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python - Pygame + Sprite 旋转不保持居中

转载 作者:行者123 更新时间:2023-11-30 22:25:03 26 4
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这几天我一直在思考这个问题。我正在尝试在其中心轴上旋转 Sprite ,并且一直在引用上一篇关于同一问题的文章:

How do I rotate an image around its center using Pygame?

我使用与上一篇文章中描述的完全相同的代码,并且还利用 image_clean 属性以免连续旋转时图像变形。当我尝试旋转 Sprite 时,图像的中心在两点之间来回振荡。

def rotate_center(image, angle):
"""rotate a Surface, maintaining position."""
loc = image.get_rect().center #rot_image is not defined
rot_img = pg.transform.rotate(image, angle)
print('')
print('>>> before: ' + str(rot_img.get_rect().center))
rot_img.get_rect().center = loc
print('>>> after: ' + str(rot_img.get_rect().center))
return rot_img

打印语句验证该行:

rot_sprite.get_rect().center = loc

似乎没有分配 loc值到图像中心。输出总是这样的:

>>> before: (32, 32)
>>> after: (32, 32)

>>> before: (37, 37)
>>> after: (37, 37)

>>> before: (41, 41)
>>> after: (41, 41)

>>> before: (43, 43)
>>> after: (43, 43)

>>> before: (45, 45)
>>> after: (45, 45)

>>> before: (45, 45)
>>> after: (45, 45)

>>> before: (43, 43)
>>> after: (43, 43)

>>> before: (41, 41)
>>> after: (41, 41)

>>> before: (37, 37)
>>> after: (37, 37)

我总是希望中心位于 (32, 32)(我相信)。任何帮助将不胜感激。

代码:

def main():
pg.init()

# Screen Setup
size = (SCREEN_WIDTH, SCREEN_HEIGHT)
screen = pg.display.set_mode(size)
screen_flags = screen.get_flags()
pg.display.set_caption(GAME_NAME)
done = False
clock = pg.time.Clock()

# SPRITE GROUPS
all_sprites = pg.sprite.Group()
turrets = pg.sprite.Group()

turret = Tower2((SCREEN_WIDTH/2, SCREEN_HEIGHT/2))
turrets.add(turret)
all_sprites.add(turret)

# -------- Main Program Loop -----------
while not done:
# Process Incoming Events
for event in pg.event.get():
if event.type == pg.QUIT:
done = True
if event.type == pg.KEYDOWN:
if event.key == pg.K_q:
done = True
if event.key == pg.K_f:
if screen_flags & pg.FULLSCREEN == False:
screen_flags |= pg.FULLSCREEN
pg.display.set_mode(size, screen_flags)
else:
screen_flags ^= pg.FULLSCREEN
pg.display.set_mode(size, screen_flags)


turret.angle += 10
turret.image = rotate_center(turret.image_clean, turret.angle)


screen.fill(WHITE)
all_sprites.draw(screen)
pg.display.flip()
clock.tick(15)

pg.quit()


class Tower2(pg.sprite.Sprite):
def __init__(self, pos, image, tRange, attackSpeed=1):
super().__init__()
self.image = image
self.image_clean = image
self.rect = self.image.get_rect()
self.rect.center = pos
self.range = tRange
self.attackSpeed = attackSpeed
self.lastAttack = time.time()
self.angle = 0

def __iter__(self):
return self

def canAttack(self):
if time.time() - self.lastAttack > self.attackSpeed:
return True
else:
return False

def rotate(self):
pass

def update(self):
self.angle += 10
self.image = pg.transform.rotate(self.image_clean, self.angle)
self.image.get_rect().center = self.image_clean.get_rect().center



class Turret1(Tower2):
def __init__(self, pos):
TOWER_WIDTH = 64
TOWER_HEIGHT = 64
INIT_RANGE = 200
INIT_RATE = 1
SPEED = 1
tower_img = pg.image.load('imgs/test_rotate.png')
tower_img = pg.transform.scale(tower_img, (TOWER_WIDTH, TOWER_HEIGHT))
super().__init__(pos, tower_img, INIT_RANGE, SPEED)

最佳答案

不要一直使用get_rect() - 它总是创建新矩形,并且您在这个新矩形中更改位置,而不是在原始矩形中。然后你又得到新的矩形来显示位置。

此外,图像不能保持位置,您必须获取一次矩形并使用它来保持位置。

loc = image.get_rect().center

rot_img = pg.transform.rotate(image, angle)

# get rectangle and keep it
rot_img_rect = rot_img.get_rect()

# change position in rectangle
rot_img_rect.center = loc

# display position
print('>>> after: ', rot_img_rect.center)

# return image and position in `rot_img_rect`
return rot_img, rot_img_rect

关于python - Pygame + Sprite 旋转不保持居中,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/47645155/

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