gpt4 book ai didi

python - Pygame - 在某个特定时间渲染 Sprite

转载 作者:行者123 更新时间:2023-12-01 05:32:00 24 4
gpt4 key购买 nike

我一直在开发这个 pygame 应用程序,它基本上是一个硬币收集游戏。它有一个非常简单的想法,你有一个自由移动的玩家(在本例中是一个蓝色的球,通过“WASD”移动它)并且它应该收集一定时间后出现在屏幕上的硬币。代码很长,对于标准来说,我会尽力解释我的问题。

from pygame.locals import *
import pygame
import sys
import time
import random

image_resources = "C:/Users/user/Desktop/Pygame App/app_resources/image_resources/"
sound_resources = "C:/Users/user/Desktop/Pygame App/app_resources/sound_resources/"

width,height = 400,400
size = (width,height)

elapsed_seconds = 0

def quit_game():
pygame.quit()
sys.exit("System exit.")

class GetSource:
def background(self,image):
return pygame.image.load(image_resources + image).convert()
def player(self,image):
return pygame.image.load(image_resources + image).convert_alpha()

class Wall(pygame.sprite.Sprite):
def __init__(self,color,x,y,width,height):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.Surface((width,height))
self.image.fill(pygame.color.Color(color))
self.rect = self.image.get_rect()
self.rect.x = x
self.rect.y = y

class Player(pygame.sprite.Sprite):
def __init__(self,image):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load(image_resources + image).convert_alpha()
self.rect = self.image.get_rect()

class Coin(pygame.sprite.Sprite):
def __init__(self,image):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load(image_resources + image).convert_alpha()
self.rect = self.image.get_rect()

pygame.init()

screen = pygame.display.set_mode(size)
pygame.display.set_caption("PyGame App")
background = GetSource().background("bg_solid_black_square.jpg")
player = GetSource().player("ball_blue.png")
player_dimension = player.get_width()

x,y = width/2-player_dimension,height/2-player_dimension
movex,movey = 0,0

walls = pygame.sprite.Group()
players = pygame.sprite.Group()
coins = pygame.sprite.Group()
all_sprites = pygame.sprite.Group()

wall_1 = Wall("white", 0, 0, width, 5)
wall_2 = Wall("white", 0, 0, 5, height)
wall_3 = Wall("white", 0, height-5, width, 5)
wall_4 = Wall("white", width-5, 0, 5, height)
player = Player("ball_blue.png")
coin = Coin("coin.png")

walls.add(wall_1,wall_2,wall_3,wall_4)
players.add(player)
coins.add(coin)
all_sprites.add(wall_1,wall_2,wall_3,wall_4,player)

while True:

time.sleep(0.01)

elapsed_seconds += 0.01

collide_list_1 = pygame.sprite.spritecollideany(wall_1,players)
collide_list_2 = pygame.sprite.spritecollideany(wall_2,players)
collide_list_3 = pygame.sprite.spritecollideany(wall_3,players)
collide_list_4 = pygame.sprite.spritecollideany(wall_4,players)

for event in pygame.event.get():
if event.type == QUIT:
quit_game()
if event.type == KEYDOWN:
if event.key == K_q:
quit_game()
elif event.key == K_a:
movex = -1
elif event.key == K_d:
movex = 1
elif event.key == K_w:
movey = -1
elif event.key == K_s:
movey = 1

if event.type == KEYUP:
if event.key == K_a or event.key == K_d:
movex = 0
if event.key == K_w or event.key == K_s:
movey = 0

if collide_list_1 != None:
movey = 0
y += 1
if collide_list_2 != None:
movex = 0
x += 1
if collide_list_3 != None:
movey = 0
y -= 1
if collide_list_4 != None:
movex = 0
x -= 1
else:
x += movex
y += movey

player.rect.x = x
player.rect.y = y

coin.rect.x = random.randint(0,width)
coin.rect.y = random.randint(0,height)

screen.blit(background, (0,0))

if elapsed_seconds % 4 == 0:
coins.draw(screen)
coins.update()

all_sprites.draw(screen)
all_sprites.update()

pygame.display.update()
正如你所看到的,我在每帧等待时增加“elapsed_seconds”变量,以便调节每秒帧数,然后检查它是否是 4 的倍数。但问题是,当我监控时“elapsed_seconds”变量,它实际上永远不会变成 4。它通常在“2,9998999128999”之类的地方。我试过了;

elapsed_seconds = math.floor(elapsed_seconds)

但这也不好。那么,如何在每个设定的时间间隔渲染这枚硬币呢?

编辑:我希望 Sprite 不要在屏幕上闪烁,我希望它们在“一定时间”过去后保持在原来的位置。因此,在“一定时间”之后,它看起来应该像是移动了​​!谢谢。

最佳答案

首先,pygame.time.get_ticks() 将返回自游戏开始以来经过的毫秒数。您的方法不准确,因为它没有考虑执行游戏循环所花费的时间。

您可以跟踪自上次添加硬币以来耗时。然后:

ticks = pygame.time.get_ticks()
if ticks - last_coin_ticks > 1000: # new coin once per second
last_coin_ticks = ticks
# add a new coin

关于python - Pygame - 在某个特定时间渲染 Sprite ,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/20011993/

24 4 0
Copyright 2021 - 2024 cfsdn All Rights Reserved 蜀ICP备2022000587号
广告合作:1813099741@qq.com 6ren.com