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python - 将 PyGame 2 Axis 操纵杆 float 转换为 360 度

转载 作者:行者123 更新时间:2023-12-01 01:34:39 27 4
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我想将操纵杆的两 Axis float (水平和垂直)转换为 360 度,以便在游戏中设置玩家方向。根据我的研究,我发现最好的方法是使用 Atan2。

变量:

self.rot = 0
horaxis = joy1.get_axis(0)
veraxis = joy1.get_axis(1)

演示图:你是对的,它是在 MS Paint 中绘制的 enter image description here

绝对对代码的任何建议/片段都会很棒!

最佳答案

您可以只使用 Axis 来创建 pygame.math.Vector2实例,然后调用其 as_polar 方法来获取角度(请参阅 https://en.wikipedia.org/wiki/Polar_coordinates )。您可以通过以下方式将角度映射到 0-360 度:How to map atan2() to degrees 0-360

import pygame as pg
from pygame.math import Vector2


def main():
pg.init()
screen = pg.display.set_mode((640, 480))
clock = pg.time.Clock()
player_img = pg.Surface((42, 70), pg.SRCALPHA)
pg.draw.polygon(player_img, pg.Color('dodgerblue1'),
[(0, 70), (21, 2), (42, 70)])
player_rect = player_img.get_rect(center=screen.get_rect().center)

joysticks = [pg.joystick.Joystick(x) for x in range(pg.joystick.get_count())]
for joystick in joysticks:
joystick.init()

while True:
for event in pg.event.get():
if event.type == pg.QUIT:
return

if len(joysticks) > 0: # At least one joystick.
# Use the stick axes to create a vector.
vec = Vector2(joysticks[0].get_axis(0), joysticks[0].get_axis(1))
radius, angle = vec.as_polar() # angle is between -180 and 180.
# Map the angle that as_polar returns to 0-360 with 0 pointing up.
adjusted_angle = (angle+90) % 360
pg.display.set_caption(
'radius {:.2f} angle {:.2f} adjusted angle {:.2f}'.format(
radius, angle, adjusted_angle))

# Rotate the image and get a new rect.
player_rotated = pg.transform.rotozoom(player_img, -adjusted_angle, 1)
player_rect = player_rotated.get_rect(center=player_rect.center)

screen.fill((30, 30, 30))
screen.blit(player_rotated, player_rect)
pg.display.flip()
clock.tick(60)


if __name__ == '__main__':
main()
pg.quit()

关于python - 将 PyGame 2 Axis 操纵杆 float 转换为 360 度,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/52504266/

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