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javascript - 在错误的位置绘制 HTML Canvas - Javascript

转载 作者:行者123 更新时间:2023-11-30 20:32:56 27 4
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在绘制事件中,我的 Javascript 在光标所在位置向右 300 像素和下方 100 像素处绘图时出现问题。

我查看了其他几个类似的问题,尝试使用不同的方法,例如 clientX/Y,但没有一个有效。任何帮助,将不胜感激。这是我的代码:

我的 Canvas 元素:

<canvas id="can" width="1000" height="1000"></canvas>

这些变量是在我的函数之外初始化的:

var canvas, ctx, flag = false,
prevX = 0,
currX = 0,
prevY = 0,
currY = 0,
dot_flag = false;

var x = "black",
y = 2;

我的初始化函数:

function init() {

canvas = document.getElementById('can');

ctx = canvas.getContext("2d");
w = canvas.width;
h = canvas.height;

canvas.addEventListener("mousemove", function (e) {
findxy('move', e)
}, false);
canvas.addEventListener("mousedown", function (e) {
findxy('down', e)
}, false);
canvas.addEventListener("mouseup", function (e) {
findxy('up', e)
}, false);
canvas.addEventListener("mouseout", function (e) {
findxy('out', e)
}, false);

}

计算绘制位置:

function findxy(res, e) {

if (res == 'down') {
prevX = currX;
prevY = currY;
currX = e.pageX - canvas.offsetLeft;
currY = e.pageY - canvas.offsetTop;
console.log(e.pageX + " " + e.pageY);
flag = true;
dot_flag = true;
if (dot_flag) {
ctx.beginPath();
ctx.fillStyle = x;
ctx.fillRect(currX, currY, 2, 2);
ctx.closePath();
dot_flag = false;
}
}
if (res == 'up' || res == "out") {
flag = false;
}
if (res == 'move') {
if (flag) {
prevX = currX;
prevY = currY;
currX = e.pageX - canvas.offsetLeft;
currY = e.pageY - canvas.offsetTop;
draw();
}
}
}

我的绘图函数

function draw() {
ctx.beginPath();
ctx.moveTo(prevX, prevY);
ctx.lineTo(currX, currY);
ctx.strokeStyle = x;
ctx.lineWidth = y;
ctx.stroke();
ctx.closePath();
}

最佳答案

似乎按预期工作。一开始我以为这与您的 Canvas 不在屏幕的 0,0 处有关,但在测试之后,它仍然按预期工作。

您需要提供有关如何实现这些功能的更多信息。

var canvas, ctx, flag = false,
prevX = 0,
currX = 0,
prevY = 0,
currY = 0,
dot_flag = false;

var x = "black",
y = 2;


function draw() {
ctx.beginPath();
ctx.moveTo(prevX, prevY);
ctx.lineTo(currX, currY);
ctx.strokeStyle = x;
ctx.lineWidth = y;
ctx.stroke();
ctx.closePath();
}

function init() {

canvas = document.getElementById('can');

ctx = canvas.getContext("2d");
w = canvas.width;
h = canvas.height;

canvas.addEventListener("mousemove", function (e) {
findxy('move', e)
}, false);
canvas.addEventListener("mousedown", function (e) {
findxy('down', e)
}, false);
canvas.addEventListener("mouseup", function (e) {
findxy('up', e)
}, false);
canvas.addEventListener("mouseout", function (e) {
findxy('out', e)
}, false);

}

function findxy(res, e) {

if (res == 'down') {
prevX = currX;
prevY = currY;
currX = e.pageX - canvas.offsetLeft;
currY = e.pageY - canvas.offsetTop;
console.log(e.pageX + " " + e.pageY);
flag = true;
dot_flag = true;
if (dot_flag) {
ctx.beginPath();
ctx.fillStyle = x;
ctx.fillRect(currX, currY, 2, 2);
ctx.closePath();
dot_flag = false;
}
}
if (res == 'up' || res == "out") {
flag = false;
}
if (res == 'move') {
if (flag) {
prevX = currX;
prevY = currY;
currX = e.pageX - canvas.offsetLeft;
currY = e.pageY - canvas.offsetTop;
draw();
}
}
}

init();
<canvas id="can" width="1000" height="1000"></canvas>

关于javascript - 在错误的位置绘制 HTML Canvas - Javascript,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/50144391/

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