gpt4 book ai didi

javascript - HTML5 Canvas 跟随鼠标效果jquery

转载 作者:行者123 更新时间:2023-11-30 17:07:29 25 4
gpt4 key购买 nike

我在网上搜索了很长时间以寻找这种效果的名称...我在许多网站上都看到过它,但找不到指南或名称来查找它并学习如何做。

我说的效果是在这个网站header中: http://diogodantas.com/demo/elegant-index#0

最佳答案

检查这个。我只是 ctrl + c,v。

(function() {

var width, height, largeHeader, canvas, ctx, points, target, animateHeader = true;

// Main
initHeader();
initAnimation();
addListeners();

function initHeader() {
width = window.innerWidth;
height = window.innerHeight;
target = {x: width/2, y: height/2};

largeHeader = document.getElementById('large-header');
largeHeader.style.height = height+'px';

canvas = document.getElementById('demo-canvas');
canvas.width = width;
canvas.height = height;
ctx = canvas.getContext('2d');

// create points
points = [];
for(var x = 0; x < width; x = x + width/20) {
for(var y = 0; y < height; y = y + height/20) {
var px = x + Math.random()*width/20;
var py = y + Math.random()*height/20;
var p = {x: px, originX: px, y: py, originY: py };
points.push(p);
}
}

// for each point find the 5 closest points
for(var i = 0; i < points.length; i++) {
var closest = [];
var p1 = points[i];
for(var j = 0; j < points.length; j++) {
var p2 = points[j]
if(!(p1 == p2)) {
var placed = false;
for(var k = 0; k < 5; k++) {
if(!placed) {
if(closest[k] == undefined) {
closest[k] = p2;
placed = true;
}
}
}

for(var k = 0; k < 5; k++) {
if(!placed) {
if(getDistance(p1, p2) < getDistance(p1, closest[k])) {
closest[k] = p2;
placed = true;
}
}
}
}
}
p1.closest = closest;
}

// assign a circle to each point
for(var i in points) {
var c = new Circle(points[i], 2+Math.random()*2, 'rgba(255,255,255,0.3)');
points[i].circle = c;
}
}

// Event handling
function addListeners() {
if(!('ontouchstart' in window)) {
window.addEventListener('mousemove', mouseMove);
}
window.addEventListener('scroll', scrollCheck);
window.addEventListener('resize', resize);
}

function mouseMove(e) {
var posx = posy = 0;
if (e.pageX || e.pageY) {
posx = e.pageX;
posy = e.pageY;
}
else if (e.clientX || e.clientY) {
posx = e.clientX + document.body.scrollLeft + document.documentElement.scrollLeft;
posy = e.clientY + document.body.scrollTop + document.documentElement.scrollTop;
}
target.x = posx;
target.y = posy;
}

function scrollCheck() {
if(document.body.scrollTop > height) animateHeader = false;
else animateHeader = true;
}

function resize() {
width = window.innerWidth;
height = window.innerHeight;
largeHeader.style.height = height+'px';
canvas.width = width;
canvas.height = height;
}

// animation
function initAnimation() {
animate();
for(var i in points) {
shiftPoint(points[i]);
}
}

function animate() {
if(animateHeader) {
ctx.clearRect(0,0,width,height);
for(var i in points) {
// detect points in range
if(Math.abs(getDistance(target, points[i])) < 4000) {
points[i].active = 0.3;
points[i].circle.active = 0.6;
} else if(Math.abs(getDistance(target, points[i])) < 20000) {
points[i].active = 0.1;
points[i].circle.active = 0.3;
} else if(Math.abs(getDistance(target, points[i])) < 40000) {
points[i].active = 0.02;
points[i].circle.active = 0.1;
} else {
points[i].active = 0;
points[i].circle.active = 0;
}

drawLines(points[i]);
points[i].circle.draw();
}
}
requestAnimationFrame(animate);
}

function shiftPoint(p) {
TweenLite.to(p, 1+1*Math.random(), {x:p.originX-50+Math.random()*100,
y: p.originY-50+Math.random()*100, ease:Circ.easeInOut,
onComplete: function() {
shiftPoint(p);
}});
}

// Canvas manipulation
function drawLines(p) {
if(!p.active) return;
for(var i in p.closest) {
ctx.beginPath();
ctx.moveTo(p.x, p.y);
ctx.lineTo(p.closest[i].x, p.closest[i].y);
ctx.strokeStyle = 'rgba(156,217,249,'+ p.active+')';
ctx.stroke();
}
}

function Circle(pos,rad,color) {
var _this = this;

// constructor
(function() {
_this.pos = pos || null;
_this.radius = rad || null;
_this.color = color || null;
})();

this.draw = function() {
if(!_this.active) return;
ctx.beginPath();
ctx.arc(_this.pos.x, _this.pos.y, _this.radius, 0, 2 * Math.PI, false);
ctx.fillStyle = 'rgba(156,217,249,'+ _this.active+')';
ctx.fill();
};
}

// Util
function getDistance(p1, p2) {
return Math.pow(p1.x - p2.x, 2) + Math.pow(p1.y - p2.y, 2);
}

})();

关于javascript - HTML5 Canvas 跟随鼠标效果jquery,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/27696406/

25 4 0
Copyright 2021 - 2024 cfsdn All Rights Reserved 蜀ICP备2022000587号
广告合作:1813099741@qq.com 6ren.com