- html - 出于某种原因,IE8 对我的 Sass 文件中继承的 html5 CSS 不友好?
- JMeter 在响应断言中使用 span 标签的问题
- html - 在 :hover and :active? 上具有不同效果的 CSS 动画
- html - 相对于居中的 html 内容固定的 CSS 重复背景?
我有一些代码可以为文本元素设置自定义,然后高度会像这样自动调整:
Title.SetTextContainerSize("autoH", 330);
public void SetTextContainerSize(string fit, float dimension = 0)
{
if (UIElement.GetComponent<ContentSizeFitter>() == null)
UISizeFitterComponent = UIElement.AddComponent(typeof(ContentSizeFitter)) as ContentSizeFitter;
if (fit == "autoWH")
{
UISizeFitterComponent.horizontalFit = ContentSizeFitter.FitMode.PreferredSize;
UISizeFitterComponent.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
base.SetDimensions( RectOptions.sizeDelta);
}
else if (fit == "autoW")
{
UISizeFitterComponent.horizontalFit = ContentSizeFitter.FitMode.PreferredSize;
base.SetDimensions( new Vector2(RectOptions.rect.width, dimension));
}
else if (fit == "autoH")
{ //here is a problem..
UISizeFitterComponent.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
Canvas.ForceUpdateCanvases();
Debug.Log(new Vector2(dimension, RectOptions.rect.height));
base.SetDimensions( new Vector2(dimension, RectOptions.rect.height));
}
}
修改 增加设置尺寸功能
public void SetDimensions(Vector2 dimensions)
{
RectOptions.sizeDelta = dimensions;
Dimensions = dimensions; //this just sets the value of a property.
}
但是当我调用函数来更新文本时,我从 Debug.Log()
得到以下结果,它表示宽度 = 330,高度为 2077。在这种情况下,宽度为正确,但高度还差得远。
编辑2 我的unity版本是2018.1.3f1
更新元素的实际高度时我做错了什么?
如果有完全不同的方法,我也愿意完全重写当前函数,如果有必要的话:)
如果有什么不清楚,请告诉我,以便我澄清!
编辑 3 我决定添加使用该函数的类的完整代码以及调用相应函数的代码,可能存在导致错误的问题:
这是调用问题函数的代码:
var Title = new EasyText(new Vector2(390, -20), Vector2.zero, Data.title, 30, _color: new Color(0,0,0,1));
Title.SetTextContainerSize("autoH", 330);
Main.MainCanvas.Add(Title);
var titleBottom = (Title.Dimensions.y);
Debug.Log(titleBottom);
这是上面代码调用的类:
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using System.Collections.Generic;
namespace Easy.UI
{
public static class EasyUISettings
{
public struct AnchorPoints
{
public static readonly Vector2 TopLeft = new Vector2(0, 1);
public static readonly Vector2 Center = new Vector2(0.5f, 0.5f);
public static readonly Vector2 CenterLeft = new Vector2(0, 0.5f);
public static readonly Vector2 CenterRight = new Vector2(1, 0.5f);
public static readonly Vector2 TopCenter = new Vector2(0.5f, 1);
public static readonly Vector2 BottomCenter = new Vector2(0.5f, 0);
}
public struct CoordinateReference
{
private CoordinateReference(int minX, int maxX, int minY, int maxY)
{
AnchorMin = new Vector2(minX, minY);
AnchorMax = new Vector2(maxX, maxY);
}
public Vector2 AnchorMin { get; set; }
public Vector2 AnchorMax { get; set; }
public static readonly CoordinateReference TopLeft = new CoordinateReference(0, 0, 1, 1);
public static readonly CoordinateReference TopRight = new CoordinateReference(1, 1, 1, 1);
public static readonly CoordinateReference BottomLeft = new CoordinateReference(0, 0, 0, 0);
public static readonly CoordinateReference BottomRight = new CoordinateReference(1, 1, 0, 0);
}
public struct TextAlignment
{
public static readonly TextAnchor TopLeft = TextAnchor.UpperLeft;
public static readonly TextAnchor TopRight = TextAnchor.UpperRight;
public static readonly TextAnchor TopCenter = TextAnchor.UpperCenter;
public static readonly TextAnchor CenterLeft = TextAnchor.MiddleLeft;
