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c - 在生命游戏矩阵中搜索人口最多的区域

转载 作者:行者123 更新时间:2023-11-30 17:06:29 25 4
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我用 C 语言编写了一个生命游戏,它运行得很好,唯一的问题是游戏板比可以显示的大得多。我知道监视器可以显示的行数和列数,并且我认为遵循该操作(搜索人口最多的区域)将是一个好主意。因此,我编写了一个小函数来接收我应该显示的字段部分的四个角的索引,但不知何故,代码似乎给出了随机部分,有时显然是错误的,即活细胞的计算值(最大值)是完全错误的(有时甚至比整个矩阵本身还要大)。这是代码:

int* most_populated_area(int m, int n, bool a[m][n], int r, int c){
int * rr=malloc(sizeof(int)*4); //return value
rr[0]=0;
rr[1]=r;
rr[2]=0;
rr[3]=c; //we first assume that the most populated arrea is upper left corner
int summe=0;
int max=0; //to controll wheater or not we found a more populated area we need a summe and the max we founded until now
for(int isearch=0; isearch<m; isearch++){ //we search the matrix row for row
for(int jsearch=0; jsearch<n; jsearch++){ // and column for column
for(int ik=0; ik<=r; ik++){ // now from the current flied we go as many rows we are allowed
for(int jl=0; jl<=c; jl++){ //and also as many columns we are allowed to go
int iks=isearch+ik; //we looking on the field is 0 to r
int jls=jsearch+jl; //and 0 to c flieds away from our current field
if(iks>=m){ //if the field is outside the matrix we have to go back
iks%=r; // iks is clearly bigger than r (because m bigger than r) but iks%r can be r-1 at most,
//so we have the rest from iks through r over the edge
}
if(jls>=n){ //analog to iks
jls%=c;
}
summe+=a[iks][jls];
}
}
if(summe>max){// the summe is greater than the max we found a more populated area and we save the the results
max=summe;
rr[0]=isearch;
rr[1]=(isearch+r>=m)?(isearch+r)%r:isearch+r;
rr[2]=jsearch;
rr[3]=(jsearch+c>=n)?(jsearch+c)%c:jsearch+c;
}
summe=0; //anyway we reset the summe to search accurate
}
}
printf("Lifing in this area %d \n", max);
return rr;
}

最佳答案

有一个近似解,即 O(n)。

将板分成 x 和 y 部分,并搜索最多的 X 和 Y 值。然后将它们设置为要显示的中点(针对边缘进行调整)。

关于c - 在生命游戏矩阵中搜索人口最多的区域,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/34686774/

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