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c - 屏幕截图 WinAPI - 释放内存

转载 作者:行者123 更新时间:2023-11-30 18:11:36 27 4
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一两天前我已经问过一个非常类似的问题,但我的问题不是很清楚,所以我尝试在这里重新表述:

我想要截取屏幕截图,为此我搜索并找到了以下代码:

#include <windows.h>
#include <stdio.h>

inline int GetFilePointer(HANDLE FileHandle)
{
return SetFilePointer(FileHandle, 0, 0, FILE_CURRENT);
}

extern _Bool SaveBMPFile(char* filePath, HBITMAP bitmap, HDC bitmapDC, int width, int height)
{
_Bool Success = 0;
HDC SurfDC = NULL; // GDI-compatible device context for the surface
HBITMAP OffscrBmp = NULL; // bitmap that is converted to a DIB
HDC OffscrDC = NULL; // offscreen DC that we can select OffscrBmp into
LPBITMAPINFO lpbi = NULL; // bitmap format info; used by GetDIBits
LPVOID lpvBits = NULL; // pointer to bitmap bits array
HANDLE BmpFile = INVALID_HANDLE_VALUE; // destination .bmp file
BITMAPFILEHEADER bmfh; // .bmp file header

// We need an HBITMAP to convert it to a DIB:
if ((OffscrBmp = CreateCompatibleBitmap(bitmapDC, width, height)) == NULL)
return 0;

// The bitmap is empty, so let's copy the contents of the surface to it.
// For that we need to select it into a device context. We create one.
if ((OffscrDC = CreateCompatibleDC(bitmapDC)) == NULL)
return 0;

// Select OffscrBmp into OffscrDC:
HBITMAP OldBmp = (HBITMAP)SelectObject(OffscrDC, OffscrBmp);

// Now we can copy the contents of the surface to the offscreen bitmap:
BitBlt(OffscrDC, 0, 0, width, height, bitmapDC, 0, 0, SRCCOPY);

// GetDIBits requires format info about the bitmap. We can have GetDIBits
// fill a structure with that info if we pass a NULL pointer for lpvBits:
// Reserve memory for bitmap info (BITMAPINFOHEADER + largest possible
// palette):
if ((lpbi = (LPBITMAPINFO)malloc(sizeof(BITMAPINFOHEADER) + 256 * sizeof(RGBQUAD))) == NULL)
return 0;


ZeroMemory(&lpbi->bmiHeader, sizeof(BITMAPINFOHEADER));
lpbi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
// Get info but first de-select OffscrBmp because GetDIBits requires it:
SelectObject(OffscrDC, OldBmp);
if (!GetDIBits(OffscrDC, OffscrBmp, 0, height, NULL, lpbi, DIB_RGB_COLORS))
return 0;

// Reserve memory for bitmap bits:
if ((lpvBits = malloc(lpbi->bmiHeader.biSizeImage)) == NULL)
return 0;

// Have GetDIBits convert OffscrBmp to a DIB (device-independent bitmap):
if (!GetDIBits(OffscrDC, OffscrBmp, 0, height, lpvBits, lpbi, DIB_RGB_COLORS))
return 0;


//ANSI->Unicode
LPCSTR szAnsi = filePath;
int Size = MultiByteToWideChar(CP_ACP, 0, szAnsi, -1, NULL, 0);
LPWSTR filename = malloc(sizeof(LPWSTR) * Size);
MultiByteToWideChar(CP_ACP, 0, szAnsi, -1, filename, Size);
// Create a file to save the DIB to:
if ((BmpFile = CreateFile(filename,
GENERIC_WRITE,
0, NULL,
CREATE_ALWAYS,
FILE_ATTRIBUTE_NORMAL,
NULL)) == INVALID_HANDLE_VALUE)

return 0;

