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javascript - React JS 父子组件事件共享

转载 作者:行者123 更新时间:2023-12-01 00:32:35 24 4
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下面是我的 react 组件,在这里我尝试创建父组件,它负责获取键盘事件“keyPressed”,并且无论按下哪个键,它都应该从 View 中删除匹配的子组件。

感谢您的帮助和建议。

父组件该组件负责创建字符(a-z、A-Z)数组并创建一个板来将每个字符显示为名为 ball 的子组件。

import React, { Component } from "react";
import Ball from "./Ball";

export default class Board extends Component {
constructor(props) {
super(props);
this.state = {
letters: []
};
this.shuffle = this.shuffle.bind(this);
this.handleEvent = this.handleEvent.bind(this);
}

componentDidMount() {
const self = this;
let letters = [];

// small a - z
for (let i = 97; i < 123; i++) {
letters.push({ letter: String.fromCharCode(i), code: i });
}

// capital A - Z
for (let i = 65; i < 91; i++) {
letters.push({ letter: String.fromCharCode(i), code: i });
}

this.setState(state => ({
letters: self.shuffle(letters)
}));
}

shuffle(arr) {
var ctr = arr.length,
temp,
index;

// While there are elements in the array
while (ctr > 0) {
// Pick a random index
index = Math.floor(Math.random() * ctr);
// Decrease ctr by 1
ctr--;
// And swap the last element with it
temp = arr[ctr];
arr[ctr] = arr[index];
arr[index] = temp;
}
return arr;
}

handleEvent(e) {
const k = e.charCode;
// HELP NEEDED HERE
// Need to find matching children component of Ball to trigger its own setVisibility method.
}

render() {
let ball = this.state.letters.map(item => {
return <Ball key={item.code} properties={item} bouncing={true} />;
});

return (
<div
className="overlay-full game"
onKeyPress={event => this.handleEvent(event)}
tabIndex="0"
>
<div className="bubble-wrapper">{ball}</div>
</div>
);
}
}

子组件每个 Ball 组件都应该有自己的可见状态,如果它的状态是可见的,那么它只会在屏幕上渲染,否则它不应该执行任何操作。

import React, { Component } from "react";

export default class Ball extends Component {
constructor(props) {
super(props);
this.getRandomSize = this.getRandomSize.bind(this);
this.getRandomColor = this.getRandomColor.bind(this);
this.setVisibility = this.setVisibility.bind(this);
this.state = {
isVisible: true,
code: this.props.properties.code,
letter: this.props.properties.letter
};

this.ballRef = null;
this.setBallRef = element => {
this.ballRef = element;
};
}
getRandomSize() {
const sizes = ["size-1", "size-2", "size-3", "size-4"];
return sizes[Math.floor(Math.random() * 4)];
}
getRandomColor() {
const colors = [
"#55efc4",
"#81ecec",
"#74b9ff",
"#a29bfe",
"#00b894",
"#00cec9",
"#0984e3",
"#6c5ce7",
"#ffeaa7",
"#fab1a0",
"#ff7675",
"#fd79a8",
"#fdcb6e",
"#e17055",
"#d63031"
];
return colors[Math.floor(Math.random() * 15)];
}
setVisibility(key) {
if (this.state.code === key) {
this.setState(state => ({
isVisible: false
}));
}
}
render() {
const { code, letter } = this.state;
const isBouncing = this.props.bouncing ? "bouncing" : "";
const isVisible = this.state.isVisible;
const size = this.getRandomSize();
const inlineStyle = {
backgroundColor: this.getRandomColor()
};

if (isVisible) {
return (
<div
className={`ball-${code} ${size} ${isBouncing}`}
style={inlineStyle}
ref={this.setBallRef}
>
{letter}
</div>
);
} else {
return null;
}
}
}

最佳答案

我认为您需要使用 Redux 来解决此类问题,这样您就不会在管理整个应用程序的状态时遇到麻烦。

但是如果您需要遵循当前场景,那么您需要使用 refs。 React 提供 CreateRefAPI。使用它,您可以获得对 Ball 组件的引用并触发它的 setVisibility 方法。但在此之前,您需要通过提供回调函数将相应 Ball 组件的状态提升到父组件。

关于javascript - React JS 父子组件事件共享,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/58395376/

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