public static readonly TextAnchor CenterRight = TextAnchor.MiddleRight;
public static readonly TextAnchor CenterCenter = TextAnchor.MiddleCenter;
public static readonly TextAnchor BottomLeft = TextAnchor.LowerLeft;
public static readonly TextAnchor BottomCenter = TextAnchor.LowerCenter;
public static readonly TextAnchor BottomRight = TextAnchor.LowerRight;
}
}
public static class EasyUIHelpers
{
public static void DestroyUIElement(EasyUIELementFoundation element)
{
element.DestroyUIElement();
element = null;
}
}
public class EasyCanvas
{
private GameObject CanvasObject, Events;
private RectTransform Rect;
private Canvas CanvasScript;
private CanvasScaler Scaler;
private GraphicRaycaster Raycaster;
private StandaloneInputModule Inputs;
private List<EasyUIELementFoundation> CanvasElements;
public EasyCanvas()
{
CanvasElements = new List<EasyUIELementFoundation>();
CanvasObject = new GameObject();
CanvasObject.name = "EasyCanvas";
Rect = CanvasObject.AddComponent(typeof(RectTransform)) as RectTransform;
CanvasScript = CanvasObject.AddComponent(typeof(Canvas)) as Canvas;
Scaler = CanvasObject.AddComponent(typeof(CanvasScaler)) as CanvasScaler;
Raycaster = CanvasObject.AddComponent(typeof(GraphicRaycaster)) as GraphicRaycaster;
CanvasScript.pixelPerfect = true;
Events = new GameObject();
Events.name = "EasyEventsHandler";
Events.AddComponent(typeof(EventSystem));
Inputs = Events.AddComponent(typeof(StandaloneInputModule)) as StandaloneInputModule;
}
public EasyCanvas(string _type, Camera c) : this()
{
CanvasScript.worldCamera = c;
CanvasScript.planeDistance = 0.15f;
if (_type.Equals("Camera"))
{
CanvasScript.renderMode = RenderMode.ScreenSpaceCamera;
Scaler.uiScaleMode = CanvasScaler.ScaleMode.ScaleWithScreenSize;
Scaler.referenceResolution = new Vector2(1920, 1080);
Scaler.screenMatchMode = CanvasScaler.ScreenMatchMode.MatchWidthOrHeight;
}
else if(_type.Equals("World"))
CanvasScript.renderMode = RenderMode.WorldSpace;
}
public void Add(EasyUIELementFoundation element)
{
element.AddToCanvas(CanvasScript);
CanvasElements.Add(element);
}
public void EmptyCanvas()
{
for (int i = CanvasElements.Count - 1; i >= 0 ; i--)
{
CanvasElements[i].DestroyUIElement();
CanvasElements[i] = null;
CanvasElements.RemoveAt(i);
}
}
public Vector2 GetCanvasDimensions()
{
return Rect.sizeDelta;
}
}
public abstract class EasyUIELementFoundation
{
protected GameObject UIElement;
protected RectTransform RectOptions;
public Vector2 Position { get; private set; }
public Vector2 Dimensions { get; private set; }
public Vector2 PivotPoint { get; private set; }
public EasyUISettings.CoordinateReference ReferenceCoordinates { get; private set; }
protected EasyUIELementFoundation(Vector2 _position, Vector2 _dimensions)
{
UIElement = new GameObject();
RectOptions = UIElement.AddComponent(typeof(RectTransform)) as RectTransform;
SetPivotReference(EasyUISettings.AnchorPoints.TopLeft);
SetCoordinateReference(EasyUISettings.CoordinateReference.TopLeft);
SetPosition(_position);
SetDimensions(_dimensions);
}
public void SetCoordinateReference(EasyUISettings.CoordinateReference reference)
{
RectOptions.anchorMin = reference.AnchorMin;
RectOptions.anchorMax = reference.AnchorMax;
ReferenceCoordinates = reference;
}
public void SetPivotReference(Vector2 reference)
