gpt4 book ai didi

c 中的客户端和服务器套接字

转载 作者:行者123 更新时间:2023-11-30 21:31:20 24 4
gpt4 key购买 nike

我似乎无法弄清楚如何在现有套接字之间发送和接收数据。现在我只是想来回发送一根字符串并能够看到它。任何关于我做错了什么的帮助将不胜感激。

问题部分在这里:

    char hostm[10];
printw("you are host!\n");
printw("Type the number you would like to pick %s: ", req.hostname);//gets row1
scanw("%s", &hostm);
printw("%s\n", hostm);

write( (struct sockaddr *)&req.sa, &hostm, sizeof(hostm));
char response[80];
read( (struct sockaddr *)&resp.sa, &response, sizeof(response));

printw("Response: %s\n", response);
recvfrom(sock, (void *)&resp, sizeof (matchrequest), 0, (struct sockaddr *)&sa, &fromlen);

     char response[80];
char response2[80];
read( (struct sockaddr *) &host.sa, &response, sizeof(response));
read( (struct sockaddr *) &req.sa, &response2, sizeof(response2));
printf("\n\nresponse was %s\n%s\n", &response, &response2);
write( (struct sockaddr *) &req.sa, &response, sizeof(response));
write((struct sockaddr *) &host.sa, &response2, sizeof(response2));

我也不知道它是否在正确的位置,所以这里是所有代码:

peer.c

#include <ncurses.h>
#include <stdlib.h>
#include <stdio.h>
#include <errno.h>
#include <string.h>
#include <sys/socket.h>
#include <sys/types.h>
#include <netinet/in.h>
#include <unistd.h>
#include <arpa/inet.h>
#include <pthread.h>
#include "match.h"

int sock;
struct sockaddr_in serveraddr;
matchrequest req;
int matched = 0;

void *thread_start(void *args) {
int bytes_sent;
while(!matched) {
printf("waiting for peers...\n");
bytes_sent = sendto(sock, &req, sizeof(matchrequest), 0,(struct sockaddr*)&serveraddr, sizeof serveraddr);
if (bytes_sent < 0) {
printf("Error sending packet: %s\n", strerror(errno));
exit(EXIT_FAILURE);
}
sleep(3);
}
}
void writeResponse(char * response) {
write(sock, &response, sizeof(response));
}

int main(int argc, char *argv[])
{
pthread_t th;
struct sockaddr_in sa;

matchrequest resp;
ssize_t recsize;
socklen_t fromlen;


sock = socket(PF_INET, SOCK_DGRAM, IPPROTO_UDP);

if (argc != 3) {
printf("specify name and game type for this peer!\n");
return;
}

req.gametype = atoi(argv[2]);
req.state = 0;
strncpy(req.peername, argv[1], 100);

printf("using name: %s\n", req.peername);

memset(&sa, 0, sizeof sa);
sa.sin_family = AF_INET;
sa.sin_addr.s_addr = INADDR_ANY;
sa.sin_port = 0;

if (-1 == bind(sock,(struct sockaddr *) &sa, sizeof(sa)))
{
perror("error bind failed");
close(sock);
exit(EXIT_FAILURE);
}

memset(&serveraddr, 0, sizeof serveraddr);
serveraddr.sin_family = AF_INET;
serveraddr.sin_addr.s_addr = inet_addr("127.0.0.1");
serveraddr.sin_port = htons(7652);
pthread_create(&th, NULL, &thread_start, NULL);

for (;;)
{
fromlen = sizeof(sa);
recsize = recvfrom(sock, (void *)&resp, sizeof (matchrequest), 0, (struct sockaddr *)&sa, &fromlen);
if (recsize < 0) {
fprintf(stderr, "%s\n", strerror(errno));
exit(EXIT_FAILURE);
}
if (recsize != sizeof(matchrequest)) {
fprintf(stderr, "invalid datagram received");
continue;
}


initscr();
printw("matched with peer %s. Game can start!\n", resp.peername);

if(strcmp(resp.hostname, req.peername) == 0)
{

char hostm[10];
printw("you are host!\n");
printw("Type the number you would like to pick %s: ", req.hostname);//gets row1
scanw("%s", &hostm);
printw("%s\n", hostm);

write( (struct sockaddr *)&req.sa, &hostm, sizeof(hostm));
char response[80];
read( (struct sockaddr *)&resp.sa, &response, sizeof(response));

printw("Response: %s\n", response);
recvfrom(sock, (void *)&resp, sizeof (matchrequest), 0, (struct sockaddr *)&sa, &fromlen);


}
else
{
char peerm[10];
printw("you are peer!\n");
printw("Type the number you would like to pick %s: ", req.peername);//gets row1
scanw("%s", &peerm);
printw("%s\n", &peerm);

