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java - 创建扫雷,更改难度时如何重置棋盘。

转载 作者:行者123 更新时间:2023-12-01 04:13:05 24 4
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import java.awt.*;
import java.awt.event.*;

import javax.swing.*;

import java.awt.event.ActionEvent;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.event.ActionListener;

public class Minesweeper extends JFrame implements MouseListener, ActionListener
{
public int gridRows;
public int gridColumns;
int mines;
private JMenuBar menuBar;
private JMenu Difficulty;
private JMenu Options;
private int numberofMines;
private int row, col;
JMenuItem Expert, Intermediate, Easy;
JButton[][] easyGrid;
Tile[][] squares = new Tile[9][9];
Container box = getContentPane();
private JLabel flagcounter;
private JLabel timecounter;
private Font f1 = new Font("Brush Script", Font.BOLD,20);
int easyflags = 10;

public static void main(String args[])
{

Minesweeper myGui = new Minesweeper();
myGui.setVisible(true);
}
public Minesweeper()
{
super();
setLayout(null);
makeBoard(9, 9);
initUI();
setJMenuBar(menuBar);
menuBar.add(Difficulty);
menuBar.add(Options);
setDefaultCloseOperation(EXIT_ON_CLOSE);
setLocation(800,200);
setSize(500, 600);
setTitle("Minesweeper");
setVisible(true);

flagcounter = new JLabel("0"+easyflags, SwingConstants.CENTER);
flagcounter.setBounds(20, 20, 50, 40);
flagcounter.setFont(f1);
flagcounter.setBackground(Color.black);
flagcounter.setForeground(Color.red);
flagcounter.setOpaque(true);
flagcounter.setBorder(BorderFactory.createLineBorder(Color.black));
flagcounter.setVisible(true);
add(flagcounter);

}


private void makeBoard(int rowsX, int columnsY)
{

gridRows = rowsX;
gridColumns = columnsY;


easyGrid = new JButton[rowsX][columnsY]; // sets the grid size from the parameters given
squares = new Tile[gridRows][gridColumns];

for (int i = 0; i<rowsX; i++)
{
for (int j = 0; j<columnsY; j++)
{
squares[i][j] = new Tile(i, j);
squares[i][j].setBounds(25+(i*50),(j*50) + 100,50,50);
squares[i][j].setHorizontalAlignment(SwingConstants.CENTER);
squares[i][j].setBorder(BorderFactory.createLineBorder(Color.DARK_GRAY));
squares[i][j].addMouseListener(this);

box.add(squares[i][j]);

}

}

repaint();
}
public Tile get(int i, int j)
{
return squares [i][j];
}
final void initUI()
{
menuBar = new JMenuBar();
Difficulty = new JMenu("Difficulty");
Options = new JMenu("Options");
JMenuItem easy = new JMenuItem("Easy");
easy.addActionListener(this);
easy.setToolTipText("New 9x9 game with 10 bombs.");

JMenuItem medium = new JMenuItem("Medium");
medium.addActionListener(this);
medium.setToolTipText("New 16x16 game with 40 bombs");

JMenuItem hard = new JMenuItem("Hard");
hard.addActionListener(this);
hard.setToolTipText("New 30x16 game with 99 bombs");

JMenuItem custom = new JMenuItem("custom");
custom.addActionListener(this);
custom.setToolTipText("Set a custom layout for a minesweeper game");

JMenuItem oExit = new JMenuItem("Exit");
oExit.addActionListener(this);
oExit.setToolTipText("Exit the game");
Difficulty.add(easy);
Difficulty.add(medium);
Difficulty.add(hard);

Options.add(oExit);
}




public void actionPerformed(ActionEvent e)
{
if(e.getSource() instanceof Tile)
{

}
if(e.getSource() instanceof JMenuItem)
{
String menu;
menu = e.getActionCommand();

if (menu.equals("Exit"))
{
System.exit(0);
}
if (menu.equals("Easy"))
{
setSize(500,600);
makeBoard(9,9);
// TODO need to reset the board
}
if (menu.equals("Medium"))
{
setSize(850,950);
//TODO figure out how to change the flag counter...
makeBoard(16, 16);
}
if (menu.equals("Hard"))
{
setSize(1550,950);
makeBoard(30,16);
}

}

}


public void mouseClicked(MouseEvent e)
{
if(e.getSource() instanceof Tile)
{
Tile clicked = (Tile)e.getSource();
//Test Statements
System.out.println("Row " + clicked.getColumn() + " Column " + clicked.getRow());
System.out.println("This tile is: " + clicked.getOccupied());
if(e.getButton() == MouseEvent.BUTTON3)
{
clicked.setForeground(Color.BLUE);
clicked.setOccupied('f');
clicked.setBackground(Color.LIGHT_GRAY);

