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wpf - 在 WPF 中旋转 3D 立方体

转载 作者:行者123 更新时间:2023-12-01 00:29:19 26 4
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我用这样的 XAML 代码在 WPF 中制作了一个 3D 立方体:

<Viewport3D Name="viewport3D1">
<Viewport3D.Camera>
<PerspectiveCamera x:Name="camMain" Position="6 5 4" LookDirection="-6 -5 -4">
</PerspectiveCamera>
</Viewport3D.Camera>
<ModelVisual3D>
<ModelVisual3D.Content>
<DirectionalLight x:Name="dirLightMain" Direction="-1,-1,-1">
</DirectionalLight>
</ModelVisual3D.Content>
</ModelVisual3D>
<ModelVisual3D>
<ModelVisual3D.Content>
<GeometryModel3D>
<GeometryModel3D.Geometry>
<MeshGeometry3D x:Name="meshMain"
Positions="0 0 0 1 0 0 0 1 0 1 1 0 0 0 1 1 0 1 0 1 1 1 1 1"
TriangleIndices="2 3 1 2 1 0 7 1 3 7 5 1 6 5 7 6 4 5 6 2 0 2 0 4 2 7 3 2 6 7 0 1 5 0 5 4">
</MeshGeometry3D>
</GeometryModel3D.Geometry>
<GeometryModel3D.Material>
<DiffuseMaterial x:Name="matDiffuseMain">
<DiffuseMaterial.Brush>
<SolidColorBrush Color="Red"/>
</DiffuseMaterial.Brush>
</DiffuseMaterial>
</GeometryModel3D.Material>
</GeometryModel3D>
</ModelVisual3D.Content>
</ModelVisual3D>
</Viewport3D>

然后是我的窗口的构造函数,我想围绕轴 OX、OY、OZ 应用旋转,我认为应该这样做:

RotateTransform3D myRotateTransform = new RotateTransform3D(new AxisAngleRotation3D(new Vector3D(0, 2, 0), 1));
meshMain.Transform=myRotateTransform;
// etc...

似乎我没有将转换应用于 XAML 的正确节点,在我的情况下,实现转换的正确方法是什么?

最佳答案

您需要提供您的ModelVisual3D一个名字,MeshGeometry3D没有 Transform与模型一样的属性。您还需要访问您的 AxisAngleRotation3D 对象才能设置 Angle 属性。

<ModelVisual3D x:Name="MyModel">
....

编辑为 CodeBehind 方法添加了更多代码

public partial class MainWindow : Window
{
AxisAngleRotation3D ax3d;
public MainWindow()
{
InitializeComponent();

ax3d = new AxisAngleRotation3D(new Vector3D(0, 2, 0), 1);
RotateTransform3D myRotateTransform = new RotateTransform3D(ax3d);
MyModel.Transform = myRotateTransform;
}

private void button1_Click(object sender, RoutedEventArgs e)
{
ax3d.Angle += 1 ;
}
}

虽然在这种情况下,我认为您最好在 Xaml 中实现您的转换。

<Window x:Class="WpfApplication1.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Height="350" Width="525">
<Grid>
<Viewport3D Name="viewport3D1">
<Viewport3D.Camera>
<PerspectiveCamera x:Name="camMain" Position="6 5 4" LookDirection="-6 -5 -4">
</PerspectiveCamera>
</Viewport3D.Camera>
<ModelVisual3D>
<ModelVisual3D.Content>
<DirectionalLight x:Name="dirLightMain" Direction="-1,-1,-1">
</DirectionalLight>
</ModelVisual3D.Content>
</ModelVisual3D>
<ModelVisual3D x:Name="MyModel">
<ModelVisual3D.Content>
<GeometryModel3D>
<GeometryModel3D.Geometry>
<MeshGeometry3D x:Name="meshMain"
Positions="0 0 0 1 0 0 0 1 0 1 1 0 0 0 1 1 0 1 0 1 1 1 1 1"
TriangleIndices="2 3 1 2 1 0 7 1 3 7 5 1 6 5 7 6 4 5 6 2 0 2 0 4 2 7 3 2 6 7 0 1 5 0 5 4">
</MeshGeometry3D>
</GeometryModel3D.Geometry>
<GeometryModel3D.Material>
<DiffuseMaterial x:Name="matDiffuseMain">
<DiffuseMaterial.Brush>
<SolidColorBrush Color="Red"/>
</DiffuseMaterial.Brush>
</DiffuseMaterial>
</GeometryModel3D.Material>
</GeometryModel3D>
</ModelVisual3D.Content>
<ModelVisual3D.Transform>
<RotateTransform3D>
<RotateTransform3D.Rotation>
<AxisAngleRotation3D x:Name="rotate" Axis="0 2 0"/>
</RotateTransform3D.Rotation>
</RotateTransform3D>
</ModelVisual3D.Transform>
</ModelVisual3D>
</Viewport3D>
<Slider Height="23" HorizontalAlignment="Left"
Margin="12,12,0,0" Name="slider1"
VerticalAlignment="Top" Width="187"
Maximum="360"
Value="{Binding ElementName=rotate, Path=Angle}" />

</Grid>
</Window>

同样在这个例子中,您可以通过设置其 Angle 属性来更改 CodeBehind 中的 AxisAngleRotation3D:

rotate.Angle +=1;

关于wpf - 在 WPF 中旋转 3D 立方体,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/12655033/

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