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java - 一些扩展小程序的代码

转载 作者:行者123 更新时间:2023-12-01 05:57:44 26 4
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这是我的代码(抱歉放了这个)真的我需要你的帮助你能帮我一下我怎样才能从中删除小程序(init方法)我也不喜欢使用小程序我也是初学者我已经做了一些事情但这并不能解决问题。谢谢

  public class RedGreenGriffin extends Applet {

protected Canvas3D c1 = new Canvas3D(SimpleUniverse.getPreferredConfiguration());
// private Canvas3D c2 = new Canvas3D(SimpleUniverse.getPreferredConfiguration());
private static MainFrame mf;
protected SimpleUniverse u = null;
protected BranchGroup scene = null;
protected String URLString = "http://www.java3d.org/saurus.obj";
protected float eyeOffset =0.03F;
protected static int size=600;
public void init() {
setLayout(new FlowLayout());
GraphicsConfiguration config =
SimpleUniverse.getPreferredConfiguration();
String v = getParameter("url");
if (v != null) { URLString = v; }
c1.setSize(size, size);
add(c1);
scene = createSceneGraph(0);
u = new SimpleUniverse(c1);
// This will move the ViewPlatform back a bit so the
// objects in the scene can be viewed.
//u.getViewingPlatform().setNominalViewingTransform();
u.addBranchGraph(scene);

}
public BranchGroup createSceneGraph(int i) {
System.out.println("Creating scene for: "+URLString);
// Create the root of the branch graph
BranchGroup objRoot = new BranchGroup();
try{
Transform3D myTransform3D = new Transform3D();
myTransform3D.setTranslation(new Vector3f(+0.0f,-0.15f,-3.6f));
TransformGroup objTrans = new TransformGroup(myTransform3D);
objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
Transform3D t = new Transform3D();
TransformGroup tg = new TransformGroup(t);
tg.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
tg.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
objTrans.addChild(tg);
URL url = new URL(URLString) ;
ObjectFile f = new ObjectFile();
f.setFlags(ObjectFile.RESIZE | ObjectFile.TRIANGULATE | ObjectFile.STRIPIFY);
System.out.println( "About to load" );

Scene s = f.load(url);
Transform3D myTrans = new Transform3D();
myTrans.setTranslation(new Vector3f(eyeOffset, -eyeOffset, 0F));
TransformGroup mytg = new TransformGroup(myTrans);
//mytg.addChild(s.getSceneGroup());
tg.addChild(mytg);
Transform3D myTrans2 = new Transform3D();
myTrans2.setTranslation(new Vector3f(-eyeOffset, +eyeOffset, 0F));
TransformGroup mytg2 = new TransformGroup(myTrans2);
//mytg2.addChild(s.getSceneGroup());
Hashtable table = s.getNamedObjects();
for (Enumeration e = table.keys() ; e.hasMoreElements() ;) {
Object key = e.nextElement();
System.out.println(key);
Object obj = table.get(key);
System.out.println(obj.getClass().getName());
Shape3D shape = (Shape3D)obj;
//shape.setCapability(Shape3D.ALLOW_APPEARANCE_WRITE);
Appearance ap = new Appearance();
Color3f black = new Color3f(0.0f, 0.0f, 0.0f);
Color3f red = new Color3f(0.7f, .0f, .15f);
Color3f green = new Color3f(0f, .7f, .15f);
ap.setMaterial(new Material(green,black, green, black, 1.0f));
Appearance ap2 = new Appearance();
ap2.setMaterial(new Material(red, black, red, black, 1.0f));
float transparencyValue = 0.5f;
TransparencyAttributes t_attr =
new TransparencyAttributes(
TransparencyAttributes.BLENDED,
transparencyValue,
TransparencyAttributes.BLEND_SRC_ALPHA,
TransparencyAttributes.BLEND_ONE);
ap2.setTransparencyAttributes( t_attr );
ap2.setRenderingAttributes( new RenderingAttributes() );
ap.setTransparencyAttributes( t_attr );
ap.setRenderingAttributes( new RenderingAttributes() );
// bg.addChild(ap);
shape.setAppearance(ap);
mytg2.addChild(new Shape3D(shape.getGeometry(),ap2));
mytg.addChild(new Shape3D(shape.getGeometry(),ap));
}
tg.addChild(mytg2);
System.out.println( "Finished Loading" );
BoundingSphere bounds =
new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);
Color3f light1Color = new Color3f(.9f, 0.9f, 0.9f);
Vector3f light1Direction = new Vector3f(4.0f, -7.0f, -12.0f);
DirectionalLight light1
= new DirectionalLight(light1Color, light1Direction);
light1.setInfluencingBounds(bounds);
objTrans.addChild(light1);
// Set up the ambient light
Color3f ambientColor = new Color3f(1.0f, .4f, 0.3f);
AmbientLight ambientLightNode = new AmbientLight(ambientColor);
ambientLightNode.setInfluencingBounds(bounds);
objTrans.addChild(ambientLightNode);


MouseRotate behavior = new MouseRotate();
behavior.setTransformGroup(tg);
objTrans.addChild(behavior);
// Create the translate behavior node
MouseTranslate behavior3 = new MouseTranslate();
behavior3.setTransformGroup(tg);
objTrans.addChild(behavior3);
behavior3.setSchedulingBounds(bounds);

KeyNavigatorBehavior keyNavBeh = new KeyNavigatorBehavior(tg);
keyNavBeh.setSchedulingBounds(new BoundingSphere(
new Point3d(),1000.0));
objTrans.addChild(keyNavBeh);

behavior.setSchedulingBounds(bounds);
objRoot.addChild(objTrans);
} catch(Throwable t){System.out.println("Error: "+t);}
return objRoot;
}
public RedGreenGriffin() {
}
public void destroy() {
u.removeAllLocales();
}

public static void main(String[] args) {

RedGreenGriffin s = new RedGreenGriffin();
if (args.length > 0) {
s.URLString = args[0];
}
mf = new MainFrame(s, size, size);
}
}

最佳答案

如果您想在 Swing 中构建独立的 GUI 应用程序,则应该将内容放入 JFrame 而不是 Applet 中。

您还可以使用其他 GUI 框架来构建独立的 Java GUI 应用程序,但 Swing 是最受欢迎的,并且您可能能够在其中找到最有用的文档(包括 Stack Overflow 上的文档) :-) ).

关于java - 一些扩展小程序的代码,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/2368552/

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