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c - 如何使用 tcp/ip 在两台不同计算机之间运行客户端服务器通信?

转载 作者:行者123 更新时间:2023-11-30 17:15:40 25 4
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如何使用 tcp/ip 在两个不同系统之间建立客户端-服务器通信?我已经完成了服务器和客户端的代码,但是当我运行代码时,没有错误,而且我看不到该文件。我附上代码以供进一步引用。

服务器代码:

#include<stdio.h>
#include<string.h>
#include<sys/types.h>
#include<sys/socket.h>
#include<arpa/inet.h>
#include<stdlib.h>
#include<sys/ioctl.h>
#include<stdarg.h>
#include<setjmp.h>
#include<errno.h>
#include<assert.h>

//using namespace std;

long long int send_audio(long long int socket)

{

FILE *audio;
long long int size, read_size, stat, packet_index;
char send_buffer[1024000], read_buffer[1024000];
packet_index = 1;

audio = fopen("/home/sosdt009/Desktop/ROBO.mp3", "r");

printf("Getting audio Size\n");

if(audio == NULL)

{

printf("Error Opening audio File");
}

fseek(audio, 0, SEEK_END);
size = ftell(audio);
fseek(audio, 0, SEEK_SET);
printf("Total audio size: %lli \n", size);

//Send audio Size

printf("Sending audio Size\n");
write(socket, (void *)&size, sizeof(int));

//Send audio as Byte Array

printf("Sending audio as Byte Array\n");

do
{

//Read while we get errors that are due to signals.

stat = read(socket, &read_buffer, 255);
printf("Bytes read: %lli \n", stat);

}

while(stat < 0);

printf("Received data in socket\n");
printf("Socket data: %s\n", read_buffer);

while(!feof(audio))

{

//while(packet_index = 1){
//Read from the file into our send buffer

read_size = fread(send_buffer, 1, sizeof(send_buffer) - 1, audio);

//Send data through our socket

do

{

stat = write(socket, send_buffer, read_size);

}

while(stat < 0);

printf("Packet Number: %lli \n", packet_index);
printf("Packet Size Sent: %lli \n", read_size);
printf(" \n");
printf(" \n");


packet_index++;

//Zero out our send buffer

bzero(send_buffer, sizeof(send_buffer));

}

}

long long int main(int argc, char *argv[])

{
long long int socket_desc, new_socket, c, read_size, buffer = 0;
struct sockaddr_in server, client;
char *readin;

//Create socket

socket_desc = socket(AF_INET, SOCK_STREAM, 0);
if(socket_desc == -1)

{

printf("Could not create socket");

}

//Prepare the sockaddr_in structure

server.sin_family = AF_INET;
server.sin_addr.s_addr = INADDR_ANY;
server.sin_port = htons(6888);

//Bind

if(bind(socket_desc, (struct sockaddr *)&server, sizeof(server)) < 0)

{

puts("bind failed");
return 1;

}

puts("Bind completed");

//Listen

listen(socket_desc, 3);

//Accept and incoming connection

puts("Waiting for incoming connections...");
c = sizeof(struct sockaddr_in);

if((new_socket = accept(socket_desc, (struct sockaddr *)&client, (socklen_t *)&c)))

{

puts("Connection accepted");

}

fflush(stdout);

if(new_socket < 0)

{

perror("Accept Failed");
return 1;

}

send_audio(new_socket);

close(socket_desc);
fflush(stdout);
return 0;
}

客户端代码:

#include<stdio.h>
#include<string.h>
#include<stdlib.h>
#include<sys/socket.h>
#include<sys/ioctl.h>
#include<sys/types.h>
#include<arpa/inet.h>
#include<unistd.h>

//using namespace std;

//This function is to be used once we have confirmed that an audio is to be sent //It should read and output an audio file

long long int receive_audio(long long int socket)

{

long long int buffersize = 0, recv_size = 0, size = 0, read_size, write_size;

char audioarray[1024000], verify = '1', errno;

FILE *audio;

//Find the size of the audio

read(socket, &size, sizeof(int));

//Send our verification signal

write(socket, &verify, sizeof(char));

//Make sure that the size is bigger than 0

if(size <= 0)

{

printf("Error has occurred. Size less than or equal to 0 \n"); return -1;

}

audio = fopen("/home/sosdt009/Desktop/received.mp3", "w");

if(audio == NULL)

{

printf("Error has occurred. audio file could not be opened \n"); return -1;

}

//Loop while we have not received the entire file yet

while(recv_size < size)

{

ioctl(socket, FIONREAD, &buffersize);

//We check to see if there is data to be read from the socket

if(buffersize > 0)

{

if(read_size = read(socket, audioarray, buffersize) < 0){
printf("%s", strerror(errno));

}

//Write the currently read data into our audio file

write_size = fwrite(audioarray, 1, (buffersize), audio);

/* if(write_size != buffersize)

{

printf("write and buffer sizes are wrong \n");

}

if(read_size != write_size)

{

printf("error in read write \n");

} */

//Increment the total number of bytes read

recv_size += read_size;

//Send our handshake verification info

write(socket, &verify, sizeof(char));

} }

fclose(audio); printf("audio successfully Received! \n"); return 1; }

long long int main(int argc, char *argv[]) {

long long int socket_desc; struct sockaddr_in server; char *parray, errno;


//Create socket

socket_desc = socket(AF_INET, SOCK_STREAM, 0);

if(socket_desc == -1)

{

printf("Could not create socket \n");

}

memset(&server, 0, sizeof(server)); server.sin_addr.s_addr = ("10.170.0.40");; server.sin_family = AF_INET; server.sin_port = htons(6888);

//Connect to remote server

if(connect(socket_desc, (struct sockaddr *)&server, sizeof(server)) < 0)

{


// printf(strerror(errno));

close(socket_desc);

printf("Connect Error \n");

return -1; }

puts("Connected \n");

receive_audio(socket_desc);

close(socket_desc);

return 0; }

最佳答案

while (stat < 0);while (stat > 0); – 乔普

关于c - 如何使用 tcp/ip 在两台不同计算机之间运行客户端服务器通信?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/29918811/

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