.32" startTargetFactors="68.69;5.74"/>
</transition>
</state>
</scxml>

enter image description here

import os
import time
from functools import partial
from PySide2 import QtCore, QtGui, QtWidgets, QtScxml
import numpy as np


class Client(QtCore.QObject):
# Client signals
sig_move_done = QtCore.Signal()
sig_disconnected = QtCore.Signal()
sig_connected = QtCore.Signal()

@QtCore.Slot(int)
def client_move(self, dest):
print(f"Client moving to {dest}...")
time.sleep(3) # some blocking function
if np.random.rand() < 0.5:
print("Error occurred during movement...")
self.sig_disconnected.emit()
else:
print("Movement done...")
self.sig_move_done.emit()

@QtCore.Slot()
def client_disconnect(self):
# do something then... on success do:
self.sig_disconnected.emit()

@QtCore.Slot()
def client_connect(self):
# do something ... on success do:
self.sig_connected.emit()


class GUI(QtWidgets.QWidget):
def __init__(self, parent=None):
super().__init__(parent)
self.setWindowTitle("State")

self.btn_move = QtWidgets.QPushButton("move")
self.btn_connect = QtWidgets.QPushButton("(re-)connect")

self.client = Client()
self._thread = QtCore.QThread(self)
self._thread.start()
self.client.moveToThread(self._thread)

lay = QtWidgets.QVBoxLayout(self)
lay.addWidget(self.btn_move)
lay.addWidget(self.btn_connect)
self.resize(320, 120)

current_dir = os.path.dirname(os.path.realpath(__file__))
filename = os.path.join(current_dir, "Simple_State_Machine.scxml")

machine = QtScxml.QScxmlStateMachine.fromFile(filename)
machine.setParent(self)

for error in machine.parseErrors():
print(error.toString())

machine.connectToState("unknown", self, QtCore.SLOT("on_unknown_state_enter(bool)"))
machine.connectToState("ready", self, QtCore.SLOT("on_ready_state_enter(bool)"))
machine.connectToState("moving", self, QtCore.SLOT("on_moving_state_enter(bool)"))


self.btn_connect.clicked.connect(partial(machine.submitEvent, "connect"))
self.btn_move.clicked.connect(partial(machine.submitEvent, "move"))

self.client.sig_disconnected.connect(partial(machine.submitEvent, "disconnect"))
self.client.sig_connected.connect(partial(machine.submitEvent, "connect"))
self.client.sig_move_done.connect(partial(machine.submitEvent, "stopped"))

machine.start()

@QtCore.Slot(bool)
def on_unknown_state_enter(self, active):
if active:
print("unknown_state")
self.btn_move.setDisabled(True)
self.btn_connect.setEnabled(True)

@QtCore.Slot(bool)
def on_ready_state_enter(self, active):
if active:
print("ready_state")
self.btn_move.setEnabled(True)
self.btn_connect.setDisabled(True)

@QtCore.Slot(bool)
def on_moving_state_enter(self, active):
if active:
print("moving_state")
self.btn_move.setDisabled(True)
self.btn_connect.setDisabled(True)
dest = np.random.randint(1, 100)
wrapper = partial(self.client.client_move, dest)
QtCore.QTimer.singleShot(0, wrapper)

def closeEvent(self, event):
self._thread.quit()
self._thread.wait()
super().closeEvent(event)


if __name__ == "__main__":
import sys

app = QtWidgets.QApplication(sys.argv)

w = GUI()
w.show()

sys.exit(app.exec_())

关于python - 如何正确组合 PySide2 和 pytransitions 来实现 GUI 应用程序的状态机,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/58177138/

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