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c# - Unity 从文件夹加载媒体并显示在 RawImage 上

转载 作者:行者123 更新时间:2023-11-30 21:42:21 25 4
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我正在尝试在 Unity 中创建一个媒体播放器,它从静态文件夹中读取所有媒体文件并播放所有媒体(图像静态持续时间,视频长度为视频长度)。首先,我试图让它只处理图像。

我是 Unity 的新手,不擅长 C#。我能够将所有媒体文件源(图像)获取到一个数组,但接下来我需要将它们转换为纹理并放置在 RawImage 组件上。我被这部分卡住了。

如果我有 src(例如 C:\medias\img1.jpg),那么如何将它作为图像放在 RawImage 组件上?

我的代码 ->

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEditor;
using System;
using System.IO;
using System.Linq;

public class Player : MonoBehaviour {

// Use this for initialization
void Start () {
DirectoryInfo dir = new DirectoryInfo(@"C:\medias");
string[] extensions = new[] { ".jpg", ".JPG", ".jpeg", ".JPEG", ".png", ".PNG", ".ogg", ".OGG" };
FileInfo[] info = dir.GetFiles().Where(f => extensions.Contains(f.Extension.ToLower())).ToArray();
Debug.Log (info[0]);
// Logs C:\medias\img1.jpg
}

// Update is called once per frame
void Update () {

}
}

谢谢:)

最佳答案

First I am trying to get it to work with just images.

I'm very new with Unity and not good with C#. I'm able to get all media file sources (images) to an array but next I need to convert them to a texture and place on the RawImage -component. I'm stuck with this part.

您正在寻找 Texture2D.LoadImage功能。它将图像字节转换为 Texture2D,然后您可以将该 Texture2D 分配给 RawImage。

您必须提出有关如何使用视频执行此操作的新问题。这要复杂得多。

public RawImage rawImage;
Texture2D[] textures = null;

//Search for files
DirectoryInfo dir = new DirectoryInfo(@"C:\medias");
string[] extensions = new[] { ".jpg", ".JPG", ".jpeg", ".JPEG", ".png", ".PNG", ".ogg", ".OGG" };
FileInfo[] info = dir.GetFiles().Where(f => extensions.Contains(f.Extension.ToLower())).ToArray();

//Init Array
textures = new Texture2D[info.Length];


for (int i = 0; i < info.Length; i++)
{
MemoryStream dest = new MemoryStream();

//Read from each Image File
using (Stream source = info[i].OpenRead())
{
byte[] buffer = new byte[2048];
int bytesRead;
while ((bytesRead = source.Read(buffer, 0, buffer.Length)) > 0)
{
dest.Write(buffer, 0, bytesRead);
}
}

byte[] imageBytes = dest.ToArray();

//Create new Texture2D
Texture2D tempTexture = new Texture2D(2, 2);

//Load the Image Byte to Texture2D
tempTexture.LoadImage(imageBytes);

//Put the Texture2D to the Array
textures[i] = tempTexture;
}

//Load to Rawmage?
rawImage.texture = textures[0];

关于c# - Unity 从文件夹加载媒体并显示在 RawImage 上,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/42623578/

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