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c# - 如何使用 Reactive UI 在单击按钮与按下按钮(按住)后触发不同的操作

转载 作者:行者123 更新时间:2023-11-30 17:32:33 25 4
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我正在尝试实现一个 UI 控件,用户可以在其中单击按钮让某物移动一点,或者按住按钮并在按住按钮的同时让某物移动。

假设我有 Task<Unit> StartMove() , Task<Unit> StopMove()Task<Unit> MoveStep() .单击按钮应执行 MoveStep()并且按住按钮应该开始移动,然后在释放按钮时立即停止移动。移动发生时应忽略快速点击(双击),并且每秒发送的 MoveStep 命令不应超过 2 倍。还需要一些故障安全装置,它会在出现错误或长时间超时(比如 5 分钟)后停止移动。

按钮按下由 Button 对象上的一个属性表示,它会触发一个 true用户按下按钮时的值和 false释放时,此值在常规 WPF 按钮上称为 IsPressed。真值后跟假值不到一秒表示点击,真值后跟假值超过一秒表示保持(此秒值也可以调整为半秒)。

问题归结为获取以随机间隔到达的真/假值流(想想:猴子随机按下按钮)并根据该流确定按钮是被单击还是被按住。基于此,应触发操作:MoveStep单击并 StartMove然后 StopMove按住按钮。

工作代码片段

我终于找到了一些有用的东西。

到目前为止我有主窗口

public partial class MainWindow : Window, IViewFor<AppViewModel>
{
public AppViewModel ViewModel { get; set; }
object IViewFor.ViewModel { get => ViewModel; set => ViewModel = value as AppViewModel; }

public MainWindow()
{
ViewModel = new AppViewModel();
DataContext = ViewModel;
InitializeComponent();

this.WhenAnyValue(x => x.MoveLeftButton.IsPressed).InvokeCommand(this, x => x.ViewModel.MoveLeftCommand);

}

protected override void OnClosing(CancelEventArgs e)
{
ViewModel.Dispose();
base.OnClosing(e);
}
}

一个 AppViewModel

public class AppViewModel : ReactiveObject, IDisposable
{
public ReactiveCommand<bool, bool> MoveLeftCommand { get; protected set; }

public AppViewModel()
{
MoveLeftCommand = ReactiveCommand.CreateFromTask<bool, bool>(isPressed => _MoveLeft(isPressed));

MoveLeftCommand.Buffer(TimeSpan.FromMilliseconds(500))
.Do(x => _InterpretCommand(x))
.Subscribe(x => Console.WriteLine($"{TimeStamp} {string.Join(",", x)}"))

}

private Task<bool> _MoveLeft(bool isPressed)
{
return Task.Run(() => isPressed); // Just to set a breakpoint here really
}

private static void _InterpretCommand(IList<bool> listOfBools)
{
if (listOfBools == null || listOfBools.Count == 0)
{
return;
}

if (listOfBools.First() == false)
{
Console.WriteLine("Stop move");
return;
}

if (listOfBools.Count == 1 && listOfBools.First() == true)
{
Console.WriteLine("Start move");
return;
}

if (listOfBools.Count >= 2)
{
Console.WriteLine("Click move");
return;
}
}
}

而我的 MainWindow.xaml 实际上只是

        <Button x:Name="MoveLeftButton" Content="Left"/>

随机序列示例

        var rands = new Random();
rands.Next();


var better = Observable.Generate(
true,
_ => true,
x => !x,
x => x,
_ => TimeSpan.FromMilliseconds(rands.Next(1000)))
.Take(20);

better.Buffer(TimeSpan.FromMilliseconds(500))
.Do(x => _InterpretCommand(x))
.Subscribe(x => Console.WriteLine($"{TimeStamp} {string.Join(",", x)}"));

static string TimeStamp => DateTime.UtcNow.ToString("yyyy-MM-dd HH:mm:ss.fff", CultureInfo.InvariantCulture);

