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jquery - 管理复杂的 ScrollMagic 代码

转载 作者:行者123 更新时间:2023-12-01 03:39:09 25 4
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我是 ScrollMagic 的新手,我正在尝试弄清楚一些事情。我正在开发一个具有相当复杂动画的网站,但我还没有找到任何有关编写有效 ScrollMagic 代码的教程或示例。

我不是程序员,只是对 jQuery 和 JavaScript 有基本的了解。

此时我有以下代码(我知道这有点困惑):

var controller;
$(document).ready(function($) {
// init controller
controller = new ScrollMagic({
globalSceneOptions: {
reverse: false
}
});
});

$(document).ready(function($) {
var tween = new TimelineMax()
.add( TweenMax.from(".helloHeadline", 1.5, {opacity: 0, ease: Sine.easeOut}), 0 )
.add( TweenMax.from(".helloTxt", 1.5, {opacity: 0, ease: Sine.easeOut}), 0 );
var scene = new ScrollScene({triggerElement: "#hello", duration: 0, offset: 0})
.setTween(tween)
.addTo(controller);
scene.addIndicators();
});
$(document).ready(function($) {
var tween = new TimelineMax()
.add( TweenMax.from(".components .simpleHeadline", 1.5, {opacity: 0, ease: Sine.easeOut}), 0 )
.add( TweenMax.from("#components_bg", 1.25, {scale: 0, ease: Elastic.easeOut}), .5 )
.add( TweenMax.from("#components_rabbit", 1.25, {scale: 0, ease: Elastic.easeOut}), 1 )
.add( TweenMax.from("#components_overlay", 1, {opacity: 0, ease: Sine.easeInOut}), 1.25 );
var scene = new ScrollScene({triggerElement: "#components_graphic", duration: 0, offset: -150})
.setTween(tween)
.addTo(controller);
scene.addIndicators();
});
$(document).ready(function($) {
var tween = TweenMax.from("#magic", 0.5,
{opacity: 0, ease: Quart.easeInOut}
);
var scene = new ScrollScene({triggerElement: "#magic", duration: 400, offset: 0, triggerHook: 1})
.setTween(tween)
.addTo(controller);
scene.addIndicators();
});
$(document).ready(function($) {
var tween = new TimelineMax()
.add( TweenMax.fromTo("#magic_hat", 0.01, {bottom: 800, opacity: 0}, {bottom: 800, opacity: 1}), 0 )
.add( TweenMax.to("#magic_hat", 1, {bottom: "0", ease: Bounce.easeOut}), 0.02 )
.add( TweenMax.from("#magic_hat_shadow", 1, {scale: 0, ease: Bounce.easeOut}), 0.02 )
.add( TweenMax.fromTo("#magic_hand", .75, {opacity: 0}, {opacity: 1, left: 60, top: -10 ,ease: Quart.easeIn}), .75 )
.add( TweenMax.to("#magic_hand", .5, {left: "-20", top: "4", ease: Circ.easeInOut, repeat: 2, yoyo: true}) )
.add( TweenMax.to("#magic_hand", .5, {left: "0", top: "0", ease: Quart.easeOut}) )
.add( TweenMax.from("#magic_hat_rabbit", .65, {top: "166", ease: Quart.easeOut}) );
var scene = new ScrollScene({triggerElement: "#magic", duration: 0, offset: 100})
.setTween(tween)
.addTo(controller);
scene.addIndicators();
});
$(document).ready(function($) {
var tween = TweenMax.from(".magicCntnt", 1,
{scale: 0, ease: Elastic.easeOut}
);
var scene = new ScrollScene({triggerElement: "#magic", duration: 0, offset: 200})
.setTween(tween)
.addTo(controller);
scene.addIndicators();
});

$(document).ready(function($) {
var tween = TweenMax.from("#works_macbook_top", 1,
{ rotationX: -80, ease: Sine.easeOut }
);
var scene = new ScrollScene({triggerElement: ".works .graphic", duration: 250, offset: -100, reverse: true})
.setTween(tween)
.addTo(controller);
scene.addIndicators();
});

var stuffDuration = 1;
$(document).ready(function($) {
var tween = TweenMax.from(".stuff.ruler", stuffDuration, {scale: 0, ease: Elastic.easeOut} );
var scene = new ScrollScene({triggerElement: ".stuff.ruler", duration: 0, offset: 0}).setTween(tween).addTo(controller);
});
$(document).ready(function($) {
var tween = TweenMax.from(".stuff.pencil", stuffDuration, {scale: 0, ease: Elastic.easeOut} );
var scene = new ScrollScene({triggerElement: ".stuff.pencil", duration: 0, offset: 0}).setTween(tween).addTo(controller);
});
$(document).ready(function($) {
var tween = TweenMax.from(".stuff.lightbulb", stuffDuration, {scale: 0, ease: Elastic.easeOut} );
var scene = new ScrollScene({triggerElement: ".stuff.lightbulb", duration: 0, offset: 0}).setTween(tween).addTo(controller);
});

我正在等待您提供有关如何以更简单的方式管理此问题的提示。

我不确定是否需要单独的文档就绪函数,但我猜测声明相同的变量只能在单独的函数中工作(抱歉,缺乏 JavaScript/jQuery 知识)。

有没有更短、更有效的方法来管理多个场景和补间?欢迎任何提示!