{
RectOptions.pivot = reference;
PivotPoint = reference;
}
public void SetPosition(Vector2 pos)
{
RectOptions.anchoredPosition = pos;
Position = pos;
}
public void SetDimensions(Vector2 dimensions)
{
RectOptions.sizeDelta = dimensions;
Dimensions = dimensions;
}
public void AddToCanvas(Canvas c)
{
UIElement.transform.SetParent(c.transform, false);
}
public void DestroyUIElement()
{
Object.Destroy(UIElement);
}
}
public class EasyText : EasyUIELementFoundation
{
protected ContentSizeFitter UISizeFitterComponent;
protected Text UITextComponent;
public string Text { get; private set; }
public Color TextColor { get; private set; }
public Font TextFont { get; private set; }
public int FontSize { get; private set; }
public TextAnchor TextAlignment { get; private set; }
public EasyText(Vector2 _position = default(Vector2), Vector2 _dimensions = default(Vector2), string _text = "Base Text", int _fontSize = 15, Font _font = null, Color _color = default(Color), TextAnchor _align = default(TextAnchor)) : base(_position, _dimensions)
{
UITextComponent = UIElement.AddComponent(typeof(Text)) as Text;
SetText(_text);
SetTextSize(_fontSize);
SetFont(_font);
SetTextColor(_color);
SetTextAlignment(_align);
}
public void SetText(string text)
{
Text = text;
UITextComponent.text = Text;
}
public void SetTextSize(int size)
{
FontSize = size;
UITextComponent.fontSize = size;
}
public void SetFont(UnityEngine.Object font)
{
var ValidFont = (Font)font;
if(ValidFont != null)
{
TextFont = ValidFont;
UITextComponent.font = TextFont;
}
else
{
TextFont = Resources.GetBuiltinResource(typeof(Font), "Arial.ttf") as Font;
UITextComponent.font = TextFont;
Debug.LogWarning("No font was specified using default font");
}
}
public void SetTextColor(Color color)
{
TextColor = color;
UITextComponent.color = TextColor;
}
public void SetTextAlignment(TextAnchor alignment)
{
TextAlignment = alignment;
UITextComponent.alignment = alignment;
}
public void SetTextContainerSize(string fit, float dimension = 0)
{
if (UIElement.GetComponent<ContentSizeFitter>() == null)
UISizeFitterComponent = UIElement.AddComponent(typeof(ContentSizeFitter)) as ContentSizeFitter;
if (fit == "autoWH")
{
UISizeFitterComponent.horizontalFit = ContentSizeFitter.FitMode.PreferredSize;
UISizeFitterComponent.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
base.SetDimensions( RectOptions.sizeDelta);
}
else if (fit == "autoW")
{
UISizeFitterComponent.horizontalFit = ContentSizeFitter.FitMode.PreferredSize;
UISizeFitterComponent.verticalFit = ContentSizeFitter.FitMode.Unconstrained;
base.SetDimensions( new Vector2(RectOptions.rect.width, dimension));
}
else if (fit == "autoH")
{
UISizeFitterComponent.horizontalFit = ContentSizeFitter.FitMode.Unconstrained;
UISizeFitterComponent.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
// THIS NEEDS A FIX OMG
// LayoutRebuilder.ForceRebuildLayoutImmediate(RectOptions);
Canvas.ForceUpdateCanvases();
UISizeFitterComponent.SetLayoutVertical();
base.SetDimensions( new Vector2(dimension, RectOptions.rect.height));
}
}
public void RemoveContentSizeFitter()
{
var component = UIElement.GetComponent(typeof(ContentSizeFitter)) as ContentSizeFitter;
if(component != null)
Object.Destroy(component);
}
}
}
最佳答案
在花了几个小时试图找到解决方案后,我终于找到了..
