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javascript - 无法将动画附加到网格?

转载 作者:行者123 更新时间:2023-11-30 17:03:38 24 4
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我是 three.js 的新手,我在将动画附加到网格时遇到问题。为此,我正在尝试使用 JSONLoader。我使用这个 Maya 插件创建了 js 文件 - https://github.com/BlackTowerEntertainment/three.js/tree/maya_animation_exporter/utils/exporters/maya .

我已经加载了网格和纹理。我找到了显示骨架的方法,当播放动画时我可以看到只有骨架在移动。网格是静态的!

我将不胜感激任何帮助!

elephant

这是我的脚本:

if ( ! Detector.webgl ) Detector.addGetWebGLMessage();

var container, stats;
var camera, scene, renderer, objects, mesh;
var clock;

// instantiate a loader
var imageLoader = new THREE.ImageLoader();



var loader = new THREE.JSONLoader();
loader.load( 'elephant2.js', function (geometry, materials) {

geometry.computeVertexNormals();
geometry.computeBoundingBox();
ensureLoop( geometry.animation );

var material1 = new THREE.MeshPhongMaterial({map:THREE.ImageUtils.loadTexture( "textures/CH_NPC_MOB_Elephant_A01_D_GRN.jpg" )});
var material2 = new THREE.MeshPhongMaterial( { map: THREE.ImageUtils.loadTexture('textures/CH_NPC_MOB_Elephant_A01_N_GRN.jpg') } );
var material3 = new THREE.MeshPhongMaterial( { map: THREE.ImageUtils.loadTexture('textures/CH_NPC_MOB_Elephant_A01_SP_GRN.jpg') } );

var materials = [material1, material2, material3];
var meshFaceMaterial = new THREE.MeshFaceMaterial( materials );

var mesh = new THREE.SkinnedMesh( geometry, meshFaceMaterial );
mesh.scale.x = mesh.scale.y = mesh.scale.z = 0.015
mesh.updateMatrix();

var animation = new THREE.Animation( mesh, geometry.animation);
animation.play();

init(mesh);
animate();

} );



function ensureLoop( animation ) {

for ( var i = 0; i < animation.hierarchy.length; i ++ ) {

var bone = animation.hierarchy[ i ];

var first = bone.keys[ 0 ];
var last = bone.keys[ bone.keys.length - 1 ];

last.pos = first.pos;
last.rot = first.rot;
last.scl = first.scl;

}

}

function init(mesh) {


container = document.createElement( 'div' );
document.body.appendChild( container );

camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
camera.position.set( 2, 2, 3 );

scene = new THREE.Scene();

// Grid

var size = 14, step = 1;

var geometry = new THREE.Geometry();
var material = new THREE.LineBasicMaterial( { color: 0x303030 } );

for ( var i = - size; i <= size; i += step ) {

geometry.vertices.push( new THREE.Vector3( - size, - 0.04, i ) );
geometry.vertices.push( new THREE.Vector3( size, - 0.04, i ) );

geometry.vertices.push( new THREE.Vector3( i, - 0.04, - size ) );
geometry.vertices.push( new THREE.Vector3( i, - 0.04, size ) );

}

var line = new THREE.Line( geometry, material, THREE.LinePieces );
scene.add( line );

// Add the COLLADA

scene.add(mesh);

particleLight = new THREE.Mesh( new THREE.SphereGeometry( 4, 8, 8 ), new THREE.MeshBasicMaterial( { color: 0xffffff } ) );
scene.add( particleLight );

// Lights

scene.add( new THREE.AmbientLight( 0xcccccc ) );

var directionalLight = new THREE.DirectionalLight(/*Math.random() * 0xffffff*/0xeeeeee );
directionalLight.position.x = Math.random() - 0.5;
directionalLight.position.y = Math.random() - 0.5;
directionalLight.position.z = Math.random() - 0.5;
directionalLight.position.normalize();
scene.add( directionalLight );

var pointLight = new THREE.PointLight( 0xffffff, 4 );
//particleLight.add( pointLight );

renderer = new THREE.WebGLRenderer();
//renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );

stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
container.appendChild( stats.domElement );

helper = new THREE.SkeletonHelper( mesh );
helper.material.linewidth = 3;
helper.visible = true;
scene.add( helper );


window.addEventListener( 'resize', onWindowResize, false );

}

function onWindowResize() {

camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();

renderer.setSize( window.innerWidth, window.innerHeight );

}


function animate() {

requestAnimationFrame( animate );

render();
stats.update();

}

var clock = new THREE.Clock();

function render() {
var delta = 0.75 * clock.getDelta();
var timer = Date.now() * 0.0005;

camera.position.x = Math.cos( timer ) * 10;
camera.position.y = 2;
camera.position.z = Math.sin( timer ) * 10;



camera.lookAt( scene.position );

particleLight.position.x = Math.sin( timer * 4 ) * 3009;
particleLight.position.y = Math.cos( timer * 5 ) * 4000;
particleLight.position.z = Math.cos( timer * 4 ) * 3009;
THREE.AnimationHandler.update( delta );
if ( helper !== undefined ) helper.update();

renderer.render( scene, camera );

}

最佳答案

我发现了问题。每个 material.material.skinning 都需要设置为 true。

关于javascript - 无法将动画附加到网格?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/28431969/

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