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javascript - 在 p5.js 中单击按钮更改图像

转载 作者:行者123 更新时间:2023-11-30 19:09:10 25 4
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我有一个充满单元格的二维数组。我希望此单元格在按下按钮时更新图像。我想将值传递给构造函数,但出了点问题,它现在无法正常工作。我的想法是传递给构造函数图像值 this.img = img,然后在 show_cell 函数中将图像值更改为 this.img 值。当我按下按钮时,它开始运行,我将图像添加到构造函数并显示网格。这些都不起作用。请帮忙,这让我很头疼。

最佳答案

您必须在 draw() 中绘制网格.注意,draw()是不断被系统调用并重新绘制整个窗口,是应用循环。在 draw 开始时,您必须设置背景颜色 ( background() ),然后绘制整个场景。

当按下按钮时设置一个状态变量(show_grid):

let show_grid = false;
function a(){
show_grid = true;
}

根据变量的状态绘制网格:

function draw() {

background(255);

if (show_grid) {
grid.display();
}

fill(255);
stroke(0);
let fps = frameRate();
text("FPS: " + fps.toFixed(0), 10, height - 10);
}

如果您想在单击按钮时更改图像,那么您必须使用变量(例如current_img`)来绘制单元格:

class Cell {
constructor (column, row, size) {
this.x = column;
this.y = row;
this.w = size;
}
show_cell () {
image(current_img, this.x * this.w , this.y * this.w , this.w , this.w );
}
}

单击按钮时,必须更改 current_image:

function a(){
show_grid = true;
current_img = img1;
}

function b(){
show_grid = true;
current_img = img2;
}

看例子:

var grid;
var current_img;
var img1;
var img2;
function preload(){
img1 = loadImage('https://raw.githubusercontent.com/Rabbid76/graphics-snippets/master/resource/texture/fish64.png');
img2 = loadImage('https://raw.githubusercontent.com/Rabbid76/graphics-snippets/master/resource/texture/ball64.png');
}

function setup() {
const background_btn1 = select('#BgCategory1-btn1');
background_btn1.mousePressed(a);
const background_btn2 = select('#BgCategory1-btn2');
background_btn2.mousePressed(b);
let cnv = createCanvas(1000, 1000);
cnv.parent('canvas-holder');
grid = new Grid(40);
current_img = img1;
}

function draw() {
background(128);

if (show_grid) {
grid.display();
}

fill(255);
stroke(0);
let fps = frameRate();
text("FPS: " + fps.toFixed(0), 10, 30);
}

let show_grid = false;

function a(){
show_grid = true;
current_img = img1;
}

function b(){
show_grid = true;
current_img = img2;
}

class Grid {
constructor (cellSize) {
this.cellSize = cellSize;
this.numberOfColumns = floor(width / this.cellSize);
this.numberOfRows = floor(height / this.cellSize);

this.cells = new Array(this.numberOfColumns);
for (var column = 0; column < this.numberOfColumns; column ++) {
this.cells[column] = new Array(this.numberOfRows);
}

for (var column = 0; column < this.numberOfColumns; column ++) {
for (var row = 0; row < this.numberOfRows; row++) {
this.cells[column][row] = new Cell(column, row, cellSize)
}
}
}

display () {
for (var column = 0; column < this.numberOfColumns; column ++) {
for (var row = 0; row < this.numberOfRows; row++) {
this.cells[column][row].show_cell();
}
}
}
}

class Cell {
constructor (column, row, size) {
this.x = column;
this.y = row;
this.w = size;
}
show_cell () {
image(current_img, this.x * this.w , this.y * this.w , this.w , this.w );
}
}
#BgCategory1-btn1 { position: absolute; top: 0; left: 0; }
#BgCategory1-btn2 { position: absolute; top: 0; left: 10%; }
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/0.9.0/p5.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/0.9.0/addons/p5.dom.js"></script>
<button id= "BgCategory1-btn1" >image 1</button>
<button id= "BgCategory1-btn2" >image 2</button>
<div id = "canvas-holder"></div>

关于javascript - 在 p5.js 中单击按钮更改图像,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/58678735/

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