DWORD Written; // number of bytes written by WriteFile

// Write a file header to the file:
bmfh.bfType = 19778; // 'BM'
// bmfh.bfSize = ??? // we'll write that later
bmfh.bfReserved1 = bmfh.bfReserved2 = 0;
// bmfh.bfOffBits = ??? // we'll write that later
if (!WriteFile(BmpFile, &bmfh, sizeof(bmfh), &Written, NULL))
return 0;

if (Written < sizeof(bmfh))
return 0;

// Write BITMAPINFOHEADER to the file:
if (!WriteFile(BmpFile, &lpbi->bmiHeader, sizeof(BITMAPINFOHEADER), &Written, NULL))
return 0;

if (Written < sizeof(BITMAPINFOHEADER))
return 0;

// Calculate size of palette:
int PalEntries;
// 16-bit or 32-bit bitmaps require bit masks:
if (lpbi->bmiHeader.biCompression == BI_BITFIELDS)
PalEntries = 3;
else
// bitmap is palettized?
PalEntries = (lpbi->bmiHeader.biBitCount <= 8) ?
// 2^biBitCount palette entries max.:
(int)(1 << lpbi->bmiHeader.biBitCount)
// bitmap is TrueColor -> no palette:
: 0;
// If biClrUsed use only biClrUsed palette entries:
if (lpbi->bmiHeader.biClrUsed)
PalEntries = lpbi->bmiHeader.biClrUsed;

// Write palette to the file:
if (PalEntries) {
if (!WriteFile(BmpFile, &lpbi->bmiColors, PalEntries * sizeof(RGBQUAD), &Written, NULL))
return 0;

if (Written < PalEntries * sizeof(RGBQUAD))
return 0;
}

// The current position in the file (at the beginning of the bitmap bits)
// will be saved to the BITMAPFILEHEADER:
bmfh.bfOffBits = GetFilePointer(BmpFile);

// Write bitmap bits to the file:
if (!WriteFile(BmpFile, lpvBits, lpbi->bmiHeader.biSizeImage, &Written, NULL))
return 0;

if (Written < lpbi->bmiHeader.biSizeImage)
return 0;

// The current pos. in the file is the final file size and will be saved:
bmfh.bfSize = GetFilePointer(BmpFile);

// We have all the info for the file header. Save the updated version:
SetFilePointer(BmpFile, 0, 0, FILE_BEGIN);
if (!WriteFile(BmpFile, &bmfh, sizeof(bmfh), &Written, NULL))
return 0;

if (Written < sizeof(bmfh))
return 0;

return 1;
}



_Bool ScreenCapture(char* filePath, int xStart, int yStart, int width, int height)
{
// get a DC compat. w/ the screen
HDC hDc = CreateCompatibleDC(0);

// make a bmp in memory to store the capture in
HBITMAP hBmp = CreateCompatibleBitmap(GetDC(0), width, height);

// join em up
SelectObject(hDc, hBmp);

// copy from the screen to my bitmap
BitBlt(hDc, 0, 0, width, height, GetDC(0), xStart, yStart, SRCCOPY);

// save my bitmap
_Bool ret = SaveBMPFile(filePath, hBmp, hDc, width, height);

// free the bitmap memory
DeleteObject(hBmp);

return ret;
}

main()
{
ScreenCapture("screenshot.bmp", 0, 0, 1920, 1080);

FILE* Screen = NULL;
Screen = fopen("screenshot.bmp", "r"); //Error, the image is "used" somewhere...

return 0;
}

我不懂 WinAPI,但我在 Viual Studio 中看到,每次调用 ScreenCapture() 时,都会有未释放的 RAM,这是一个问题。

如果你们中的一些人知道错误出在哪里......

