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javascript - document.querySelector 选择不同的按钮

转载 作者:行者123 更新时间:2023-11-30 20:15:01 25 4
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大家好,我不是真正的编码员,但我正在尝试使用 disintegrate.js,我让它在我网站上的一个按钮上工作,但我想让这种效果在许多不同的类/按钮上工作.

var btn = document.querySelector(".boxer");
var ctx;
var colorInfoElem = document.querySelector("#colorInfo");
html2canvas(btn).then(canvas => {
ctx = canvas.getContext("2d");
createParticleCanvas();
let reductionFactor = 17;
btn.addEventListener("click", e => {
// Get the color data for our button
let width = btn.offsetWidth;
let height = btn.offsetHeight
let colorData = ctx.getImageData(0, 0, width, height).data;
// Keep track of how many times we've iterated (in order to reduce
// the total number of particles create)
let count = 0;
// Go through every location of our button and create a particle
for (let localX = 0; localX < width; localX++) {
for (let localY = 0; localY < height; localY++) {
if (count % reductionFactor === 0) {
let index = (localY * width + localX) * 4;
let rgbaColorArr = colorData.slice(index, index + 4);
let bcr = btn.getBoundingClientRect();
let globalX = bcr.left + localX;
let globalY = bcr.top + localY;
createParticleAtPoint(globalX, globalY, rgbaColorArr);
}
count++;
}
}
});
});
/* An "exploding" particle effect that uses circles */
var ExplodingParticle = function() {
// Set how long we want our particle to animate for
this.animationDuration = 1000; // in ms
// Set the speed for our particle
this.speed = {
x: -5 + Math.random() * 10,
y: -5 + Math.random() * 10
};
// Size our particle
this.radius = 5 + Math.random() * 5;
// Set a max time to live for our particle
this.life = 30 + Math.random() * 10;
this.remainingLife = this.life;
// This function will be called by our animation logic later on
this.draw = ctx => {
let p = this;
if (this.remainingLife > 0 && this.radius > 0) {
// Draw a circle at the current location
ctx.beginPath();
ctx.arc(p.startX, p.startY, p.radius, 0, Math.PI * 2);
ctx.fillStyle = "rgba(" + this.rgbArray[0] + ',' + this.rgbArray[1] + ',' + this.rgbArray[2] + ", 1)";
ctx.fill();
// Update the particle's location and life
p.remainingLife--;
p.radius -= 0.25;
p.startX += p.speed.x;
p.startY += p.speed.y;
}
}
}
var particles = [];

function createParticleAtPoint(x, y, colorData) {
let particle = new ExplodingParticle();
particle.rgbArray = colorData;
particle.startX = x;
particle.startY = y;
particle.startTime = Date.now();
particles.push(particle);
}
var particleCanvas, particleCtx;

function createParticleCanvas() {
// Create our canvas
particleCanvas = document.createElement("canvas");
particleCtx = particleCanvas.getContext("2d");
// Size our canvas
particleCanvas.width = window.innerWidth;
particleCanvas.height = window.innerHeight;
// Position out canvas
particleCanvas.style.position = "absolute";
particleCanvas.style.top = "0";
particleCanvas.style.left = "0";
// Make sure it's on top of other elements
particleCanvas.style.zIndex = "1001";
// Make sure other elements under it are clickable
particleCanvas.style.pointerEvents = "none";
// Add our canvas to the page
document.body.appendChild(particleCanvas);
}

function update() {
// Clear out the old particles
if (typeof particleCtx !== "undefined") {
particleCtx.clearRect(0, 0, window.innerWidth, window.innerHeight);
}
// Draw all of our particles in their new location
for (let i = 0; i < particles.length; i++) {
particles[i].draw(particleCtx);
// Simple way to clean up if the last particle is done animating
if (i === particles.length - 1) {
let percent = (Date.now() - particles[i].startTime) / particles[i].animationDuration;
if (percent > 1) {
particles = [];
}
}
}
// Animate performantly
window.requestAnimationFrame(update);
}
window.requestAnimationFrame(update);
<div class="container">
<div class="boxer"><a href="#" class="attractionslink">Attractions</a></div>
</div>

<div class="container">
<div class="boxer2"><a href="#" class="attractionslink">Safety</a></div>
</div>

现在,当我单击 boxer 1 时,它起作用了,但是当我单击 boxer 2 时,它不起作用。我尝试将 boxer2 添加到 var btn 的第一行,所以它看起来像 var btn = document.querySelector (".boxer",".boxer2"); 但它没有用。

最佳答案

您正在寻找querySelectorAll .

代码应该是这样的:

var btn = document.querySelectorAll(".boxer, .boxer2")

现在,无论你在哪里使用 btn 作为单个元素,你都必须更改代码以便从 array btn(是的,它现在是一个数组)。

例如,现在,您必须像这样在所有按钮上循环(可能是 forEach),而不是 btn.addEventListener:

btn.forEach(function(button) {
button.addEventListener // rest of the code
});

关于javascript - document.querySelector 选择不同的按钮,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/52008722/

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