最佳答案

您现在应该考虑使用 require.js,因为 ScrollMagic 从 v1.2 开始支持 UMD 模块加载。如果您还不了解 require.js,您应该继续阅读一些教程,例如 http://requirejs.org/本身。相信我,处理封装模块确实让生活变得更轻松。

使用 Bootstrap 入门模板设置一个 index.html,如下所示:

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>Bootstrap 101 Template</title>

<!-- Bootstrap -->
<link href="css/bootstrap.min.css" rel="stylesheet">

<!-- HTML5 Shim and Respond.js IE8 support of HTML5 elements and media queries -->
<!-- WARNING: Respond.js doesn't work if you view the page via file:// -->
<!--[if lt IE 9]>
<script src="https://oss.maxcdn.com/html5shiv/3.7.2/html5shiv.min.js"></script>
<script src="https://oss.maxcdn.com/respond/1.4.2/respond.min.js"></script>
<![endif]-->
</head>
<body>
<h1>Hello, world!</h1>

<!-- jQuery (necessary for Bootstrap's JavaScript plugins) -->
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.11.1/jquery.min.js"></script>
<!-- Include all compiled plugins (below), or include individual files as needed -->
<script src="js/bootstrap.min.js"></script>

<script src="libs/modernizr/modernizr.js"></script>
<script src="libs/requirejs/require.js" data-main="js/app.js"></script>
</body>
</html>

由于您在最后加载了脚本,因此您不必执行 $(document).ready(...) 操作。完成上述步骤后,您可以使用 app.js 作为项目的入口点重新开始:

;(function (exports) {
"use strict";

require.config({
baseUrl: '/js',
packages: [
{
name: 'when',
location: 'libs/when',
main: 'when'
}
],
paths: {
image: 'libs/requirejs-plugins/src/image',
Spinner: 'libs/spin.js/spin',
iScroll: 'libs/iscroll/build/iscroll-probe',
ScrollMagic: 'libs/ScrollMagic/js/jquery.scrollmagic.min',
ScrollScene: 'libs/ScrollMagic/js/jquery.scrollmagic.min',
TimelineMax: 'libs/gsap/src/minified/TimelineMax.min',
TweenMax: 'libs/gsap/src/minified/TweenMax.min',
TweenLite: 'libs/gsap/src/minified/TweenLite.min',
sprintf: 'libs/sprintf/dist/sprintf.min'
},
ScrollMagic: ['libs/ScrollMagic/js/jquery.scrollmagic.debug'], // FIXME debug
},
map: {
'*': {
'css': '/js/libs/require-css/css.min.js'
}
}
});


// Fixes the issue when jquery is already loaded (in our case in the <head>)
define('jquery', function () {
return jQuery;
});

require(['start']);
}(window));

下一步是为移动设备定义一个具有 iScroll 回退功能的全局 Controller 。我的 Controller 模块如下所示:

define(['jquery', 'ScrollMagic', 'iScroll'], function ($, ScrollMagic, iScroll) {
"use strict";
var controller;

if (!true || Modernizr.touch) {
var myScroll;
$(function () {
// wrap for iscroll
var $container = $("#content-wrapper")
.addClass("scrollContainer")
.wrapInner('<div class="scrollContent"></div>');

// add iScroll
myScroll = new IScroll($container[0], {
scrollX: false,
scrollY: true,
mouseWheel: true,
scrollbars: true,
useTransform: false, // Modernizr.csstransforms, // Do NOT enable transforms, since Scrollscene.setPin() won't work then
useTransition: false, // Modernizr.csstransitions,
probeType: 3,
bounce: true,
momentum: true,
click: true
});

// init the controller
controller = new ScrollMagic({container: $container[0]});

$('html').css('overflow', 'hidden');

// update container on scroll
myScroll.on("scroll", function () {
controller.update(true);
});

// overwrite scroll position calculation to use child's offset instead of parents scrollTop();
controller.scrollPos(function () {
return -myScroll.y;
});

$(window).on('load', function () {
controller.update();
myScroll.refresh();
});

});
} else {
controller = new ScrollMagic();
}

function debounce(func, wait, immediate) {
var timeout;
return function () {
var context = this, args = arguments;
clearTimeout(timeout);
timeout = setTimeout(function() {
timeout = null;
if (!immediate) func.apply(context, args);
}, wait);
if (immediate && !timeout) func.apply(context, args);
};
};



$(window).on('resize', debounce(function () {
controller.update(true);
}, 100)).trigger('resize');

controller.debounce = debounce;
return controller;
});

您的 start.js 应该需要您之前设置的全局 ScrollMagic controller 以及您的scrollmagic-项目所需的所有其他依赖项。以下是我如何实现这一目标的简短片段:

define(['jquery', 'spinner', 'preload', 'controller', 'ScrollScene', 'TweenMax'], function ($, spinner, preload, controller, ScrollScene, TweenMax) {
"use strict";

spinner = spinner().spin(document.body);

require([ 'when', 'slide1', 'slide2', 'slide3'], function (when, slide1, slide2, slide3) {
var preloading = when.all([slide1, slide2, slide3]);

preloading.spread(function (slide1, slide2, slide3) {

// Be awesome here

});
preloading.catch(function (e) {
console.warn('Error', e);
debugger;
});


preloading.progress(function (progress) {
console.log(progress);
spinner.progress(progress.current, progress.of);
});


preloading.finally(function () {
spinner.stop();
});

});
});

从那时起,这只是上述内容的转变。

祝你玩得开心!

问候

关于jquery - 管理复杂的 ScrollMagic 代码,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/25445071/

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