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C# 基于文本的游戏读取没有错误,但在第一次选择后关闭

转载 作者:行者123 更新时间:2023-11-30 22:55:54 25 4
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这是示例,请放轻松,因为这是我真正编写过的第一个代码。我不确定格式是否会完全翻译。在我将“rand”更改为“rand1”的最后一次编辑之前,这段代码运行良好,就好像给我一个“rand”已被使用的错误。现在,当我运行它时,我开始“战斗或隐藏”,一旦我输入其中一个选项,终端就会关闭。然而,Visual Studio 没有显示任何错误。

namespace Text_Game
{
class Game
{
static int playerHealth = 125;
static int playerAttack = 10;
static string playerName;
static string playerChoice;

static int enemyHealth = 100;
static int enemyAttack = 5;


static void Main(string[] args)
{
Welcome();
FightLoop();
}

private static void Welcome()
{
Console.WriteLine("Hello Traveller, What is your name?");
playerName = Console.ReadLine();

Console.WriteLine("Well Hello, " + playerName);
Console.WriteLine("You are alone in a dark dungeon. You can see a room behind you and a long hall in front of you.");
Console.ForegroundColor = ConsoleColor.DarkRed;
Console.WriteLine("You hear an enemy nearby...");
Console.ForegroundColor = ConsoleColor.DarkCyan;
Console.WriteLine("(fight) or (hide)?");
Console.ForegroundColor = ConsoleColor.Gray;
Console.ReadLine();
}




private static void FightLoop()
{
if (playerChoice == "fight")
{
do
{
Console.WriteLine("You have " + playerHealth + "health left");
Console.WriteLine("Enemy has " + enemyHealth + "health left");
Console.ForegroundColor = ConsoleColor.DarkCyan;
Console.WriteLine("(attack) or (defend)?");
Console.ForegroundColor = ConsoleColor.Gray;
playerChoice = Console.ReadLine(); Console.WriteLine();

if (playerChoice == "attack")
{
Random rand = new Random();
int attackdamage = (rand.Next(3, 5) * playerAttack);
enemyHealth = enemyHealth - attackdamage;

Console.ForegroundColor = ConsoleColor.Red;
Console.WriteLine("Your attack did {0} damage!", attackdamage);
Console.ForegroundColor = ConsoleColor.Gray;

//enemy attacks back
Console.ForegroundColor = ConsoleColor.Red;
Console.WriteLine("The enemy attacked you!");
Console.ForegroundColor = ConsoleColor.Gray;

Random rand1 = new Random();
int enemydamage = (rand.Next(2, 4) * enemyAttack);
playerHealth = playerHealth - enemydamage;

Console.ForegroundColor = ConsoleColor.Red;
Console.WriteLine("The enemy's attack did {0} damage!", enemydamage);
Console.ForegroundColor = ConsoleColor.Gray;


}
else if (playerChoice == "defend")
{
Console.ForegroundColor = ConsoleColor.Red;
Console.WriteLine("The enemy attacked you!");
Console.ForegroundColor = ConsoleColor.Gray;

Random rand = new Random();
int enemydamage = (rand.Next(2, 4) * enemyAttack);
playerHealth = playerHealth - enemydamage/2;

Console.ForegroundColor = ConsoleColor.Red;
Console.WriteLine("The enemy's attack did {0} damage!", enemydamage/2);
Console.ForegroundColor = ConsoleColor.Gray;
}
else
{
Console.WriteLine("Please choose (attack) or (defend).");
}

} while (playerHealth > 0 && enemyHealth > 0);


if (enemyHealth <= 0)
{
Console.ForegroundColor = ConsoleColor.Green;
Console.WriteLine("You have defeated the enemy!");
Console.ForegroundColor = ConsoleColor.Magenta;
Console.WriteLine("You were able to escape!");
Console.ForegroundColor = ConsoleColor.Blue;
Console.WriteLine("Thanks for playing!");
}
if (playerHealth <= 0)
{
Console.ForegroundColor = ConsoleColor.Green;
Console.WriteLine("The enemy has killed you!");
Console.ForegroundColor = ConsoleColor.Gray;
}


}
else if (playerChoice == "hide")
{
Console.WriteLine("You hid in the room behind you, but the enemy heard and is coming!");
Console.WriteLine("You can see a wardrobe in the corner.");
Console.ForegroundColor = ConsoleColor.DarkCyan;
Console.WriteLine("(wardrobe) or (stay)?");
Console.ForegroundColor = ConsoleColor.Gray;

if (playerChoice == "wardrobe")
{
Console.WriteLine("You are now hidden.");
Console.WriteLine("The enemy leaves through a secret door. You follow and find yourself outside.");
Console.ForegroundColor = ConsoleColor.Magenta;
Console.WriteLine("You have escaped!");
Console.ForegroundColor = ConsoleColor.Blue;
Console.WriteLine("Thanks for playing!");

