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c - 使用 cmake 链接 DX10

转载 作者:行者123 更新时间:2023-11-30 17:09:50 34 4
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我正在尝试编译这个:

#define COBJMACROS

#include <windows.h>
#include <d3d10.h>
#include <d3dx10.h>

HWND g_hWnd = NULL;
ID3D10Device* g_pd3dDevice = NULL;
IDXGISwapChain* g_pSwapChain = NULL;
ID3D10RenderTargetView* g_pRenderTargetView = NULL;

LRESULT CALLBACK WndProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
switch(uMsg) {
case WM_CLOSE:
DestroyWindow(hwnd);
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hwnd, uMsg, wParam, lParam);
}

return 0;
}

const char lpszClassName[] = "TutorialWindowClass";

HRESULT InitWindow(HINSTANCE hInstance,int nCmdShow )
{
HWND hwnd;
WNDCLASSEX wcex;

wcex.cbSize = sizeof( WNDCLASSEX );
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = hInstance;
wcex.hIcon = LoadIcon(NULL, IDI_APPLICATION);;
wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
wcex.hbrBackground = ( HBRUSH )( COLOR_WINDOW + 1 );
wcex.lpszMenuName = NULL;
wcex.lpszClassName = lpszClassName;
wcex.hIconSm = LoadIcon(NULL, IDI_APPLICATION);

if(!RegisterClassEx( &wcex ))
return E_FAIL;

g_hWnd = CreateWindow(
lpszClassName,
"DX10 TUT0: CreateWindow",
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT, // starting coordinates, Windows decide
640, 480, // window size
NULL,
NULL,
hInstance,
NULL
);

if(!g_hWnd)
return E_FAIL;

ShowWindow(hwnd, nCmdShow);

return S_OK;
}

HRESULT InitDevice()
{
HRESULT hr = S_OK;
RECT rc;
UINT width;
UINT height;
DXGI_SWAP_CHAIN_DESC sd;
ID3D10Resource* pBackBuffer;
D3D10_VIEWPORT vp;

GetClientRect(g_hWnd, &rc);
width = rc.right - rc.left;
height = rc.bottom - rc.top;

ZeroMemory(&sd, sizeof(sd));
sd.BufferCount = 1;
sd.BufferDesc.Width = width;
sd.BufferDesc.Height = height;
sd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
sd.BufferDesc.RefreshRate.Numerator = 60;
sd.BufferDesc.RefreshRate.Denominator = 1;
sd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
sd.OutputWindow = g_hWnd;
sd.SampleDesc.Count = 1;
sd.SampleDesc.Quality = 0;
sd.Windowed = TRUE;

hr = D3D10CreateDeviceAndSwapChain(
NULL,
D3D10_DRIVER_TYPE_HARDWARE,
NULL,
0,
D3D10_SDK_VERSION,
&sd,
&g_pSwapChain,
&g_pd3dDevice
);

if (FAILED(hr))
return hr;


hr = IDXGISwapChain_GetBuffer(g_pSwapChain, 0, &IID_ID3D10Texture2D, ( LPVOID* )&pBackBuffer);

if( FAILED( hr ) )
return hr;

hr = ID3D10Device_CreateRenderTargetView(g_pd3dDevice, pBackBuffer, NULL, &g_pRenderTargetView);

ID3D10Resource_Release(pBackBuffer);

if( FAILED( hr ) )
return hr;

ID3D10Device_OMSetRenderTargets(g_pd3dDevice, 1, &g_pRenderTargetView, NULL);

// Setup the viewport

vp.Width = width;
vp.Height = height;
vp.MinDepth = 0.0f;
vp.MaxDepth = 1.0f;
vp.TopLeftX = 0;
vp.TopLeftY = 0;

ID3D10Device_RSSetViewports(g_pd3dDevice, 1, &vp);

return S_OK;

}

int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
{
MSG msg;

if(FAILED(InitWindow(hInstance, nCmdShow)))
return 0;


// Main message loop

while( GetMessage( &msg, NULL, 0, 0 ) )
{
TranslateMessage( &msg );
DispatchMessage( &msg );
}

return ( int )msg.wParam;
}

它是 C 代码(不是 C++)。它应该使用 DirectX 10 创建 direct3d 设备。我正在使用 cmake 作为我的构建系统。这是我的 CMakeLists 文件:

cmake_minimum_required (VERSION 2.6)
project (DXTUTS C)

include_directories("C:/Program Files (x86)/Microsoft DirectX SDK (August 2009)/Include")
link_directories("C:/Program Files (x86)/Microsoft DirectX SDK (August 2009)/Lib/x86")

add_executable(tut1 WIN32 tut1.c)
target_link_libraries(tut1 d3d10 d3dx10)

但是,当我尝试编译时,出现以下链接器错误:

[ 50%] Linking C executable tut1.exe
tut1.c.obj : error LNK2001: unresolved external symbol IID_ID3D10Texture2D
tut1.c.obj : error LNK2019: unresolved external symbol D3D10CreateDeviceAndSwapC
hain referenced in function InitDevice
tut1.exe : fatal error LNK1120: 2 unresolved externals
LINK Pass 1 failed. with 1120
NMAKE : fatal error U1077: '"C:\Program Files (x86)\CMake\bin\cmake.exe"' : return code '0xffffffff'
Stop.
NMAKE : fatal error U1077: '"C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\Bin\amd64\nmake.exe"' : return code '0x2'
Stop.
NMAKE : fatal error U1077: '"C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\Bin\amd64\nmake.exe"' : return code '0x2'
Stop.

如何使用 DirectX SDK 成功链接此 C 代码?

最佳答案

具体问题:

  1. 您指向 Lib/x86 库目录,但针对 x64 架构进行编译(我可以通过 ...Bin\amd64\nmake.exe< 的路径看到它)。您应该删除 CMake 缓存(在 cmake-gui 中:菜单"file"->“删除缓存”)并重新配置 Visual Studio 10 2010,而不是 Visual Studio 10 2010 Win64。或者,您可以将链接器指向 Lib/x64 目录。

  2. 您缺少 dxguid 库:

    target_link_libraries(tut1 d3d10 d3dx10 dxguid)

奖金:

  • 2015 年学习 DirectX 10 没有任何意义,它已经过时了。相反,请学习 DirectX 11:它是相同的 API,但具有更多功能。

  • DirectX SDK 已过时,并且(Microsoft)不鼓励使用它。最新版本于 2010 年 6 月发布,您使用的是更旧的版本(2009 年 8 月)。自版本 8 起,Microsoft 已将 DirectX SDK 与 Windows SDK 合并。请参阅 this answer了解详情。

  • 在 2015 年使用 Visual Studio 2010 已经没有任何意义了。它已经快 6 岁了,而且不支持许多现代 C 和 C++ 功能(这意味着您没有机会学习它们)。使用 Visual Studio 2015。Community edition非商业用途免费。您还将获得完整的套件和 Windows SDK(只是不要忘记在安装过程中标记“C++ 开发工具”)。

  • 对于 DirectX 项目使用 CMake 等跨平台构建系统是没有意义的。无论如何,DirectX 仅适用于 Windows 平台。

  • 关于c - 使用 cmake 链接 DX10,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/33137590/

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