}

}

}


public void mouseEntered(MouseEvent arg0)
{
if(arg0.getSource() instanceof Tile)
{
Tile entered = (Tile)arg0.getSource();
entered.setBorder(BorderFactory.createLineBorder(Color.blue));
}
}

@Override
public void mouseExited(MouseEvent arg0)
{

Tile exited = (Tile)arg0.getSource();
exited.setBorder(BorderFactory.createLineBorder(Color.black));
}

@Override
public void mousePressed(MouseEvent arg0)
{
// TODO Auto-generated method stub
if(arg0.getSource() instanceof Tile)
{

}
}

@Override
public void mouseReleased(MouseEvent arg0)
{
// TODO Auto-generated method stub

}

}

这是主类

import java.awt.Color;
import java.awt.Image;

import javax.swing.Icon;
import javax.swing.ImageIcon;
import javax.swing.JLabel;
import javax.swing.SwingConstants;
// Tile class for mine sweeper
public class Tile extends JLabel
{
private char occupied;
private int column;
private int row;

private JLabel OccupiedB;
private JLabel OccupiedC;
private JLabel OccupiedE;
private JLabel OccupiedF;
//Icon flag = new ImageIcon("flag.ico");

/*
whatever.setIcon(new ImageIcon("filename.ext"));
or
Icon myIcon = new ImageIcon("filename.ext");
whatever.setIcon(myIcon);
*/

public Tile(int col, int newRow)
{
super();
setBackground(Color.GRAY);
setOpaque(true);
occupied = 'g';
column = col;
row = newRow;

}

public boolean setOccupied(char Ecolumn)
{
occupied = Ecolumn;
if(occupied == 'b') // If the tile is a bomb
{

}
else if(occupied == 'c') // If the tile is clear
{
setBackground(Color.WHITE);
}
else if(occupied == 'e') // If the tile is empty or surrounding a bomb
{

}
else if(occupied == 'f') // If the tile is a flag
{
setText("F");

//setIcon(new ImageIcon("flag.ico"));

}
return true;
}

public int getColumn()
{
return column;
}

public void setColumn(int column)
{
this.column = column;
}

public int getRow()
{
return row;
}

public JLabel getOccupiedB()
{
return OccupiedB;
}

public void setOccupiedB(JLabel occupiedB)
{
OccupiedB = occupiedB;
}


public JLabel getOccupiedC()
{
return OccupiedC;
}

public void setOccupiedC(JLabel occupiedC)
{
OccupiedC = occupiedC;
}


public JLabel getOccupiedE()
{
return OccupiedE;
}

public void setOccupiedE(JLabel occupiedE)
{
OccupiedE = occupiedE;
}
public JLabel getOccupiedF()
{
return OccupiedF;
}

public void setOccupiedF(JLabel occupiedF)
{
OccupiedF = occupiedF;
}

public void setRow(int row)
{
this.row = row;
}

public char getOccupied()
{
return occupied;
}


}

这是图 block 类

我不明白当我改变难度时如何基本上重置棋盘,或者当我计划设置自定义棋盘选项时如何根据给定的图 block 数量自动调整棋盘大小。

如果你不知道...我对代码还很陌生。感谢您的帮助。

最佳答案

这不是已经完成大部分了吗?

    if (menu.equals("Easy"))
{
setSize(500,600);
makeBoard(9,9);
// TODO need to reset the board
}
if (menu.equals("Medium"))
{
setSize(850,950);
//TODO figure out how to change the flag counter...
makeBoard(16, 16);
}
if (menu.equals("Hard"))
{
setSize(1550,950);
makeBoard(30,16);
}

有人从菜单中选择一个选项会触发一个事件。事件处理程序包含一个 if/else block ,该 block 可以:退出、设置为简单、设置为中等、设置为困难。据我所知,makeBoard 函数处理灰色图 block 的实际显示,所有图 block 的 Occupied 设置为“g”(灰色?)。如果你问的是炸弹的实际生成等。我没有看到任何相关内容。它要么已为您处理好但您没有提供代码,要么您必须自己编写代码。

您需要将 int easyFlags 设置为针对该特定难度获得的任意数量。您需要将 flagCounter 标签设置为 0。您需要将计时器标签 t0 设置为 0。您需要根据难度将内部地雷设置为任意数量。

对于 menu.equals("Easy") if block ,它会是这样的:

    if (menu.equals("Easy"))
{
setSize(500,600);
makeBoard(9,9);
flagCounter.setText("0");
timecounter.setText("0"); //or "0:00" or w/e
mines = 10;
easyFlags = 10;
}

可能还有更多,但我不想为你做显然是某种学校项目的事情,哈哈

关于java - 创建扫雷,更改难度时如何重置棋盘。,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/19718435/

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