}
else if (playerChoice == "stay")
{
do
{
Console.WriteLine("You have " + playerHealth + "health left");
Console.WriteLine("Enemy has " + enemyHealth + "health left");
Console.ForegroundColor = ConsoleColor.DarkCyan;
Console.WriteLine("(attack) or (defend)?");
Console.ForegroundColor = ConsoleColor.Gray;
playerChoice = Console.ReadLine(); Console.WriteLine();

if (playerChoice == "attack")
{
Random rand = new Random();
int attackdamage = (rand.Next(3, 5) * playerAttack);
enemyHealth = enemyHealth - attackdamage;

Console.ForegroundColor = ConsoleColor.Red;
Console.WriteLine("Your attack did {0} damage!", attackdamage);
Console.ForegroundColor = ConsoleColor.Gray;

//enemy attacks back
Console.ForegroundColor = ConsoleColor.Red;
Console.WriteLine("The enemy attacked you!");
Console.ForegroundColor = ConsoleColor.Gray;

Random rand1 = new Random();
int enemydamage = (rand.Next(2, 4) * enemyAttack);
playerHealth = playerHealth - enemydamage;

Console.ForegroundColor = ConsoleColor.Red;
Console.WriteLine("The enemy's attack did {0} damage!", enemydamage);
Console.ForegroundColor = ConsoleColor.Gray;


}
else if (playerChoice == "defend")
{
Console.ForegroundColor = ConsoleColor.Red;
Console.WriteLine("The enemy attacked you!");
Console.ForegroundColor = ConsoleColor.Gray;

Random rand = new Random();
int enemydamage = (rand.Next(2, 4) * enemyAttack);
playerHealth = playerHealth - enemydamage / 2;

Console.ForegroundColor = ConsoleColor.Red;
Console.WriteLine("The enemy's attack did {0} damage!", enemydamage / 2);
Console.ForegroundColor = ConsoleColor.Gray;
}
else
{
Console.WriteLine("Please choose (attack) or (defend).");
}

} while (playerHealth > 0 && enemyHealth > 0);



if (enemyHealth <= 0)
{
Console.ForegroundColor = ConsoleColor.Green;
Console.WriteLine("You have defeated the enemy!");
Console.ForegroundColor = ConsoleColor.Magenta;
Console.WriteLine("You have escaped!");
Console.ForegroundColor = ConsoleColor.Blue;
Console.WriteLine("Thanks for playing!");
}
if (playerHealth <= 0)
{
Console.ForegroundColor = ConsoleColor.Green;
Console.WriteLine("The enemy has killed you!");
Console.ForegroundColor = ConsoleColor.Gray;
}
}

}
else
{
Console.WriteLine("Choose (fight) or (hide).");
}

}
}

最佳答案

FightLoop 方法开始执行时,playerChoice 变量没有值。所以执行转到 block 3,如下所示,然后退出方法。

private static void FightLoop()
{
if (playerChoice == "fight")
{
//block 1
}
else if (playerChoice == "hide")
{
//block 2
}
else
{
//block 3
Console.WriteLine("Choose (fight) or (hide).");
}
}

您需要更改Welcome 方法的最后一行,以便将读取的字符串保存到playerChoice 变量中。

private static void Welcome()
{
Console.WriteLine("Hello Traveller, What is your name?");
playerName = Console.ReadLine();

Console.WriteLine("Well Hello, " + playerName);
Console.WriteLine("You are alone in a dark dungeon. You can see a room behind you and a long hall in front of you.");
Console.ForegroundColor = ConsoleColor.DarkRed;
Console.WriteLine("You hear an enemy nearby...");
Console.ForegroundColor = ConsoleColor.DarkCyan;
Console.WriteLine("(fight) or (hide)?");
Console.ForegroundColor = ConsoleColor.Gray;
playerChoice = Console.ReadLine();
}

因为您没有在任何地方使用 rand1 变量,所以您可以删除以下行。

Random rand1 = new Random();

另外,一个好的做法是使用“战斗”和“隐藏”的方法:

private static void FightLoop()
{
if (playerChoice == "fight")
{
fight();
}
else if (playerChoice == "hide")
{
hide();
}
else
{
Console.WriteLine("Choose (fight) or (hide).");
}
}

关于C# 基于文本的游戏读取没有错误,但在第一次选择后关闭,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/54892830/

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