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python - 不可排序的类型 : int() < Entry()

转载 作者:行者123 更新时间:2023-11-30 22:40:40 25 4
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我在程序中不断遇到此错误,并且我不知道如何修复它,因为我是 python 3 的初学者。每当我尝试更改菜单中网格的大小时,就会发生该错误。然后我去运行宝藏网格,我得到这个错误并且不知道如何解决。感谢任何和所有的帮助!

错误:

Exception in Tkinter callback
Traceback (most recent call last):
File "C:\Program Files (x86)\python\lib\tkinter\__init__.py", line 1533, in __call__
return self.func(*args)
File "/Documents/treasurehunt test.py", line 178, in refresh
placeChests()
File "/Documents/treasurehunt test.py", line 128, in placeChests
while len(treasureChests) < treasure_amount:
TypeError: unorderable types: int() < Entry()

代码:

from tkinter import *
import tkinter as tk
import random


GridSizeSetByUser = '8x8'
choicesRows = ['8', '10', '12', '14']
v = choicesRows[0]
choicesColumns = ['8', '10', '12', '14']
v2 = choicesColumns[0]

treasure_amount = 10
treasureChests = []
treasureLocation = []
GridRows = 10
GridColumns = 10

my_string = my_second_string = grid_row_spinbox = grid_column_spinbox = None


def get_rows():
global GridRows
GridRows = int(grid_row_spinbox.get())
print(repr(GridRows))


def get_columns():
global GridColumns
GridColumns = int(grid_column_spinbox.get())
print(repr(GridColumns))

def create_window():
t_child = tk.Toplevel()
t_child.title("Instructions")
tInstructions = tk.Label(t_child, fg="magenta",text="""Find the treasure hidden deep in the sand!\n Use ye arrow keys to move around, then press Space to search that spot!\n Keep searching until ye find it!""")
tInstructions.pack(side="top", fill="both", expand=False, padx=10, pady=10)
quit_button = tk.Button(t_child, text="I'm ready to find some treasure!", width=50, fg="magenta", command=t_child.destroy)
quit_button.pack()
t_child.attributes('-topmost', True) # note - before topmost

def treasure_hunt_window():
t_hunt = tk.Tk()
t_hunt.title("Treasure Hunt")
board = GameBoard(t_hunt)
board.pack(side="top", fill="both", expand="true", padx=4, pady=4)

create_window()
t_hunt.mainloop()


def settings_window():
global my_string, my_second_string, grid_row_spinbox, grid_column_spinbox
settings = tk.Tk()
settings.title("Settings")
settings_welcome = tk.Label(settings, text='Settings Menu', width=50,
fg="magenta")
settings_grid_size = tk.Label(settings, text='Grid Size:', width=50,
fg="magenta")
my_string = StringVar()
my_second_string = StringVar()
grid_row_spinbox = Spinbox(settings, values=choicesRows,
textvariable=my_string, width=50,
state="readonly", fg="magenta")
save_row_size = tk.Button(settings, text='Save row size for grid',
width=50, fg="magenta", command=get_rows)
grid_column_spinbox = Spinbox(settings, values=choicesColumns,
textvariable=my_second_string,
state="readonly", width=50, fg="magenta")
save_column_size = tk.Button(settings, text='Save column size for grid',
width=50, fg="magenta", command=get_columns)
# settings_bandits = tk.Label(settings, text='Amount of Bandits:',
# width=50, fg="magenta")
global treasure_amount
treasure_amount = tk.Entry(settings, width=50, fg="magenta")
settings_Treasure = tk.Label(settings,
text='Amount of Treasure Chests (up to 64)',
width=50, fg="magenta")
settings_welcome.pack(fill=X)
settings_grid_size.pack(fill=X)
grid_row_spinbox.pack(fill=X)
save_row_size.pack(fill=X)
grid_column_spinbox.pack(fill=X)
save_column_size.pack(fill=X)
settings_Treasure.pack(fill=X)
treasure_amount.pack(fill=X)


