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c - slider 拼图中的段错误

转载 作者:行者123 更新时间:2023-11-30 20:27:29 25 4
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我试图做 slider 拼图,但编译后出现警告:

puzzle.c: In function ‘main’: puzzle.c:50:6: warning: passing argument 1 of ‘choice’ makes pointer from integer without a cast [enabled by default] puzzle.c:2:5: note: expected ‘int (*)[4]’ but argument is of type ‘int’

当我运行程序时,当程序进入函数时,它会给出 SEGMENTATION FAULT

我的程序如下

int choice(int b[4][4],int *x,int y,int z,int c);    

int main()
{
int i,j,row,col,p,s,c;
p=33;
int w[4][4]={{ 2, 3, 4, 5},\
{ 7, 9,11,12},\
{13,15,19,22},\
{34,45,65,-1}};

int a[4][4]={{15,12, 3, 2},\
{ 4, 7,13,65},\
{34, 9,45,22},\
{5,11,19,-1}};

printf("Welcome to the puzzle the puzzle matrix is below... enjoy!\n");


for(i=0;i<4;i++)
{
printf("\n");
for(j=0;j<4;j++)
{
printf("%d\t",a[i][j]);
}
}

printf("-1 is the empty block\n");
printf("To exit Enter 0 and to continue Enter 1\n");
printf("Do you want to start or exit\n");

scanf("%d",&s);

while(s==1)
{
choicer:
{
printf("Enter the block you want to move\n");
printf("Enter the row number\n");
scanf("%d",&row);

printf("Enter the column number\n");
scanf("%d",&col);
}

if(row>3||col>3)
{
printf("Invalid row or col numbers\n");
goto choicer;
}

choicel:
{
printf("The choices to move the block are :\n 2= right,\n 3=left,\n 4=up,\n 5=down\n");
printf("Enter the choice\n");

scanf("%d",&c);
}

if(c!=2 && c!=3 && c!=4 && c!=5)
{
printf("Invalid choice");

goto choicel;
}

choice(a[4][4],&p,row,col,c);

for(i=0;i<4;i++)
{
printf("\n");
for(j=0;j<4;j++)
{
printf("%d",a[i][j]);
}
}

for(i=0;i<4;i++)
{
for(j=0;j<4;j++)
{
if(a[i][j]==w[i][j])
{
printf("Game finished.. YOU WON!!!");
}
}
}

printf("Do you want to exit? \n 0=exit ,\n 1=continue\n");

scanf("%d",&s);
}

}


int choice(int b[4][4],int *x,int y,int z,int c)

{

int temp;

if(c==4)

{

if(*x!=(((y-1)*10)+z))

{

printf("Invalid move");

return b[4][4];

}
else

{

temp = b[y][z];

b[y][z]=b[y-1][z];

b[y-1][z]=temp;

*x=(((y-1)*10)+z);

return b[4][4];

}

}

else if(c==5)

{

if(*x!=(((y+1)*10)+z))

{

printf("Invalid move");

return b[4][4];

}

else

{

temp = b[y][z];

b[y][z]=b[y+1][z];

b[y+1][z]=temp;

*x=(((y+1)*10)+z);

return b[4][4];

}

}
else if(c==2)

{

if(*x!=((y*10)+(z-1)))

{

printf("Invalid Move");

return b[4][4];

}

else

{

temp=b[y][z];

b[y][z]=b[y][z-1];

b[y][z-1]=temp;

*x=((y*10)+(z-1));

return b[4][4];

}

}
else

{
if(*x!=((y*10)+(z+1)))

{
printf("Invalid Move");

return b[4][4];
}

else
{

temp=b[y][z];

b[y][z]=b[y][z+1];

b[y][z+1]=temp;

*x=((y*10)+(z+1));

return b[4][4];

}

}

}

最佳答案

这里有很多奇怪的地方,但传递a(指向二维数组的指针)而不是a[4][4]可能就足够了(一个int)当你调用你的函数时。更不用说 a[4][4] 超出了数组的范围(最后一个元素是 a[3][3]... )这样您就可以在 choice 函数中实际操作数组的内容。

另一个问题:一旦图 block 与解决方案匹配,您将打印“您赢了”消息:

 for(i=0;i<4;i++)
{
for(j=0;j<4;j++)
{
if(a[i][j]==w[i][j])
{
printf("Game finished.. YOU WON!!!");
}
}
}

您需要对所有相同的图 block 进行“AND”运算:

 int winFlag = 1;
for(i=0;i<4;i++)
{
for(j=0;j<4;j++)
{
winFlag = winFlag && (a[i][j]==w[i][j]);
}
}

if(winFlag)
{
...
}

另请注意,使用 goto 跳转代码的方式被认为是糟糕的代码结构 - 通常最好将步骤包装在 while 循环中。

可能还有更多问题...

关于c - slider 拼图中的段错误,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/19297671/

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