// send to client, transmitted fine
write(sock, &peerm, sizeof(peerm));
char response[80];
read(sock, &response, sizeof(response));
// Prints the missing character symbol, and 'random' letters
printw("Response: %s\n", response);

}
endwin();
}
close(sock); /* close the socket */
return 0;
}

matchd.c

#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <errno.h>
#include "match.h"

#define MAX_REQUESTS 100

matchrequest ready[MAX_REQUESTS];
int outsock;

void handlerequest(struct sockaddr_in sa, matchrequest req) {

matchrequest host;
int idx = req.gametype % MAX_REQUESTS;

req.state = READY;
req.sa = sa;

printf("%s on %s:%d requested game type %d \n", req.peername, inet_ntoa(req.sa.sin_addr), req.sa.sin_port, req.gametype);

// if room, place in ready position
if (strncmp(ready[idx].peername, req.peername, 100) == 0) {
// peer is just checking in
} else if (ready[idx].state == MATCHED) {
ready[idx] = req;
printf("%s selected as host. waiting for peers...\n", req.peername);
strcpy(req.hostname, req.peername);
} else {
// match with existing peer
printf("%s matched with existing host\n", req.peername);
req.state = MATCHED;
host = ready[idx];
host.state = HOST;
ready[idx] = req;
strcpy(req.hostname, host.peername);
req.peermove = req.hostmove;
req.hostmove = req.peermove;

char response[80];
char response2[80];
read( (struct sockaddr *) &host.sa, &response, sizeof(response));
read( (struct sockaddr *) &req.sa, &response2, sizeof(response2));
printf("\n\nresponse was %s\n%s\n", &response, &response2);
write( (struct sockaddr *) &req.sa, &response, sizeof(response));
write((struct sockaddr *) &host.sa, &response2, sizeof(response2));

// read(outsock, &response, sizeof(response));
// printf("\n\nresponse was %s\n\n", &response);
// write(outsock, &response, sizeof(response));


printf("sending response to %s at %s:%d\n", host.peername, inet_ntoa(host.sa.sin_addr), host.sa.sin_port);
sendto(outsock, (void *) &req, sizeof(matchrequest), 0, (struct sockaddr *) &host.sa, sizeof(host.sa));
printf("sending response to %s at %s:%d\n", req.peername, inet_ntoa(req.sa.sin_addr), req.sa.sin_port);
sendto(outsock, (void *) &host, sizeof(matchrequest), 0, (struct sockaddr *) &req.sa, sizeof(req.sa));
fprintf(stderr, "%s\n", strerror(errno));
}
}

int main(void)
{
int sock = socket(PF_INET, SOCK_DGRAM, IPPROTO_UDP);
struct sockaddr_in sa;
matchrequest req;
ssize_t recsize;
socklen_t fromlen;

outsock = socket(PF_INET, SOCK_DGRAM, IPPROTO_UDP);

memset(&sa, 0, sizeof sa);
sa.sin_family = AF_INET;
sa.sin_addr.s_addr = INADDR_ANY;
sa.sin_port = htons(7652);

if (-1 == bind(sock,(struct sockaddr *)&sa, sizeof(sa)))
{
perror("error bind failed");
close(sock);
exit(EXIT_FAILURE);
}
for (;;)
{
fromlen = sizeof(sa);
printf ("receiving....\n");

recsize = recvfrom(sock, (void *)&req, sizeof (matchrequest), 0, (struct sockaddr *)&sa, &fromlen);
if (recsize < 0) {
fprintf(stderr, "%s\n", strerror(errno));
exit(EXIT_FAILURE);
}
if (recsize != sizeof(matchrequest)) {
fprintf(stderr, "invalid datagram received");
continue;
}
handlerequest(sa, req);
}
}

match.h

 #include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>

typedef enum matchstate {MATCHED = 0, READY, HOST} matchstate;

typedef struct matchrequest {
matchstate state;
int gametype;
char board[4][4];
char covboard[4][4];
int player1pts;
int player2pts;
int gameover;
int turn;
int hostmove;
int peermove;
char peername[100];
char hostname[100];
struct sockaddr_in sa;
} matchrequest;

最佳答案

我认为问题在于 readwrite 期望文件描述符作为第一个参数,但您完全提供了其他东西。请参阅 write 的文档并注意你没有按照你应该的方式调用它。另外,我没有阅读您的所有代码,但它似乎会生成很多您不应该忽略的警告。

另请注意,read 可能会过早返回,或者在等待更多数据到达时可能会阻塞。您必须自己应对这些情况。

此外,请记住,与 TCP 不同,UDP 不保证或确认数据的传送。因此,尽管您的程序已经发送了数据,但在传输给客户端的过程中可能会丢失。

关于c 中的客户端和服务器套接字,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/10524406/

24 4 0
Copyright 2021 - 2024 cfsdn All Rights Reserved 蜀ICP备2022000587号
广告合作:1813099741@qq.com 6ren.com