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c++ - 调用 D3DX10CreateEffectFromFile() 方法的链接器问题

转载 作者:行者123 更新时间:2023-11-30 18:08:41 25 4
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尝试检索 directX 效果文件时遇到问题。如果我不包含 D3DX10CreateEffectFromFile() 方法,应用程序将正确编译。如果我确实包括它。我收到以下错误

1>GXDX.obj : error LNK2019: unresolved external symbol _D3DX10CreateEffectFromFileW@48 referenced in function "public: virtual void __thiscall GXDX::StartUp(struct HWND__ * *,int,int)" (?StartUp@GXDX@@UAEXPAPAUHWND__@@HH@Z)
1>C:\Users\numerical25\Desktop\Intro ToDirectX\GODFILES\GXRenderManager\GXRenderManager\Debug\GXRenderManager.exe : fatal error LNK1120: 1 unresolved externals

我的第一个想法是它可能没有正确链接 directx 库。但我发现这是关闭的,因为我包含了 lib 文件,并且我使用其他方法没有问题。下面是我的代码。

头文件

#ifndef GXDX_
#define GXDX_

#include "GXRenderer.h"
#include <d3d10.h>
#include <d3dx10.h>
#include "GXExceptions.h"


#pragma comment (lib, "d3d10.lib")
#pragma comment (lib, "d3dx10.lib")

class GXDX: public GXRenderer {
protected:
ID3D10Device* gm_dxDevice;
IDXGISwapChain* gm_swapChain;
ID3D10RenderTargetView* gm_renderTargetView;
ID3D10Effect *gm_shader;
ID3D10EffectTechnique *gm_tech;
public:
void CleanUp();
void StartUp(HWND* window,int w, int h);
void SetupScene();
void DisplayScene();
void LoadMesh(GXVector*,UINT*);
void DrawText(LPSTR);
};

#endif

下面是实现

void GXDX::StartUp(HWND* mainWindow,int w, int h)
{
width = w;
height = h;
this->m_mainWindow = mainWindow;

//Get size of window
RECT rectangle;
GetClientRect(*m_mainWindow,&rectangle);

ID3D10Texture2D *backBufferSurface;

DXGI_SWAP_CHAIN_DESC swapChainDesc;

SecureZeroMemory(&swapChainDesc, sizeof(swapChainDesc));

swapChainDesc.BufferCount = 2;
swapChainDesc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
swapChainDesc.BufferDesc.RefreshRate.Numerator = 60;
swapChainDesc.BufferDesc.RefreshRate.Denominator = 1;
swapChainDesc.BufferDesc.Width = width;
swapChainDesc.BufferDesc.Height = height;
swapChainDesc.SampleDesc.Count = 1;
swapChainDesc.SampleDesc.Quality = 0;
swapChainDesc.OutputWindow = *mainWindow;
swapChainDesc.Windowed = TRUE;
swapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;

D3D10_DRIVER_TYPE driverType = D3D10_DRIVER_TYPE_HARDWARE;

HRESULT hr = D3D10CreateDeviceAndSwapChain(NULL,driverType,NULL,0,
D3D10_SDK_VERSION, &swapChainDesc,&gm_swapChain,&gm_dxDevice);

if(FAILED(hr))
throw GXVideoException(L"Problems retrieving directX device");

hr = gm_swapChain->GetBuffer(0,__uuidof(ID3D10Texture2D), (LPVOID*)&backBufferSurface);

if(FAILED(hr))
throw GXVideoException(L"Failure to retrieve buffer from swap chain");

hr = gm_dxDevice->CreateRenderTargetView(backBufferSurface, NULL,&gm_renderTargetView);
backBufferSurface->Release();

if(FAILED(hr))
throw GXVideoException(L"Failure to create Render Target View");


//In the future, you might want to change this to something that allows multiple views
//Like for an editor
gm_dxDevice->OMSetRenderTargets(1, &gm_renderTargetView, NULL);

UINT rectangle_width = rectangle.right - rectangle.left;
UINT rectangle_height = rectangle.bottom - rectangle.top;

D3D10_VIEWPORT viewport;

viewport.TopLeftX = 0;
viewport.TopLeftY = 0;
viewport.Width = rectangle_width;
viewport.Height = rectangle_height;
viewport.MinDepth = 0.0f;
viewport.MaxDepth = 1.0f;

//bind viewport
gm_dxDevice->RSSetViewports(1,&viewport);

D3D10_INPUT_ELEMENT_DESC layout[] =
{
{"POSITION", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, 0, D3D10_INPUT_PER_VERTEX_DATA},
};


hr = D3DX10CreateEffectFromFile(L"shader.fx", NULL, NULL,
"fx_4_0",D3D10_SHADER_DEBUG,0,gm_dxDevice,NULL,NULL, &gm_shader,NULL,NULL);// Error here and dont know why

}

最佳答案

一定喜欢链接器错误。我目前主要使用 DX9,但我记得 DX11 放弃了效果(但仍然可用)。不过DX10应该还是有的。然而,查看 d3dx10async.h 显示 CompileEffectFromFile 仍然在那里(2010 年 6 月 sdk)。我注意到 D3DX10CompileEffectFromFile 在 MSDN 中被列为已弃用,带有 D3DX10CompileFromFile成为它的替代品。仔细检查您的库链接并尝试尝试一下 D3DX10CompileFromFile 函数(尽管理论上,如果 CompileEffect 函数仍然完全存在并且库链接正确,则它应该可以工作)。

关于c++ - 调用 D3DX10CreateEffectFromFile() 方法的链接器问题,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/3126172/

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