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c# - 套接字断开行为

转载 作者:行者123 更新时间:2023-11-30 21:18:24 24 4
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我有一个小方法可以用来禁用监听传入连接的套接字。

    /// <summary>
/// Stops and disables the service
/// </summary>
public void Disable() {
if (Running) {
try {
thread.Abort();
}
catch (System.Threading.ThreadAbortException) {
// This catch is not raised.
// We can simply process our closing of the socket and nullify the thread
}
finally {
socket.Close();
socket = null;
thread = null;
if (socket == null && thread == null) {
m_Running = false;
OnDisabled(this, new EventArgs());
}
}
}
}

我的问题是,即使在我调用 Close() 并使套接字无效之后,客户端仍然保持连接。我使用 netstat -a 进行了检查,结果显示客户端仍处于连接状态。

TCP    127.0.0.1:2161         activate:7777          ESTABLISHED
TCP 127.0.0.1:7777 activate:2161 ESTABLISHED

7777 是我的主机套接字监听的端口。所以我的问题是,关闭主机套接字后,为什么客户端套接字不断开连接。它们如何保持连接到一个空的套接字,并且不再监听?

一些附加信息

    /// <summary>
/// Enables and runs the service
/// </summary>
public void Enable() {
if (!Running) {
ThreadStart start = new ThreadStart(RunServiceAsync);
thread = new Thread(start);
thread.IsBackground = true;
thread.Start();
m_Running = true;
OnEnabled(this, new EventArgs());
}
}

上面的方法就是线程的创建方式。一切正常,线程,连接;唯一的问题是当我关闭套接字(主机)并使它无效时,客户端仍然连接到它。

问题是,一旦主机套接字关闭并设置为空,客户端连接到什么?他们不应该断开连接并失去与主机的连接,因为主机套接字已关闭吗?

这里是完整的代码来帮助

// *********************************************************************

//[DCOM 制作]//[版权 (C) DCOM Productions 保留所有权利。]//***************************************

命名空间 CipherBox.Drivers { 使用系统; 使用 System.Collections.Generic; 使用 System.Linq; 使用系统文本; 使用系统线程; 使用 System.Net.Sockets; 使用 System.Net; 使用 System.ComponentModel; 使用 CipherBox.Objects;

/// <summary>
/// Driver that manages the network connection between the master program and clients, also provides informational events
/// </summary>
public class NetworkDriver : IDriver {

#region Fields

private Socket socket;
private Thread thread;

#endregion

#region Properties

private int m_Port = 7777;
/// <summary>
/// Gets the port that the network runs on. The default port is 7777.
/// </summary>
public int Port {
get {
return m_Port;
}
}

#endregion

#region Events

/// <summary>
/// Delegate for when a node connects to the service
/// </summary>
public delegate void NodeConnectedEventHandler(object sender, NetworkNodeEventArgs e);
/// <summary>
/// Triggers when an node connects to the service
/// </summary>
public event NodeConnectedEventHandler NodeConnected;
/// <summary>
/// Event callback for NodeConnected
/// </summary>
private void OnNodeConnected(object sender, NetworkNodeEventArgs e) {
if (NodeConnected != null) {
foreach (NodeConnectedEventHandler handler in NodeConnected.GetInvocationList()) {
ISynchronizeInvoke syncInvoke = handler.Target as ISynchronizeInvoke;
if (syncInvoke != null && syncInvoke.InvokeRequired) {
syncInvoke.Invoke(handler, new object[] { handler.Target, e });
}
else {
NodeConnected(this, e);
}
}
}
}

/// <summary>
/// Delegate for when a node disconnects from the service
/// </summary>
public delegate void NodeDisconnectedEventHandler(object sender, NetworkNodeEventArgs e);
/// <summary>
/// Triggers when an node disconnects from the service
/// </summary>
public event NodeDisconnectedEventHandler NodeDisconnected;
/// <summary>
/// Event callback for NodeDisconnected
/// </summary>
private void OnNodeDisconnected(object sender, NetworkNodeEventArgs e) {
if (NodeDisconnected != null) {
foreach (NodeDisconnectedEventHandler handler in NodeDisconnected.GetInvocationList()) {
ISynchronizeInvoke syncInvoke = handler.Target as ISynchronizeInvoke;
if (syncInvoke != null && syncInvoke.InvokeRequired) {
syncInvoke.Invoke(handler, new object[] { handler.Target, e });
}
else {
NodeDisconnected(this, e);
}
}
}
}