感谢帮助,谢谢:)

最佳答案

HBITMAP hBmp = CreateCompatibleBitmap(GetDC(0), width, height);

GetDC(0) 必须使用 ReleasedDC 进行清理。当您以这种方式编写 GetDC(0) 时,就无法清理。您的程序只有 10,000 个 GDI 句柄可用,因此这种资源泄漏可能是一个严重的问题。

你应该这样做:

HDC hdc_desktop = GetDC(HWND_DESKTOP);
HBITMAP hBmp = CreateCompatibleBitmap(hdc_desktop, width, height);
...
ReleaseDC(HWND_DESKTOP, hdc_desktop);

HWND_DESKTOP 只是 0,为了清楚起见,我使用了它。 GetDC 返回一个句柄 hdc_desktop,可以在最后清理。

DeleteObject(hBmp) 是一个小错误,因为 hBmp 当前已在 hDc 中选择,无法删除。很多程序员都会犯这个错误,因此较新的 Windows 版本(我认为自 XP 以来)已经预料到了这一点,因此 Windows 修复了此错误(至少在这种情况下),但您确实应该保存旧位图的句柄,恢复旧位图,然后删除新位图。

GetDIBits 还存在另一个小错误。文档说调用该函数时不得在 dc 中选择 hbitmap。但 Windows 再次习惯于看到此错误并修复它。

您的SaveBMPFile可以被简化。您没有保存调色板位图,您可以完全忽略调色板。

不相关的问题:您正在使用 Unicode 函数,因此您使用 UTF-16 字符串文字:L"screenshot.bmp" 而不是 "screenshot.bmp"

extern _Bool SaveBMPFile(const wchar_t* filePath, 
HDC memdc, HBITMAP hbitmap, int width, int height)
{
_Bool success = 0;
WORD bpp = 24; //or 32 for 32-bit bitmap
DWORD size = ((width * bpp + 31) / 32) * 4 * height;

BITMAPFILEHEADER filehdr = { 0 };
filehdr.bfType = 19778;
filehdr.bfSize = 54 + size;
filehdr.bfOffBits = 54;
//54 = 14 + 40, sizeof BITMAPFILEHEADER & BITMAPINFOHEADER

BITMAPINFOHEADER infohdr = { sizeof(infohdr) };
infohdr.biWidth = width;
infohdr.biHeight = height;
infohdr.biPlanes = 1;
infohdr.biBitCount = bpp;

BYTE *bits = malloc(size);
GetDIBits(memdc, hbitmap, 0, height, bits, (BITMAPINFO*)&infohdr, DIB_RGB_COLORS);

HANDLE hfile = CreateFileW(filePath,
GENERIC_WRITE, 0, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
if(hfile != INVALID_HANDLE_VALUE)
{
DWORD temp;
WriteFile(hfile, &filehdr, 14, &temp, NULL);
WriteFile(hfile, &infohdr, 40, &temp, NULL);
WriteFile(hfile, bits, size, &temp, NULL);
CloseHandle(hfile);
success = 1;
}

free(bits);
return success;
}

_Bool ScreenCapture(const wchar_t* filePath, int x, int y, int width, int height)
{
HDC hdc = GetDC(HWND_DESKTOP);
HDC memdc = CreateCompatibleDC(hdc);
HBITMAP hbitmap = CreateCompatibleBitmap(hdc, width, height);
HBITMAP oldbitmap = SelectObject(memdc, hbitmap);
BitBlt(memdc, 0, 0, width, height, hdc, x, y, SRCCOPY);
SelectObject(memdc, oldbitmap);

_Bool ret = SaveBMPFile(filePath, memdc, hbitmap, width, height);

DeleteObject(hbitmap);
DeleteDC(memdc);
ReleaseDC(HWND_DESKTOP, hdc);

return ret;
}

int main(void)
{
ScreenCapture(L"screenshot.bmp", 0, 0,
GetSystemMetrics(SM_CXFULLSCREEN), GetSystemMetrics(SM_CYFULLSCREEN));
return 0;
}

您可以循环运行它并在 Taskman 中观察 GDI 句柄以确保没有泄漏。

关于c - 屏幕截图 WinAPI - 释放内存,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/45900876/

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