这会产生输出

2017-10-06 19:11:54.231 
Start move
2017-10-06 19:11:54.720 True
2017-10-06 19:11:55.220
Stop move
2017-10-06 19:11:55.719 False,True
Stop move
2017-10-06 19:11:56.221 False
Start move
2017-10-06 19:11:56.719 True
Stop move
2017-10-06 19:11:57.222 False
2017-10-06 19:11:57.719
Start move
2017-10-06 19:11:58.220 True
Stop move
2017-10-06 19:11:58.720 False
2017-10-06 19:11:59.219
Click move
2017-10-06 19:11:59.719 True,False
2017-10-06 19:12:00.217
Start move
2017-10-06 19:12:00.719 True
Stop move
2017-10-06 19:12:01.221 False
Click move
2017-10-06 19:12:01.722 True,False
Start move
2017-10-06 19:12:02.217 True
2017-10-06 19:12:02.722
Stop move
2017-10-06 19:12:03.220 False
2017-10-06 19:12:03.720
Start move
2017-10-06 19:12:04.217 True
Stop move
2017-10-06 19:12:04.722 False
Start move
2017-10-06 19:12:05.220 True
Stop move
2017-10-06 19:12:05.516 False

最佳答案

从这个答案中获得洞察力:https://stackoverflow.com/a/46629909/377562我把一些很棒的东西串在一起了!

BufferWithClosingValue 来自链接的答案:

public static IObservable<IList<TSource>> BufferWithClosingValue<TSource>(
this IObservable<TSource> source,
TimeSpan maxTime,
TSource closingValue)
{
return source.GroupByUntil(_ => true,
g => g.Where(i => i.Equals(closingValue)).Select(_ => Unit.Default)
.Merge(Observable.Timer(maxTime).Select(_ => Unit.Default)))
.SelectMany(i => i.ToList());
}

随机序列示例:

var alternatingTrueFalse = Observable.Generate(
true,
_ => true,
x => !x,
x => x,
_ => TimeSpan.FromMilliseconds(new Random().Next(1000)))
.Take(40).Publish().RefCount();

var bufferedWithTime = alternatingTrueFalse.BufferWithClosingValue(TimeSpan.FromMilliseconds(500), false);

var clicks = bufferedWithTime.Where(x => x.Count() == 2).ThrottleFirst(TimeSpan.FromMilliseconds(500));
var holdStarts = bufferedWithTime.Where(x => x.Count() == 1 && x.First() == true);
var holdStops = bufferedWithTime.Where(x => x.Count() == 1 && x.First() == false);

clicks.Select(_ => "Click").DumpTimes("Clicks");
holdStarts.Select(_ => "Hold Start").DumpTimes("Hold Start");
holdStops.Select(_ => "Hold Stop").DumpTimes("Hold stop");

使用此答案中的 ThrottleFirst/SampleFirst 实现:https://stackoverflow.com/a/27160392/377562

示例输出

2017-10-08 16:58:14.549 - Hold Start-->Hold Start :: 6
2017-10-08 16:58:15.032 - Hold stop-->Hold Stop :: 7
2017-10-08 16:58:15.796 - Clicks-->Click :: 7
2017-10-08 16:58:16.548 - Clicks-->Click :: 6
2017-10-08 16:58:17.785 - Hold Start-->Hold Start :: 5
2017-10-08 16:58:18.254 - Hold stop-->Hold Stop :: 7
2017-10-08 16:58:19.294 - Hold Start-->Hold Start :: 8
2017-10-08 16:58:19.728 - Hold stop-->Hold Stop :: 7
2017-10-08 16:58:20.186 - Clicks-->Click :: 6

这似乎没有我在尝试解决此问题时遇到的任何竞争条件问题,所以我喜欢它!

关于c# - 如何使用 Reactive UI 在单击按钮与按下按钮(按住)后触发不同的操作,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/46492665/

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