这实际上是一个非常愚蠢的错误。
解释如下:
我通过以下方式启动了我的自定义 UIText 类:
var Title = new EasyText(new Vector2(390, -20), Vector2.zero, Data.title, 30, _color: new Color(0,0,0,1));
注意到文本元素尺寸的 Vector.zero 了吗?是的,这会导致一些问题。
因为我在刚刚创建的标题元素上调用了以下内容:
Title.SetTextContainerSize("autoH", 330);
这会调用我的尺码更新函数,见下文:
public void SetTextContainerSize(string fit, float dimension = 0)
{
if (UIElement.GetComponent<ContentSizeFitter>() == null)
UISizeFitterComponent = UIElement.AddComponent(typeof(ContentSizeFitter)) as ContentSizeFitter;
if (fit == "autoWH")
{
UISizeFitterComponent.horizontalFit = ContentSizeFitter.FitMode.PreferredSize;
UISizeFitterComponent.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
base.SetDimensions( RectOptions.sizeDelta);
}
else if (fit == "autoW")
{
UISizeFitterComponent.horizontalFit = ContentSizeFitter.FitMode.PreferredSize;
UISizeFitterComponent.verticalFit = ContentSizeFitter.FitMode.Unconstrained;
Canvas.ForceUpdateCanvases();
base.SetDimensions( new Vector2(RectOptions.rect.width, dimension));
}
else if (fit == "autoH")
{
UISizeFitterComponent.horizontalFit = ContentSizeFitter.FitMode.Unconstrained;
UISizeFitterComponent.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
Canvas.ForceUpdateCanvases();
base.SetDimensions( new Vector2(dimension, RectOptions.rect.height));
}
}
在 fit 值为 autoW 或 autoH 的情况下,程序将添加内容大小 fitter 但由于元素的大小因初始化而为 0。 content size fitter 会将元素扩展到极限,因为另一个大小仅为 0。然后我更新 Canvas ,但这没有做任何事情,因为元素的宽度或高度为 0。在取回值时会产生巨大的数字。那么如何解决这个问题呢?
在添加内容大小适配器之前,只需确保元素具有一定的宽度或高度,如下所示:
public void SetTextContainerSize(string fit, float dimension = 0)
{
if (UIElement.GetComponent<ContentSizeFitter>() == null)
UISizeFitterComponent = UIElement.AddComponent(typeof(ContentSizeFitter)) as ContentSizeFitter;
if (fit == "autoWH")
{
UISizeFitterComponent.horizontalFit = ContentSizeFitter.FitMode.PreferredSize;
UISizeFitterComponent.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
}
else if (fit == "autoW")
{
base.SetDimensions(new Vector2(dimension, dimension));
UISizeFitterComponent.horizontalFit = ContentSizeFitter.FitMode.PreferredSize;
UISizeFitterComponent.verticalFit = ContentSizeFitter.FitMode.Unconstrained;
Canvas.ForceUpdateCanvases();
base.SetDimensions( new Vector2(RectOptions.rect.width, dimension));
}
else if (fit == "autoH")
{
base.SetDimensions(new Vector2(dimension, dimension));
UISizeFitterComponent.horizontalFit = ContentSizeFitter.FitMode.Unconstrained;
UISizeFitterComponent.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
Canvas.ForceUpdateCanvases();
base.SetDimensions( new Vector2(dimension, RectOptions.rect.height));
}
}
这解决了我的问题。我真的希望这对以后的任何人都有帮助!
