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java - 如果从另一个 JFrame 类调用该类,则打开 JFrame 时出现问题

转载 作者:行者123 更新时间:2023-12-01 05:19:50 25 4
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我正在制作一个Talisman Game,到目前为止,我有创建随机字符的方法,以及一个WIP主菜单。现在,如果我从主类调用新游戏(创建角色)方法,一切都很好,但是如果我从主菜单调用它,JFrame 就会变得透明并复制它们的背景(就像当窗口卡住了)

新的游戏方法是:

public Game(int playerNum) {

for (int i = 0; i < chars.length; i++)
chars[i] = false;

this.playerNum=playerNum;

players = new Player[playerNum];
guiChars = new Gui_Chars[playerNum];

Card.createCards();
Game.randomChar();
for (int j = 0; j < playerNum; j++)
guiChars[j].update();
}

现在,Game,randomChar() 创建角色:

public static void randomChar() {
for (int i = 0; i < playerNum; i++) {
do {
chooseChar = rnd.nextInt(14);
} while (chars[chooseChar]);
switch (chooseChar) {
case 0: {
players[i] = new Char_ASSASIN();
guiChars[i] = new Gui_Chars("Player " + (i + 1) + " - "
+ "Assasin", players[i], "Images/assassin.jpg");
System.out.println("Player " + (i + 1) + " is an Assasin");
chars[0] = true;
break;
}
case 1: {
players[i] = new Char_DRUID();
guiChars[i] = new Gui_Chars("Player " + (i + 1) + " - "
+ "Druid", players[i], "Images/druid.jpg");
System.out.println("Player " + (i + 1) + " is a Druid");
chars[1] = true;
break;
}
case 2: {
players[i] = new Char_DWARF();
guiChars[i] = new Gui_Chars("Player " + (i + 1) + " - "
+ "Dwarf", players[i], "Images/dwarf.jpg");
System.out.println("Player " + (i + 1) + " is a Dwarf");
chars[2] = true;
break;
}
case 3: {
players[i] = new Char_ELF();
guiChars[i] = new Gui_Chars(
"Player " + (i + 1) + " - " + "Elf", players[i],
"Images/elf.jpg");
System.out.println("Player " + (i + 1) + " is an Elf");
chars[3] = true;
break;
}
case 4: {
players[i] = new Char_GHOUL();
guiChars[i] = new Gui_Chars("Player " + (i + 1) + " - "
+ "Ghoul", players[i], "Images/ghoul.jpg");
System.out.println("Player " + (i + 1) + " is a Ghoul");
chars[4] = true;
break;
}
case 5: {
players[i] = new Char_MINSTREL();
guiChars[i] = new Gui_Chars("Player " + (i + 1) + " - "
+ "Minesrel", players[i], "Images/minstrel.jpg");
System.out.println("Player " + (i + 1) + " is a Minstrel");
chars[5] = true;
break;
}
case 6: {
players[i] = new Char_MONK();
guiChars[i] = new Gui_Chars("Player " + (i + 1) + " - "
+ "Monk", players[i], "Images/monk.jpg");
System.out.println("Player " + (i + 1) + " is a Monk");
chars[6] = true;
break;
}
case 7: {
players[i] = new Char_PRIEST();
guiChars[i] = new Gui_Chars("Player " + (i + 1) + " - "
+ "Priest", players[i], "Images/priest.jpg");
System.out.println("Player " + (i + 1) + " is a Priest");
chars[7] = true;
break;
}
case 8: {
players[i] = new Char_PROPHETESS();
guiChars[i] = new Gui_Chars("Player " + (i + 1) + " - "
+ "Prophetess", players[i], "Images/prophetess.jpg");
System.out.println("Player " + (i + 1) + " is a Prophetess");
chars[8] = true;
break;
}
case 9: {
players[i] = new Char_SORCERESS();
guiChars[i] = new Gui_Chars("Player " + (i + 1) + " - "
+ "Sorceress", players[i], "Images/sorceress.jpg");
System.out.println("Player " + (i + 1) + " is a Sorceress");
chars[9] = true;
break;
}
case 10: {
players[i] = new Char_THIEF();
guiChars[i] = new Gui_Chars("Player " + (i + 1) + " - "
+ "Thief", players[i], "Images/thief.jpg");
System.out.println("Player " + (i + 1) + " is a Thief");
chars[10] = true;
break;
}
case 11: {
players[i] = new Char_TROLL();
guiChars[i] = new Gui_Chars("Player " + (i + 1) + " - "
+ "Troll", players[i], "Images/troll.jpg");
System.out.println("Player " + (i + 1) + " is a Troll");
chars[11] = true;
break;
}
case 12: {
players[i] = new Char_WARRIOR();
guiChars[i] = new Gui_Chars("Player " + (i + 1) + " - "
+ "Warrior", players[i], "Images/warrior.jpg");
System.out.println("Player " + (i + 1) + " is a Warrior");
chars[12] = true;
break;
}
case 13: {
players[i] = new Char_WIZARD();
guiChars[i] = new Gui_Chars("Player " + (i + 1) + " - "
+ "Wizard", players[i], "Images/wizard.jpg");
System.out.println("Player " + (i + 1) + " is a Wizard");
chars[13] = true;
break;
}
}
}
}

