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C 服务器和客户端之间的发送功能不起作用

转载 作者:行者123 更新时间:2023-11-30 18:54:40 25 4
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我正在尝试让服务器(SENSORSERVER)和客户端(CGI)使用send()函数进行通信。 SENSORSERVER 的第一个循环正确地将字符串“Hello world”发送到 CGI,但在 while 循环的第二个循环中,CGI 无法在 recv 函数上正确接收。

SENSORSERVER代码

int main() {

pthread_mutex_init(&mutex, NULL);

int welcomeSocket, newSocket;
char buffer[1024];
struct sockaddr_in serverAddr;
struct sockaddr_storage serverStorage;
socklen_t addr_size;

//pthread_create(&t0, NULL ,background(),(void *)"");
//pthread_detach(t0);

//int pthread_join();
pid = fork();

if(pid == -1){
printf("failed to fork");
}

if(pid == 0){

pthread_create(&t0, NULL, background(), (void*)"");
pthread_detach(t0);

} else {


/*---- Create the socket. The three arguments are: ----*/
/* 1) Internet domain 2) Stream socket 3) Default protocol (TCP in this case) */
while(1){

welcomeSocket = socket(PF_INET, SOCK_STREAM, 0);

/*---- Configure settings of the server address struct ----*/
/* Address family = Internet */
serverAddr.sin_family = AF_INET;
/* Set port number, using htons function to use proper byte order */
serverAddr.sin_port = htons(7891);
/* Set IP address to localhost */
serverAddr.sin_addr.s_addr = inet_addr("127.0.0.1");
/* Set all bits of the padding field to 0 */
memset(serverAddr.sin_zero, '\0', sizeof serverAddr.sin_zero);



/*---- Bind the address struct to the socket ----*/
bind(welcomeSocket, (struct sockaddr *) &serverAddr, sizeof(serverAddr));

/*---- Listen on the socket, with 5 max connection requests queued ----*/
if(listen(welcomeSocket, 0) == 0)
printf("Listening\n");
else
printf("Error\n");



/*---- Accept call creates a new socket for the incoming connection ----*/
addr_size = sizeof serverStorage;
newSocket = accept(welcomeSocket, (struct sockaddr *) &serverStorage, &addr_size);

/*---- Send message to the socket of the incoming connection ----*/

int er = pthread_mutex_trylock(&mutex);


if (er == 0)
{




strcpy(buffer,"Hello World\n");



send(newSocket, buffer, sizeof(buffer), 0);


close(newSocket);
close(welcomeSocket);


pthread_mutex_unlock(&mutex);


}


}
}
return EXIT_SUCCESS;
}

以及CGI客户端代码

char buf[1024];
char buf2[2024];




int main(void) {

int clientSocket;
char buffer[1024];
struct sockaddr_in serverAddr;
socklen_t addr_size;

/*---- Create the socket. The three arguments are: ----*/
/* 1) Internet domain 2) Stream socket 3) Default protocol (TCP in this case) */
clientSocket = socket(PF_INET, SOCK_STREAM, 0);
/*---- Configure settings of the server address struct ----*/
/* Address family = Internet */
serverAddr.sin_family = AF_INET;
/* Set port number, using htons function to use proper byte order */
serverAddr.sin_port = htons(7891);
/* Set IP address to localhost */
serverAddr.sin_addr.s_addr = inet_addr("127.0.0.1");
/* Set all bits of the padding field to 0 */
memset(serverAddr.sin_zero, '\0', sizeof serverAddr.sin_zero);

/*---- Connect the socket to the server using the address struct ----*/
addr_size = sizeof serverAddr;
connect(clientSocket, (struct sockaddr *) &serverAddr, addr_size);

/*---- Read the message from the server into the buffer ----*/
int er;
er = recv(clientSocket, buffer, sizeof(buffer), 0);



/*---- Print the received message ----*/
printf("Data received: %s",buffer);
//close(clientSocket);



puts("<p>Hello <b>CGI</b</p>");
puts("</BODY>");
puts("</HTML>");


return EXIT_SUCCESS;
}

SENSORSERVER将到达accept()函数,然后当CGI到达接收时,它将继续并继续,一切看起来都很好。但是,我需要在 SENSORSERVER 运行时能够一次又一次地调用 CGI,以便服务器向客户端发送消息。它只发送一次!

第一轮循环输出 -

Data received: Hello World
<p>Hello <b>CGI</b</p>
</BODY>
</HTML>
logout

第二轮循环 -

Data received: 
<p>Hello <b>CGI</b</p>
</BODY>
</HTML>
logout

谁能看出问题出在哪里吗?

最佳答案

问题是您的服务器仅接受单个连接(单个 accept 调用),然后在发送消息后退出。因此,第二个客户端运行将出现连接失败(没有人再监听套接字)并打印空白消息(因为您忽略错误代码)。

如果您希望服务器能够处理多个连接,则需要在循环中进行 accept 调用。您想要如何执行此操作取决于您想要如何处理连接。最简单的是发送消息,关闭已接受的连接,然后循环:

while (1) { /* infinite loop */
/*---- Accept call creates a new socket for the incoming connection ----*/
addr_size = sizeof serverStorage;
newSocket = accept(welcomeSocket, (struct sockaddr *) &serverStorage, &addr_size);
if (newSocket < 0) {
perror("accept");
break; }
/*---- Send message to the socket of the incoming connection ----*/
int er = pthread_mutex_trylock(&mutex);
if (er == 0) {
strcpy(buffer,"Hello World\n");
send(newSocket, buffer, sizeof(buffer), 0);
close(newSocket);
pthread_mutex_unlock(&mutex);
} else {
/* mutex lock failed (busy?) -- need to do something */
strcpy(buffer,"Error occurred\n");
send(newSocket, buffer, sizeof(buffer), 0);
close(newSocket);
}
}
close(welcomeSocket);

如果您想对传入连接执行任何更复杂的操作,您可能需要 fork 一个进程或线程来处理它,而不是直接在循环中执行,因为只有在第一个连接完成后才能接受第二个连接。已处理,循环返回到接受调用。

关于C 服务器和客户端之间的发送功能不起作用,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/29883013/

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