def main():
root = tk.Tk()
root.title("Menu")
welcome_button = tk.Label(root, text='Welcome to the menu!', width=50,
height=2, fg="magenta")
welcome_button.pack(fill=X)
start_button = tk.Button(root, text='Start treasure hunting!', width=50,
fg="magenta", command=treasure_hunt_window)
start_button.pack(fill=X)
settings_button = tk.Button(root, text='''\
Change the settings of the treasure hunting game.
This includes the grid size.''', width=50, fg="magenta",
command=settings_window)
settings_button.pack(fill=X)
# display message in a child window.
quit_button = tk.Button(root, text='Exit the program', width=50,
fg="magenta", command=root.destroy)
quit_button.pack(fill=X)
root.mainloop()


def test_stuff():
print(GridRows)
print(GridColumns)


def key_pressed(self, event):
if event.keysym == "Right" and self.current_pos[1] < 7:
self.current_pos[1] += 1
elif event.keysym == "Left" and self.current_pos[1] > 0:
self.current_pos[1] -= 1
elif event.keysym == "Up" and self.current_pos[0] > 0:
self.current_pos[0] -= 1
elif event.keysym == "Down" and self.current_pos[0] < 7:
self.current_pos[0] += 1
elif event.keysym == "Return":
self.process_guess()
self.matrix = [["#" for col in range(8)] for row in range(8)]

def placeChests():
while len(treasureChests) < treasure_amount:
x = random.randrange(GridColumns)
y = random.randrange(GridRows)
treasureLocation = [x, y]
if treasureLocation not in treasureChests:
global treasureChests
treasureChests.append(treasureLocation)
print (treasureChests)

class GameBoard(tk.Frame):
def __init__(self, parent, size=48, color1="white", color2="black"):
"""size is the size of a square, in pixels"""

self.rows = GridRows
self.columns = GridColumns
self.size = size
self.color1 = color1
self.color2 = color2
self.pieces = {}

canvas_width = GridColumns * size
canvas_height = GridRows * size

tk.Frame.__init__(self, parent)
self.canvas = tk.Canvas(self, borderwidth=0, highlightthickness=0,
width=canvas_width, height=canvas_height,
background="green")
self.canvas.pack(side="top", fill="both", expand=True, padx=2, pady=2)

self.canvas.bind("<Configure>", self.refresh)

def addpiece(self, name, image, row=0, column=0):
'''Add a piece to the playing board'''
self.canvas.create_image(0,0, image=image, tags=(name, "piece"), anchor="c")
self.placepiece(name, row, column)

def placepiece(self, name, row, column):
'''Place a piece at the given row/column'''
self.pieces[name] = (row, column)
x0 = (column * self.size) + int(self.size/2)
y0 = (row * self.size) + int(self.size/2)
self.canvas.coords(name, x0, y0)

def refresh(self, event):
"""Redraw the board, possibly in response to window resize"""
x_size = int((event.width-1) / self.columns)
y_size = int((event.height-1) / self.rows)
self.size = min(x_size, y_size)
self.canvas.delete("square")
color = self.color2
placeChests()
for row in range(self.rows):
color = self.color1 if color == self.color2 else self.color2
for col in range(self.columns):
x1 = (col * self.size)
y1 = (row * self.size)
x2 = x1 + self.size
y2 = y1 + self.size
self.canvas.create_rectangle(x1, y1, x2, y2, outline="black",
fill=color, tags="square")
color = self.color1 if color == self.color2 else self.color2
for name in self.pieces:
self.place_piece(name, self.pieces[name][0], self.pieces[name][1])
self.canvas.tag_raise("piece")
self.canvas.tag_lower("square")


if __name__ == '__main__':
main()

最佳答案

仅处理该特定问题,您正在比较 int()tk.Entry() IE。 len(treasureChests) < treasure_amount len 返回 inttreasure_amount是输入框。要解决该问题,请将 while 循环更改为:

while len(treasureChests) < int(treasure_amount.get()):

使用.get()它检索输入框的值和 int()从默认 str 转换稍后可能会出现更多问题。

作为旁注,请尝试少用 global声明。

编辑进一步检查后,我发现这是一个常见的名称错误,您将两个不同的对象设置为同一变量。第一个位于顶部:

treasure_amount = 10

另一个位于您的设置窗口中:

global treasure_amount
treasure_amount = tk.Entry(settings, width=50, fg="magenta")

所以你应该更改其中一个的名称。

关于python - 不可排序的类型 : int() < Entry(),我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/42853345/

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