角色调用 GUI(从 Characters 类接收信息,但这肯定不是问题所在):

public Gui_Chars(String character,Player player,String path) {

super(character);
setVisible(true);
setSize(430, 420);

setDefaultCloseOperation(DO_NOTHING_ON_CLOSE);
revalidate();
}

我删除了代码中不重要的部分,没有它也会出现问题......最后,这是MainMenu:

public class MainMenu extends JFrame implements ActionListener {

private static final long serialVersionUID = 1L;
JLabel num;
JButton add, sub, start;
private int i = 2;
JFrame j ;
Game game;

JLayeredPane jp1,jp2,jp3;

public MainMenu() {

j= new JFrame("Talisman");
j.setVisible(true);
j.setSize(300, 300);
j.setDefaultCloseOperation(EXIT_ON_CLOSE);

jp1 = new JLayeredPane();
jp2 = new JLayeredPane();
jp3 = new JLayeredPane();

JPanel playerNum = new JPanel(new GridBagLayout());
JPanel startPanel = new JPanel(new GridBagLayout());

GridBagConstraints gbc = new GridBagConstraints();
gbc.insets = new Insets(30, 30, 30, 30);

add = new JButton("+1");
sub = new JButton("-1");
start = new JButton("Start");

start.setPreferredSize(new Dimension(100, 100));

num = new JLabel("" + i);
num.setFont(new Font("Serif", Font.BOLD, 40));

gbc.gridy = 0;
playerNum.add(add, gbc);
add.addActionListener(this);
add.setActionCommand("add");

gbc.gridy = 1;
playerNum.add(num, gbc);

gbc.gridy = 2;
playerNum.add(sub, gbc);
sub.addActionListener(this);
sub.setActionCommand("sub");

startPanel.add(start, gbc);
start.addActionListener(this);
start.setActionCommand("start");

jp1.add(new ContentPanel());
jp2.add(playerNum);
jp3.add(startPanel);

jp1.setLayer(new ContentPanel(), 1);
jp2.setLayer(playerNum, 2);
jp3.setLayer(startPanel, 2);

j.add(playerNum, BorderLayout.WEST);
j.add(startPanel, BorderLayout.EAST);

}

@Override
public void actionPerformed(ActionEvent e) {
String act = e.getActionCommand();

if (act.equals("start")) {
j.setVisible(false);
j.dispose();
game = new Game(i);
game.startGame();

//JFrame j = new JFrame();
//j.setVisible(true);
//j.setSize(300, 300);
}
}
}

对于这么长的代码,我感到非常抱歉,但我尝试在调试中花了几个小时,但找不到问题。如果有人能帮助我了解正在发生的事情,我将非常感激......再次感谢,抱歉代码太长......

最佳答案

从您的代码来看,我认为您不了解 Swings 绘制子系统。

最重要的一点是,永远不要在 Swing 的事件调度事件 (ETD) 中执行任何长操作或阻塞操作。

当你在Main中调用它时它起作用的原因实际上是一个侥幸。 Java 不保证哪个线程将执行 Main 方法。你很幸运,这不是 ETD。启动 Swing 应用程序时,您必须始终执行以下操作

EventQueue.invokeLater(new Runnable() {
public void run() {
// Your launch code here
}
}

显然,只包含 UI 相关代码。

它现在不起作用的原因是您正在从操作监听器中执行一段阻塞代码,这会阻止 ETD 更新屏幕。

for (int i = 0; i < chars.length; i++)
chars[i] = false;

.
.
.

public static void randomChar() {
for (int i = 0; i < playerNum; i++) {
do {
chooseChar = rnd.nextInt(14);
} while (chars[chooseChar]); // This is never true...

这是从哪里调用的

game = new Game(i);

您将需要更改游戏模型,以允许从 ETD 之外的线程上下文调用“randomChar”方法。我建议(为了方便),像 SwingWoker ( http://docs.oracle.com/javase/tutorial/uiswing/concurrency/worker.html )

从您的代码示例中,我看不到“chars[x]”在哪里设置为 true...

事实上,您可能想阅读整个 Concurrency in Swing教程...

关于java - 如果从另一个 JFrame 类调用该类,则打开 JFrame 时出现问题,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/10604055/

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