#endregion

#region Methods

private NetworkNode FillNode(Socket socket) {
StringBuilder stream = new StringBuilder();
byte[] buffer = new byte[4096];
int bytesReceived = -1;
do {
try {
bytesReceived = socket.Receive(buffer, 0, buffer.Length, SocketFlags.None);
}
catch (System.Net.Sockets.SocketException) {
return null;
}
finally {
stream.Append(Encoding.ASCII.GetString(buffer, 0, bytesReceived));
}
} while (!stream.ToString().EndsWith("\r\n\r\n"));
string[] packet = stream.ToString().Split(new string[] { "\r\n" }, StringSplitOptions.None);
if (packet.Length == 9) {
if (packet[0].ToLower() == "CipherBox".ToLower()) {
NetworkNode node = new NetworkNode();
node.Domain = packet[1];
node.LocalIP = IPAddress.Parse(packet[2]);
node.MachineName = packet[3];
node.Platform = packet[4];
node.RemoteIP = IPAddress.Parse(packet[5]);
node.Workgroup = packet[6];
node.Socket = socket;
return node;
}
else {
return null;
}
}
else {
return null;
}
}

private bool IsDisconnected(Socket socket) {
bool connected = false;
try {
connected = !(socket.Poll(1, SelectMode.SelectRead) && socket.Available == 0);
}
catch (System.Net.Sockets.SocketException) {
connected = false;
}
return !connected;
}

private void MonitorNode(NetworkNode node) {
ParameterizedThreadStart start = new ParameterizedThreadStart(MonitorNodeAsync);
Thread thread = new Thread(start);
thread.IsBackground = true;
thread.Start(node);
}

private void MonitorNodeAsync(object obj) {
NetworkNode node = obj as NetworkNode;
while (Running || node != null) {
if (IsDisconnected(node.Socket)) {
node.Socket.Shutdown(SocketShutdown.Both);
node.Socket.Close();
node.Socket = null;
OnNodeDisconnected(null, new NetworkNodeEventArgs(node));
return;
}
else {
Thread.Sleep(1000);
}
}
}

private void RunServiceAsync() {
socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
IPEndPoint localEP = new IPEndPoint(IPAddress.Any, Port);
socket.Bind(localEP);
socket.Listen(1);
do {
Socket client;
try {
client = socket.Accept();
}
catch (System.Net.Sockets.SocketException) {
continue;
}
NetworkNode node = FillNode(client);
if (node != null) {
OnNodeConnected(null, new NetworkNodeEventArgs(node));
MonitorNode(node);
}
} while (Running);
}

/// <summary>
/// Sets the port that the network runs on
/// </summary>
/// <param name="port">The port to set</param>
public void SetPort(int port) {
m_Port = port;
}

#endregion

#region IDriver Members

/// <summary>
/// Triggered when the network driver is disabled
/// </summary>
public event EventHandler<EventArgs> Disabled;
/// <summary>
/// Event callback for Disabled
/// </summary>
private void OnDisabled(object sender, System.EventArgs e) {
if (Disabled != null) {
foreach (EventHandler<EventArgs> handler in Disabled.GetInvocationList()) {
ISynchronizeInvoke syncInvoke = handler.Target as ISynchronizeInvoke;
if (syncInvoke != null && syncInvoke.InvokeRequired) {
syncInvoke.Invoke(handler, new object[] { handler.Target, e });
}
else {
Disabled(this, e);
}
}
}
}

/// <summary>
/// Triggered when the network driver is enabled
/// </summary>
public event EventHandler<EventArgs> Enabled;
/// <summary>
/// Event callback for Enabled
/// </summary>
private void OnEnabled(object sender, System.EventArgs e) {
if (Enabled != null) {
foreach (EventHandler<EventArgs> handler in Enabled.GetInvocationList()) {
ISynchronizeInvoke syncInvoke = handler.Target as ISynchronizeInvoke;
if (syncInvoke != null && syncInvoke.InvokeRequired) {
syncInvoke.Invoke(handler, new object[] { handler.Target, e });
}
else {
Enabled(this, e);
}
}
}
}

/// <summary>
/// Stops and disables the service
/// </summary>
public void Disable() {
if (Running) {
try {
thread.Abort();
}
catch (System.Threading.ThreadAbortException) {
// This catch is not raised.
// We can simply process our closing of the socket and nullify the thread
}
finally {
socket.Close();
socket = null;
thread = null;
if (socket == null && thread == null) {
m_Running = false;
OnDisabled(this, new EventArgs());
}
}
}
}

/// <summary>
/// Enables and runs the service
/// </summary>
public void Enable() {
if (!Running) {
ThreadStart start = new ThreadStart(RunServiceAsync);
thread = new Thread(start);
thread.IsBackground = true;
thread.Start();
m_Running = true;
OnEnabled(this, new EventArgs());
}
}

private bool m_Running = false;
/// <summary>
/// Gets a System.Boolean value indicating whether the service is running or not
/// </summary>
public bool Running {
get {
return m_Running;
}
}

#endregion
}

最佳答案

您必须调用 socket.shutdown(Both) 参数可以是 Send、Receive 或 Both,具体取决于您喜欢如何结束连接。此函数向客户端发送必要的 TCP 消息以关闭连接。

关于c# - 套接字断开行为,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/4263478/

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