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C# 'Unassigned local variable' ?

转载 作者:行者123 更新时间:2023-11-30 20:03:50 32 4
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我试图制作一段代码,它会在最后掷骰子来决定哪个角色获胜,但它一直说有错误(使用未分配的局部变量'skillmodifier') &(使用未分配的局部变量“strengthmodifier”)。我真的很感激任何帮助。 P.S 我只在 Visual Studio 2010 上做了很短的一段时间的编程。请帮我找到解决这个问题的方法,这个问题是因为我使用变量 'strengthmodifier' 和 'skillmodifier' 两次。谢谢你,你忠实的 Vikash。我将在下面粘贴任务简介和之后的代码:

任务 3 确定遭遇的结果当两个角色相遇时,结果由以下决定过程:

• 计算两个角色的强度属性之间的差异

• 此差异除以 5,然后向下舍入以创建“强度修正值”

• 对技能属性重复该过程以创建“技能修饰符”

• 每个玩家掷一个 6 面骰子。

• 如果两个骰子的分数相同,则不做任何更改

• 如果分数不相同,则得分最高的玩家加上“力量”modifier' 到力量值和 ‘skill modifier' 到他们的技能值性格

• 骰子得分较低的玩家从他们性格的力量和技能值

• 如果技能值变为负数,则将其存储为零

• 如果强度值变为零或负数,则角色死亡。

程序应该:

*• 允许用户输入两个角色的力量和技能。

• 使用上述过程显示遭遇的结果。设计一个算法来描述这个过程。编写、测试和评估代码。*

    using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Task3
{
class Program
{

static void loopfsto()
{

Console.WriteLine("Please enter a value of strength, and then press enter");
string csto = Console.ReadLine(); // Read string from console
int csto1;
if (int.TryParse(csto, out csto1)) // Try to parse the string as an integer
{
Console.WriteLine("Your chosen number is " + csto1 + ".");
Console.ReadKey();
}
else
{
Console.Clear();
Console.WriteLine("Not an integer!");
Console.ReadKey();
Console.Clear();
loopfsto();
}
}

static void loopfsko()
{
Console.WriteLine("Please enter a value of skill, and then press enter");
string csko = Console.ReadLine(); // Read string from console
int csko1;
if (int.TryParse(csko, out csko1)) // Try to parse the string as an integer
{
Console.WriteLine("Your chosen number is " + csko1 + ".");
Console.ReadKey();
}
else
{
Console.Clear();
Console.WriteLine("Not an integer!");
Console.ReadKey();
Console.Clear();
loopfsko();
}
Console.Clear();
}

static void loopfstt()
{
Console.WriteLine("Please enter a value of strength for, and then press enter");
string cstt = Console.ReadLine(); // Read string from console
int cstt1;
if (int.TryParse(cstt, out cstt1)) // Try to parse the string as an integer
{
Console.WriteLine("Your chosen number is " + cstt1 + ".");
Console.ReadKey();
}
else
{
Console.Clear();
Console.WriteLine("Not an integer!");
Console.ReadKey();
Console.Clear();
loopfstt();
}
Console.Clear();
}

static void loopfskt()
{
Console.WriteLine("Please enter a value of skill for, and then press enter");
string cskt = Console.ReadLine(); // Read string from console
int cskt1;
if (int.TryParse(cskt, out cskt1)) // Try to parse the string as an integer
{
Console.WriteLine("Your chosen number is " + cskt1 + ".");
Console.ReadKey();
}
else
{
Console.Clear();
Console.WriteLine("Not an integer!");
Console.ReadKey();
Console.Clear();
loopfskt();
}

}

static void Main(string[] args)
{

string Character1;
string Character2;
int strengthmodifiertoround;
int skillmodifiertoround;
int strengthmodifier;
int skillmodifier;
Console.Title = "Strength and Skill";

Console.WriteLine("Welcome to Strength and Skill, please press enter to continue.");
Console.ReadKey();
Console.Clear();

Console.WriteLine("Please enter a name for character 1, then press enter.");
Character1 = Console.ReadLine();
Console.Clear();

Console.WriteLine("Please enter a name for character 2, then press enter.");
Character2 = Console.ReadLine();
Console.Clear();

Console.WriteLine("Please enter a value of strength for " + Character1 + ", and then press enter");
string csto = Console.ReadLine(); // Read string from console
int csto1;
if (int.TryParse(csto, out csto1)) // Try to parse the string as an integer
{
Console.WriteLine("Your chosen number is " + csto1 + ".");
Console.ReadKey();
}
else
{
Console.Clear();
Console.WriteLine("Not an integer!");
Console.ReadKey();
Console.Clear();
loopfsto();
}


