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python - Pygame 暂停时显示文本

转载 作者:行者123 更新时间:2023-11-30 22:56:09 26 4
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我正在编写一个简单的游戏,当我按“空格键”时,可以洗牌并显示 52 张扑克中的 5 张牌。一切正常,除了我想在屏幕上呈现一个文本,指示卡片是否正在洗牌或它是结果......以下是代码:

import pygame,sys
from pygame.locals import *

my_clock = pygame.time.Clock()
pygame.init()
color =(200,0,0)
surface_sz = 480
surface = pygame.display.set_mode((surface_sz, surface_sz))
card=pygame.image.load("sprite_sheet_playing_cards.png")
card_width = 73

all_cards=[]
paused=False
text=["Shuffling Cards","Result"]
text_posn=0
my_font = pygame.font.SysFont("Courier", 20)

while True:

for event in pygame.event.get():

if event.type == QUIT:
pygame.quit()
sys.exit()
elif event.type == KEYDOWN:
if event.key == K_SPACE:

#Shift the text_posn
text_posn+=1
text_posn= text_posn%2

paused = not paused

surface.fill(color)

#create 5 crad objects and store them in list
for card_no in range(5):

hand_card=cards(card,(50+card_no*card_width,240))
all_cards.append(hand_card)

# Start the shuffling
hand_card.start_shuffle(all_cards,surface)

#draw the text to surface
the_text = my_font.render(text[text_posn],True, (0,0,0))
surface.blit(the_text, (120, 90))

if paused:
continue # skip this iteration if paused

#put everything on display
pygame.display.flip()

my_clock.tick(10)

这是我的卡片类:

class cards(pygame.sprite.Sprite):
def __init__(self,img,tar_posn):

pygame.sprite.Sprite.__init__(self)
self.image = img
self.posn = tar_posn
self.x = 0
self.y= 0

def start_shuffle(self,all_cards,target_surface):
#shuffle the card and draw it on screen
for one_card in all_cards:
one_card.shuffle()
one_card.draw(target_surface)

def shuffle(self):
import random
self.x = random.randint(0,12)
self.y = random.randint(0,4)


def draw(self,target_surface):

patch_rect = (self.x * 73, self.y*98,
73, 98)
target_surface.blit(self.image, self.posn, patch_rect)

The word " Shuffling Cards" stuck even I pressed space and changed text_posn.(text_posn did shift between 0 and 1 when pressed space bar)

我知道问题是当我暂停时,我跳过了 pygame.display.flip() ,所以我永远无法更新屏幕上更改的文本。有什么想法可以暂停屏幕并同时更新文本消息吗?谢谢。

sprite_sheet_playing_cards.png: sprite_sheet_playing_cards.png

最佳答案

您可以尝试在调用pygame.display.flip()之后添加if Paused: continue

还要在 pygame.display.flip() 之前对屏幕或文本进行任何更改,以便它会在暂停之前更新您对屏幕所做的更改。

<小时/>

好的,我想我已经解决了您的问题。我更改了一些内容,并将在下面发布更新的代码:

import pygame,sys
from pygame.locals import *

my_clock = pygame.time.Clock()
pygame.init()
color =(200,0,0)
surface_sz = 480
surface = pygame.display.set_mode((surface_sz, surface_sz))
pygame.display.set_caption("Cards")
card=pygame.image.load("sprite_sheet_playing_cards.png")
card_width = 73

all_cards=[]
paused=False
text=["Shuffling Cards","Result"]
text_posn=0
my_font = pygame.font.SysFont("Courier", 20)

while True:

for event in pygame.event.get():

if event.type == QUIT:
pygame.quit()
sys.exit()
elif event.type == KEYDOWN:
if event.key == K_SPACE:

#Shift the text_posn
text_posn+=1
text_posn= text_posn%2

paused = not paused

surface.fill(color)

if not paused:
#create 5 card objects and store them in list
for card_no in range(5):

hand_card=cards(card,(50+card_no*card_width,240))
all_cards.append(hand_card)

# Start the shuffling
hand_card.start_shuffle(all_cards,surface)

#draw the text to surface
the_text = my_font.render(text[text_posn],True, (0,0,0))
surface.blit(the_text, (120, 90))

for each_card in all_cards:
surface.blit(each_card.image, each_card.posn, each_card.patch_rect)

#put everything on display
pygame.display.flip()
my_clock.tick(10)

以及更新的卡片类:

class cards(pygame.sprite.Sprite):
def __init__(self,img,tar_posn):

pygame.sprite.Sprite.__init__(self)
self.image = img
self.posn = tar_posn
self.x = 0
self.y= 0

def start_shuffle(self,all_cards,target_surface):
#shuffle the card and draw it on screen
for one_card in all_cards:
one_card.shuffle()
one_card.update(target_surface)

def shuffle(self):
import random
self.x = random.randint(0,12)
self.y = random.randint(0,4)

def update(self,target_surface):
self.patch_rect = (self.x * 73, self.y*98,73, 98)

这里的主要“修复”是将大部分洗牌代码放入 if 语句中,检查游戏是否已暂停,如果暂停,则不会重新洗牌,而只会绘制它们并更新屏幕。显示文本的代码也在该 if 语句内,导致它仅在程序未暂停时显示。

另外:

我将你的draw()函数更改为update()函数,它仍然可以计算出patch_rect,我还将它更改为self.patch_rect,以便你可以从新的for循环中访问它主循环。 for 循环仅绘制 all_cards 中的每张卡片。

请告诉我这是否不是您想要的效果。

关于python - Pygame 暂停时显示文本,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/37130740/

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