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python - 为什么 Alpha 混合不能正常工作?

转载 作者:行者123 更新时间:2023-12-01 01:16:00 24 4
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我正在尝试制作一个简单的 Pygame 应用程序,其中一些颜色与它们下面的颜色混合。这是我的代码:

代码 list 1:

import pygame, sys, time
from pygame.locals import *

#define constants
WINDOW_WIDTH = 600
WINDOW_HEIGHT = 600
FPS = 60

pygame.init()
clock = pygame.time.Clock()
screen = pygame.display.set_mode((WINDOW_WIDTH, WINDOW_HEIGHT), 0, 32)

alpha = 0
increasing = True

while True:
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()

#fill screen with red
screen.fill(pygame.Color(247, 25, 0,255))
alpha_surface = pygame.Surface((screen.get_rect().width, screen.get_rect().height))
alpha_surface = alpha_surface.convert_alpha()
surfaceRect = alpha_surface.get_rect()

#fill surface with orange
pygame.draw.rect(alpha_surface, (247, 137, 0, 255), (0, 0, 480, 480))
#fill surface with translucent yellow
pygame.draw.rect(alpha_surface, (220, 247, 0, alpha), (120, 120, 360, 360))
#fill surface with green
pygame.draw.rect(alpha_surface, (0, 247, 4), (240, 240, 240, 240))
#fill surface with translucent blue
pygame.draw.rect(alpha_surface, (0, 78, 247, alpha), (360, 360, 120, 120))
screen.blit(alpha_surface, (120,120))

pygame.display.update()
clock.tick(FPS)

if increasing:
alpha += 1
if alpha > 255:
alpha = 255
increasing = False
else:
alpha -= 1
if alpha < 0:
alpha = 0
increasing = True

代码应该使黄色矩形与橙色矩形混合,蓝色矩形与绿色矩形混合。相反,我得到了一些来自于此的东西:

图 1:原始状态,黄色和蓝色不透明度设置为 0%

对此:

图 2:最终状态,黄色和蓝色不透明度设置为 100%

正如您所看到的,黄色和蓝色矩形不仅与红色矩形(屏幕表面)混合,而且还在橙色和绿色矩形上打了一个洞,以便我们可以通过它们看到红色矩形。

最佳答案

如果你想混合不同的图层,那么你必须创建不同的 pygame.Surface s 或图像。可以通过加载图像 ( pygame.image ) 或构建 pygame.Surface 来生成 Surface对象。

创建一个完全透明的表面表面,每个像素都有 alpha 值。使用pygame.Surface.convert_alpha更改图像的像素格式,包括每个像素的 alpha。用透明颜色填充表面(例如pygame.Color(0, 0, 0, 0)):

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最小示例:

import pygame

pygame.init()
clock = pygame.time.Clock()
screen = pygame.display.set_mode((600, 600), 0, 32)

def transparentSurface(size):
surface = pygame.Surface(size).convert_alpha()
surface.fill((0, 0, 0, 0))
return surface

alpha, increase = 0, 1
run = True
while run:
clock.tick(60)
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False

screen.fill(pygame.Color(247, 25, 0,255))

alpha_surface1 = transparentSurface(screen.get_size())
pygame.draw.rect(alpha_surface1, (247, 137, 0, 255), (120, 120, 480, 480))

alpha_surface2 = transparentSurface(screen.get_size())
pygame.draw.rect(alpha_surface2, (220, 247, 0, alpha), (240, 240, 360, 360))

alpha_surface3 = transparentSurface(screen.get_size())
pygame.draw.rect(alpha_surface3, (0, 247, 4), (360, 360, 240, 240) )

alpha_surface4 = transparentSurface(screen.get_size())
pygame.draw.rect(alpha_surface4, (0, 78, 247, alpha), (480, 480, 120, 120) )

screen.blit(alpha_surface1, (0,0))
screen.blit(alpha_surface2, (0,0))
screen.blit(alpha_surface3, (0,0))
screen.blit(alpha_surface4, (0,0))

pygame.display.update()

alpha += increase
if alpha < 0 or alpha > 255:
increase *= -1
alpha = max(0, min(255, alpha))

pygame.quit()

关于python - 为什么 Alpha 混合不能正常工作?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/54342525/

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