Console.Clear();


Console.WriteLine("Please enter a value of skill for " + Character1 + ", and then press enter");
string csko = Console.ReadLine(); // Read string from console
int csko1;
if (int.TryParse(csko, out csko1)) // Try to parse the string as an integer
{
Console.WriteLine("Your chosen number is " + csko1 + ".");
Console.ReadKey();
}
else
{
Console.Clear();
Console.WriteLine("Not an integer!");
Console.ReadKey();
Console.Clear();
loopfsko();
}
Console.Clear();

Console.WriteLine(Character1 + " has a strength of " + csto1 + " and a skill of " + csko1 + ".");
Console.ReadKey();
Console.Clear();

Console.WriteLine("Please enter a value of strength for " + Character2 + ", and then press enter");
string cstt = Console.ReadLine(); // Read string from console
int cstt1;
if (int.TryParse(cstt, out cstt1)) // Try to parse the string as an integer
{
Console.WriteLine("Your chosen number is " + cstt1 + ".");
Console.ReadKey();
}
else
{
Console.Clear();
Console.WriteLine("Not an integer!");
Console.ReadKey();
Console.Clear();
loopfstt();
}
Console.Clear();



Console.WriteLine("Please enter a value of skill for " + Character2 + ", and then press enter");
string cskt = Console.ReadLine(); // Read string from console
int cskt1;
if (int.TryParse(cskt, out cskt1)) // Try to parse the string as an integer
{
Console.WriteLine("Your chosen number is " + cskt1 + ".");
Console.ReadKey();
}
else
{
Console.Clear();
Console.WriteLine("Not an integer!");
Console.ReadKey();
Console.Clear();
loopfskt();
}
Console.Clear();

Console.WriteLine(Character2 + " has a strength of " + cstt1 + " and a skill of " + cskt1 + ".");
Console.ReadKey();
Console.Clear();
//--- Finds out if strength for character 1 is higher than 2 or vice versa. Then finds difference between two and makes a variable called strengthmodifier ---//

{
if (csto1 < cstt1)
{
strengthmodifiertoround = cstt1 - csto1;
strengthmodifier = strengthmodifiertoround / 5;
}
if (cstt1 < csto1)
{
strengthmodifiertoround = csto1 - cstt1;
strengthmodifier = strengthmodifiertoround / 5;
}
}
//--- Finds out if skill for character 1 is higher than 2 or vice versa. Then finds difference between two and makes a variable called skillmodifier ---//

{
if (csko1 < cskt1)
{
skillmodifiertoround = cskt1 - csko1;
skillmodifier = skillmodifiertoround / 5;
}
if (cskt1 < csko1)
{
skillmodifiertoround = csko1 - cskt1;
skillmodifier = skillmodifiertoround / 5;
}
}
//--- Tells user to put input and roll a virtual dice (which is actually creating a number between 1 and 6) ---//
Console.WriteLine(Character1 + ", please press enter to roll dice");
Console.ReadKey();
Random rand = new Random();
int character1RandomNumber = rand.Next(1, 6);

Console.WriteLine(Character2 + ", please press enter to roll dice");
Console.ReadKey();
Random rand1 = new Random();
int character2RandomNumber = rand1.Next(1, 6);
Console.WriteLine(Character1 + " rolled a " + character1RandomNumber + " and " + Character2 + " rolled a " + character2RandomNumber + ".");
Console.ReadKey();
if (character1RandomNumber < character2RandomNumber)
{
int char2st = cstt1 + strengthmodifier;
int char2sk = cskt1 + skillmodifier;
int char1st = csto1 - strengthmodifier;
int char1sk = csko1 - skillmodifier;
}
if (character2RandomNumber < character1RandomNumber)
{

}

int ch2st = cstt1 - strengthmodifier;
int ch2sk = cskt1 - skillmodifier;
int ch1st = csto1 + strengthmodifier;
int ch1sk = csko1 + skillmodifier;



}
}
}

最佳答案

实际上,我认为你的问题是因为 skillmodifier 和 strengthmodifier 没有在所有代码路径上获得赋值。 IE。它们仅在 if 子句和 visual studio 无法确定是否为所有可能的结果分配了值。这个警告不应该停止你的代码编译,但如果你想让它消失,你可以做类似的事情

int skillmodifiertoround = 0;

不仅仅是

int skillmodifiertoround;

现在 skillmodifiertoround 在声明时被赋予了一个值。

编辑:“这个警告不应该停止你的代码编译”——显然它会阻止程序在 c# 中正确编译,但在 vb 中同样的错误只给出警告但仍然编译。

关于C# 'Unassigned local variable' ?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/14101017/

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