如果您不明白任何内容,请发表评论,以便我澄清我的答案:)
关于c# - 获取 UI 文本元素的高度不正确 Unity,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/52187909/
这个问题已经有答案了: How to do case insensitive string comparison? (23 个回答) 已关闭 3 年前。 用户在我的输入栏中写入“足球”,然后执行第 6
啊,不习惯 javascript 中的字符串。 character_id= + id + correct= + correctOrIncorrect 这就是我需要制作成字符串的内容。如果您无法猜测字符
$(function() { var base_price = 0; CalculatePrice(); $(".math1").on('change', function(e) { Calc
我找不到任何文章回答问题:将Spinnaker部署到Spinnaker将管理的同一Kubernetes集群是否安全/正确?我主要是指生产,HA部署。 最佳答案 我认为Spinnaker和Kuberne
我正在使用MSVC在Windows上从源代码(官方源代码发布,而不是从仓库中)构建Qt5(Qt 5.15.0)。 我正在设置环境。变量,依赖项等,然后运行具有1600万个选项的configure,最后
我需要打印一个包含重复单词的数组。我的数组已经可以工作,但我不知道如何正确计算单词数。我已经知道,当我的索引计数器 (i) 为 49 时,并且当 (i) 想要计数到 50 时,我会收到错误,但我不知道
我正在遵循一个指南,该指南允许 Google map 屏幕根据屏幕尺寸禁用滚动。我唯一挣扎的部分是编写一个代码,当我手动调整屏幕大小时动态更改 True/False 值。 这是我按照说明操作的网站,但
我有一个类“FileButton”。它的目的是将文件链接到 JButton,FileButton 继承自 JButton。子类继承自此以使用链接到按钮的文件做有用的事情。 JingleCardButt
我的 friend 数组只返回一个数字而不是所有数字。 ($myfriends = 3) 应该是…… ($myfriends = 3 5 7 8 9 12). 如果我让它进入 while 循环……整个
这个问题在这里已经有了答案: Is there a workaround to make CSS classes with names that start with numbers valid?
我正在制作一个 JavaScript 函数,当调整窗口大小时,它会自动将 div 的大小调整为与窗口相同的宽度/高度。 该功能非常基本,但我注意到在调整窗口大小时出现明显的“绘制”滞后。在 JS fi
此问题的基本视觉效果可在 http://sevenx.de/demo/bootstrap-carousel/inc.carousel/tabbed-slider.html 获得。 - 如果你想看一看。
我明白,如果我想从函数返回一个字符串文字或一个数组,我应该将其声明为静态的,这样当被调用的函数被返回时,内容就不会“消亡”。 但我的问题是,当我在函数内部使用 malloc 分配内存时会怎样? 在下面
在 mySQL 数据库中存储 true/false/1/0 值最合适(读取数据消耗最少)的数据字段是什么? 我以前使用过一个字符长的 tinyint,但我不确定它是否是最佳解决方案? 谢谢! 最佳答案
我想一次读取并处理CSV文件第一行中的条目(例如打印)。我假设使用Unix风格的\n换行符,没有条目长度超过255个字符,并且(现在)在EOF之前有一个换行符。这意味着它是fgets()后跟strto
所以,我们都知道 -1 > 2u == true 的 C/C++ 有符号/无符号比较规则,并且我有一种情况,我想有效地实现“正确”比较。 我的问题是,考虑到人们熟悉的尽可能多的架构,哪种方法更有效。显
**摘要:**文章的标题看似自相矛盾。 本文分享自华为云社区《Java异常处理:如何写出“正确”但被编译器认为有语法错误的程序》,作者: Jerry Wang 。 文章的标题看似自相矛盾,然而我在“正
我有一个数据框,看起来像: dataDemo % mutate_each(funs(ifelse(. == '.', REF, as.character(.))), -POS) # POS REF
有人可以帮助我使用 VBScript 重新格式化/正确格式化带分隔符的文本文件吗? 我有一个文本文件 ^分界如下: AGREE^NAME^ADD1^ADD2^ADD3^ADD4^PCODE^BAL^A
就目前而言,这个问题不适合我们的问答形式。我们希望答案得到事实、引用或专业知识的支持,但这个问题可能会引起辩论、争论、投票或扩展讨论。如果您觉得这个问题可以改进并可能重新打开,visit the he
我是一名优秀的程序员,十分优秀!